This article is about a subject published in Dragon magazine. Only topics that fall within Realms canon should be presented here; either Realms-specific articles or articles from core D&D that are applicable to the Realms. |
Dragon issue 360 was released in October of 2007 as a HTML edition. It contained the following articles related to the Forgotten Realms:
Demonomicon of Iggwilv: Graz'zt, the Dark Prince[]
- By James Jacobs, illustrated by Jason A. Engle. p. 9–21
Background, stats, goals, cults, minions, and realm of Graz'zt, demon prince and son of the obyrith known as the Pale Night. Includes the Thrall to Graz'zt prestige class, the Thrall to Demon and Vile Spell feats, and the incorporeal demon caligrosto (including the lourmara demon traits). [citation template]
The Ecology of the Death Knight[]
- By Matthew Sernett, illustrated by Marc Sasso and Steve Argyle. p. 34–38
A scholarly treatise on the Death Knight. [citation template]
Infernal Aristocracy: The Dukes of Hell[]
- By Robert J. Schwalb, illustrated by Jim Pavelec. p. 40–48
Explanation for why the dukes are more powerful than the archdevils. Followed by stats, strategies, tactics, servants, enemies, and goals of Moloch the Outcast, Titivilus, Bael, Balan, and Bathym. [citation template]
Design & Development: D&D Cosmology[]
- By Richard Baker. p. 68–69
The new or reconfigured planes known as the Feywild, Shadowfell, Elemental Chaos (aka the Tempest or Maelstrom), and the Astral Sea. [citation template]
Design & Development: Encounter Design in 4th Edition D&D[]
- By Mike Mearls. p. 71
Monsters now have default stats at various power levels, the entire encounter is designed around multiple monsters instead of starting with one, monster roles are explicitly defined, and the rise of the hazard and the environment becoming an integral part of an encounter.
Design & Development: The D&D Pantheon[]
- By James Wyatt. p. 73 [citation template]
The default gods include a mix from Greyhawk and the Forgotten Realms, and racial gods are no longer as tightly tied to their race.
Design & Development: Zombies![]
- By Chris Sims. p. 74 [citation template]
Shambling, mindless corpses are getting all gussied up for 4e.
Appendix[]
Connections[]
Dragon Magazine |
1976 • 1977 • 1978 • 1979 • 1980 • 1981 • 1982 • 1983 • 1984 • 1985 • 1986 • 1987 • 1988 • 1989 • 1990 • 1991 • 1992 • 1993 • 1994 • 1995 • 1996 • 1997 • 1998 • 1999 • 2000 • 2001 • 2002 • 2003 • 2004 • 2005 • 2006 • 2007 • 2008 • 2009 • 2010 • 2011 • 2012 • 2013 • Best of the Dragon • Dragon Annual |