"Into the Forgotten Realms" is a tournament adventure for Dungeons & Dragons 1st edition, designed by Ed Greenwood and polished in Dragon magazine 95.[citation template]
Synopsis[]
A band of adventurers from across the Dalelands were sent to the ruins of the School of Wizardry in Myth Drannor to gather powerful magics lost in the destroyed City of Song, before the evil Lord Lashan of Scardale could claim them first. However, the ruins were not as abandoned as most thought. The School of Wizardry was still under control of its old Master, the now utterly insane lich Azimer.
Index[]
Characters[]
- Autamma • Azimer • Bravin • Elmaer • Ilmurkah • Kortul • Lashan Aumersair • Mourngrym Amcathra • Myrune • Ravvas • Rindal • Shardin • Thelvar
- Referenced only
- Doust Sulwood • Elminster
Creatures[]
- bat • black dragon • cave snake • cricket • doombat • duck • eagle • elf • giant scorpion • glowworm • gray lizard • grell • human • iron cobra • larva • ox • lich • owl • piercer • red dragon • stone guardian • skeleton • turtle
Locations[]
- Dalelands • Elven Court • Mistledale • Myth Drannor • River Ashaba • Scardale • Shadowdale • School of Wizardry
- Referenced only
- Battledale • Cormyr • Deepingdale • Evermeet • Featherdale • Harrowdale • Sembia • Tasseldale
Magic[]
- Spells
- anti-magic shell • augury • burning hands • cacodemon • chant • cloudkill • command • continual light • cure light wounds • death spell • detect evil • detect invisibility • detect magic • dimension door • dispel magic, • enlarge • ESP • faerie fire • feeblemind • find traps • fire trap • fireball • gust of wind • haste • hold monster • hold person • imprisonment • invisibility • identify • jump • knock • know alignment • levitate • locate object • magic missile • magic mouth • neutralize poison • Otto's irresistible dance • power word blind • power word stun • protection from evil • read magic • remove curse • remove fear • repulsion • reverse gravity • shield (spell) • silence, 15' radius • sleep • speak with animals • tongues • speak with dead • spider climb • suggestion • wall of fire • wall of force • wall of ice • web • wizard lock • write
- Items
- alchemy jug • gem of seeing • helm of comprehending languages and reading magic • holy symbol • horn of Valhalla • ioun stone • necklace of adaptation • pearl of power • ring of feather falling • ring of protection • ring of water breathing
- Potions
- potion of fire giant strength • potion of healing
- Weapons
- shortsword vs. magic-using and enchanted creatures • staff of curing • wand of enemy detection • wand of magic missiles • wand of negation • wand of wonder
- Others
- holy water • spell book
Religions[]
Miscellaneous[]
- Vegetation
- basil • catnip • honeycomb • lichen • rose • savory • skunk cabbage • sesame
- Food & Drink
- beer • iron rations • onion • root wine • sherry
- Referenced only
- apple • herb • wine
- Materials
- brass • clay • copper • cotton • earthenware • fleece • flint • gold • iron • parchment • pewter • silver • stainless steel • wool
- Gems
- bloodstone • citrine • diamond • loadstone • mica • pearl • pyrite • quartz • sapphire
- Substances
- coal • charcoal • giant octopus ink • giant squid sepia • ink • mercury • oil • pitch • salt • soot • wax
- Armor
- banded mail • chainmail • helmet • leather armor • plate mail • shield • studded leather • splint mail
- Weapon
- broadsword • dagger • dart • flail • hammer • javelin • longsword • mace • meat cleaver • quarterstaff • spear
- Clothing
- belt • boots • cape • cloak • crown • gloves • hat • robe
- Languages
- Common • Elvish
- Other
- backpack • bullseye lantern • candle • chamber pot • grappling hook • incense • mallet • oil lamp • playing cards • quill • thieves' tools • tinder box • torch • water skin • wineskin • whetstone
Appendix[]
References[]
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), pp. 54–55. ISBN 0-88038-472-7.
- ↑ Richard Baker, Eric L. Boyd, Thomas M. Reid (July 2007). Shadowdale: The Scouring of the Land. (Wizards of the Coast), p. 57. ISBN 07-8694-039-5.