Doors to the Unknown is a 2nd-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.
These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse. All a body's got to do is tumble to the right keys, open the doors, and face down the Unknown.' -- Estavan, merchant lord
Doors to the Unknown is a collection of four Planescape adventures that can be played sepearately or as a mini-campaign. When four doors appear in the Cage, the barnies crawl out of the shadows, and the heroes get drawn into events that could have consequences for the entire multiverse. Each door leads to a different plane and a different deadly challege for the player characters. Together they offer a way to stop an ancient menace before it strikes again.
The Planescape Campaign Setting boxed set is required to run these adventures. The Planescape Monstrous Compendium Appendix (I and II) and Uncaged: Faces of Sigil are recommended to enhance play.Description[]
Doors to the Unknown was written by Monte Cook and was first published by TSR, Inc. in 1996.
The adventure is designed for characters of levels 4 to 7 and takes place in the city of Sigil. The plot revolves around a series of mysterious doors that have appeared throughout the city, each leading to a different location in the multiverse. The players are tasked with investigating these doors, exploring the strange new worlds they lead to, and uncovering the mysteries behind their appearance.
Synopsis[]
There are four 'blink portals' that appear in Sigil every 500 years and which last for two months. After this the portals disappear for another half-millennium. The overall aim is for the party to probe these portals and find out the secrets behind them. Rumors indicate that these doors lead to restricted planes, of hyper-real super-monsters, and that they were created by the god Aoskar when the Lady of Pain killed him.
Contents[]
- Introduction
- Prologue: At the Shattered Temple
- The First Door: The Thuldanin Gargoyle
- The Second Door: The Forgotten Vault
- The Third Door: Logicus Prime
- The Fourth Door: A Reality Beyond
- Mercurial
- Aftermath
Gallery[]
Credits[]
- Designer: Bill Slavicsek
- Editor: Cindi M. Rice
- Cover Artist: Robh Ruppel
- Interior Artists: Adam Rex, Brian DeSpain, Tony DiTerlizzi
- Cartographer: Roy Boholst
- Typography: Angelika Lokotz
- Border Artist: Robert Repp
- Graphic Design: Dawn Murin, Dee Barnett
- Art Director: Bob Galica
- Project Coordinator: Karen S. Boomgarde
- Electronic Prepress Coordinator: Dave Conant
- Proofreading: Miranda Horner
- Special Thank: Michele Carter, Ray Vallese
Appendix[]
See Also[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Doors to the Unknown article at the Planescape Wiki, a wiki for the Planescape campaign setting.
- Amazon product page