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Doombats were a kind of gigantic bat with a barbed tail.[1]

Description[]

Doombats appeared as giant black bats with a wingspan of 25 feet (7.6 meters) and a barbed tail of up to 12 feet (3.7 meters) long.[1]

Abilities[]

Owing to their powerful wings, doombats had a carrying capacity of up to 300 pounds (140 kilograms) in flight.[1]

The sonar yip present in regular bats evolved into a potent sonic attack in doombats. The shriek, which a doombat could continuously maintain for up to 30 seconds, had a debilitating effect on creatures up to a distance of 100 feet (30 meters). While under the effect of this shriek, spellcasters were rendered unable to cast spells.[1]

Behavior[]

Doombats typically attacked and tried to kill every living creature they saw while hunting.[1]

Although they could be kept at bay by particularly bright lights, such as that produced by a light spell, doombats were undeterred by more dim sources, such as torches and lanterns.[1]

Ecology[]

Doombats typically kept to underground areas undisturbed by underground civilizations,[2] although they were sometimes summoned and kept by the orcish shamans of Shargaas as mounts.[3][4][5]

During nighttime, doombats took to the surface in order to hunt. They were not picky about their prey, and could sometimes even be found around aboveground graveyards.[1][6]

History[]

Sometime after Castle Kilgrave was abandoned in the mid–13th century DR, doombats started inhabiting the site. When Bane took the castle over during the Time of Troubles in 1358 DR, this flock ended up expelled from their lair and the doombats were seen hunting far away from their lair.[7]

Notable Doombats[]

By the Year of the Prince, 1357 DR, the lich Azimer kept a doombat as a guardian during his stay in the abandoned School of Wizardry.[8][9]

Appendix[]

Notes[]

  1. The original version of the doombat, sent in to White Dwarf by Julian Lawrence (who was also originally behind the frost man), described the doombat as an undead creature with a secondary effect to its tail attack akin to a ghoul's touch. This aspect of the creature was, however, dropped in its Fiend Folio incarnation for reasons unknown.

Appearances[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 27. ISBN 0-9356-9621-0.
  2. Buddy Pennington (December 1989). “The Wanderers Below”. In Roger E. Moore ed. Dragon #152 (TSR, Inc.), p. 28.
  3. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 27. ISBN 0-88038-593-6.
  4. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
  5. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 25. ISBN 0-7869-0391-0.
  6. Nick Kopsinis and Patrick Goshtigian (October 1986). “Grave encounters”. In Kim Mohan ed. Dragon #114 (TSR, Inc.), p. 23.
  7. Ed Greenwood (1989). Shadowdale. (TSR, Inc.), p. 17. ISBN 978-0880387200.
  8. Ed Greenwood (March 1985). “Into the Forgotten Realms”. In Kim Mohan ed. Dragon #95 (TSR, Inc.), p. 51.
  9. Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 58. ISBN 0-88038-472-7.

Connections[]


True Bats
Mundane bats: DoombatGiant batIce batMobatVampire bat
Magical bats: Deep bat (AzmythNight hunterSinister)
Planar bats: Shadowhunter bat