Dragonfire is a cooperative deck-building game set within the Forgotten Realms setting.
Dragonfire is a 3 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then journey to other Forgotten Realms locales, such as Baldur’s Gate, Neverwinter, and Waterdeep, in future expansions. Along the way, they can level up their characters, find additional equipment, learn new feats, and much more.
Dragonfire is a cooperative adventure game where players take on classic medieval fantasy roles to complete an adventure. Each player starts with their own deck, and cards are added to their deck throughout the game. The player’s win anadventure if they complete and defeat all the encounters in the adventure.
Each player selects a character sheet, which describes the character's class and race. It's used to track damage the character suffers during the course of the game. Traits are added to as the character progresses in the game.
The heroes came to renown after an unnamed town in the vicinity of Daggerford was besieged by monsters from the dungeon not far from it. The heroes saved the city and cleared the dungeon. The word of the heroic stand spread far enough to reach Dutchess Daggerford's attention.
The heroes made their way through the monsters of wilderness and bandits to find the young Christos alone, famished, wearing rags leftover from his expensive clothes. The kept a flask close claiming it was his at last and collapsed of exhaustion. The adventurers couldn't do anything but camp for the night.
In the morning, well-rested and well-fed, Christos revealed that he, indeed, was the last survivor of his group, and the flask was the goal of the expedition - it contained high magic. Even though Christos had strange outbursts, the heroes needed to escort the nobleman back to Dagggerford, to the Dutchess. The long three-day track was filled with challenges of the wilderness and scavengers but the heroes managed to reach Daggerford with lord Tellum's son alive. As the party approached the open gate they were met with militia yells, arrow fire, and terrifying snarls and shouts chased the heroes into the city. Unable to withstand the guards, the mysterious attackers retreated back into the forests. In the safety of the city's walls, they were greeted by Sir Isteval, a retired Purple Dragons knight. Christos staggered away from the knight's hands snarling in rage and called for Nadir. Unlike the heroes, Isteval seemed to recognize the name. The Purple Dragon commanded all present at the scene to submit to the knife. He drew blood from each person and studied it. Finding nothing, he commanded the heroes to be put up in the Dragonback Inn at the Dutchess' expense.
The adventures quickly noticed that something was not right in Daggerford, the streets were empty, the inn was too quiet, and the grim-looking city guards traveled only in pairs. The following day Sir Isteval revealed the city has been plagued by unholy creatures, disappearances for two days and that it was unsafe moving Christos until the crisis has been dealt with. The creature plaguing Daggerford was a vampireDar Lavien who unleashed the undead on the population. The heroes confronted the blood-sucking creature, he revealed that he had an agreement with the mysterious Nadir. The vampire lord was defeated leaving the adventurers with forboding last words: "You will never know whom to trust."
Even though the city was saved, the mental health of Christos has deteriorated, something in the flask has captured his mind, he was in no shape to be moved. The word has been sent to Lord Tellum but the healers from Waterdeep were still days away. Sir Isteval revealed that Nadir was a rakshasa that has been a bane on the city in the past. The Dutchess had no men to spear on the task - investigating the Ambergul Estate in hopes of finding anything to help alleviate Christos' mania.
Randi was assigned to be the guide for the adventurers. The old and all but collapsed estate was half-a-day ride away from Daggerford. Randi leads the party to the estate's graveyard, through an ajar mausoleum door they ventured deep into the catacombs under the Ambergul Estate. The poor guide ended up being torn apart by the undead and monstrous slaadi led by the rakshasa. Nadir managed to slip away from the battle and heroes closed the planar gates that let the monsters into the catacombs. In one of the dungeon's rooms, adventurers discover a shining shortsword - the Ambergul Blade entrusted with diamonds, shining softly in the dark.
On the way out of the catacombs, the heroes were met by Nadir once again. He told them that more planar gates have been opened in Daggerford, flooding it with slaadi. The sly rakshasa offered the adventurers treasures in exchange for the Ambergul Blade.
The heroes rush back into the city just to see the streets filled with the bodies of slain militia, and sounds of combat coming from the keep. Christos Tellum and Sir Isteval were fighting for their lives, the young noble was still clutching his precious flask. The rakshasa took shape of the retired Purple Dragon knight, he managed to convince heroes to pass him the magic Ambergul blade. He hit the flask with the magical blade, unleashing an ancient red dragon trapped inside. Christos screamed the giant creature's name - Karrnsyrrl as the dragon grabbed the nobleman with its claws and disappeared into the horizon.
The heroes followed the trail of destruction left by Karrnsyrrl along the Trade Way all the way to the High Moor. Surprisingly, no sign of the red dragon's devastation was seen around the Dragonspear Castle. The adventurers met a camped trade caravan from Calimshan, being stopped by the unnatural silence and swirling darkness. The head trader offered the group Calishite gold to investigate the dungeons under the castle, to either stop whatever was stirring the trouble or distract it long enough for the caravan to pass. The heroes soon discovered fiends led by a horned devil, eventually defeated by the group.
The heroes continued south reaching Trollclaw Hills, and eventually Fields of the Dead. Two days away from the Boareskyr Bridge the travelers started coming across groups of refugees moving the opposite direction from the group. The survivors of the are told the heroes of the orc, goblin, and gnoll marauders, ravaging the towns and villages in the area. When the heroes reached Boareskyr Bridge they were greeted by a paladin from Elturgard, Elysias. She controlled the bridge's crossing and heard about the adventures from Calishite merchant caravanners. She offered the passage in exchange for the heroes' help with the marauders. They along with a dozen other small groups traveled down the Winding Water into the fray. Successfully culling the hoards, the adventurers were granted the passage. Captain Leesdottir agreed to sail the heroes across the Sea of Swords telling them stories of the unrest caused by pirates and storm giants.
The heroes continued sailing on Captain Leesdottir's merchant ship Sword Mistress towards the Moonshae Isles. The passage through private waters was not a smooth one, the ship was ambushed by threats of the sea, like sahuagin, kuo-toa, and merrow finishing their raid on an unfortunate pirate vessel. The sailors and the heroes successfully defended the Sword Mistress rescuing a few of the surviving pirates along the way. Bearing to love for the marauders of the sea, Captain Leesdottir threw the pirates overboard close enough to Mintarn for them to swim to.
Five faces have I seen. One wreathed in flame and eternal torment. Two bear ancient crowns. And three are the ones who struggle between light and darkness, seeking both oblivion and solace in sacrifice. One of those faces I recognize this day, stirring shadows in the back of my mind. — Tylk
The Sword Mistress reached Moonshae Isles ravaged by the ancient red dragon and an attack of opportunity by the fomorians of Oman. A ki-rin showed up to stop the dragon, it managed to do so bud paid with its life. The great isle of Alaran blockaded each of its ports, denying the entrance to the heroes' vessel, routing it to the island of Gwynneth.
Passing waters of Lotan's Abyss the ship was confronted by a female storm giantTylk as she rose from the depths of the sea. She accused the captain of shipping evil stinking of sulfur from the Nine Hells. The giant summoned a host of flying creatures and denizens of the deep, as Captain Leesdottir prepared for battle. After her defeat, the storm giant revealed that her actions were a response to a prophecy. She recognized one of the faces from it. She gave an ominous warning to the crew of the ship and retreated back into the depths.
The ship reached a harbor in Corwell, once lush and beautiful lands have been scorched by Karrnsyrrl. It was clear the dragon was already gone from the area. The sword mistress arrived at a coastal town of Elyssyrr. The badly damaged town and its survivors were under attack by lycanthropes. The heroes joined the town militia in driving the invaders away. They succeeded by the first lights of dawn. The elyssyrrians gladly helped the heroes rest and recover as a payment for their aid. The heroes learned of the battle between a ki-rin and her brave stand against the dread dragon which resulted in her probably death even though Waylyn who witnessed the event knew for sure of her fate. As a result of the dragon's assault, the fomorian forces took over the Black Mountains and were crossing the Aspenheight Gap. Elyssyrr's halfling headmen Waylyn joined Captain Leesdottir and the heroes in taking care of the fallen locals and the werebeasts. One of the lycanthropes Robar Nightstalker was still alive and was taken captive. Waylyn knew the survivor, and countless attempts to cure him, the halfling promised it will be attempted once more.
Saying their farewells to Captain Leesdottir and her crew the heroes headed deeper into the island. Aiding a halfling refugee family the heroes found the fomorians' new positions as well as the devil tiger responsible for the lycanthropes' uprising... There was no question, the rakshasa Nadir was here. The fomorian stronghold was the next target, the disruption of their alliance with lycanthropes. The heroes did encounter Nadir during the battle once again, and once again he slipped away, taunting the adventurers with something called the Cursed Key. The alliance seemed to be broken before it was formed. The heroes camped overnight to rest and recuperate, it was then when a messenger from Waylyn arrived at camp letting the heroes know that Robar Nightstalker has escaped aided by an illusory Kaladar Ranger, probably the damned rakshasa's doing.
Lycanthropy. The power of change. To be stronger than you were... than your companions will ever be. It can be cured... usually. So isn't it strange that the disease hasn't been wiped clean from the face of the world? Do you know why that's?... Because it feels good. — Nadir, making a deal with a lycanthrope adventurer.
The following night the camp was disturbed by howling and sounds of movement around the camp. The group decided to move forward at night, trying to beat the pursuers. Instead, they marched right into Nadir's trap, the group was herded and trapped by rakshasa's lycanthropes. The heroes managed to survive the ambush, regrouping at a defensible location. Judging by Nadir's actions, the adventurers knew Karrnsyrrl has left the island, otherwise, the rakshasa would've used the dragon against them. But Nadir himself was looking for the "Cursed Key", and the heroes needed to find it first.
The morning after the ambush they were approached by Drewlynn ad'Meiss, a fey envoy from Karador. Impressed with heroes' accomplishments the town envoy told them of the Prophecy of Ash and Flame that was connected to Karrnsyrrl. She offered the adventurers powerful magics to aid in their quest if they travel to the Llewyrr retreat of Synnoria to break the siege. The heroes used cunning and diversion instead of direct assault to succeed in the task. After spending a night in the forbidden city, the heroes were informed by a ranger Naini that the ki-rin that fended off the red dragon survived the battle. Her name was Daiwon, and she took refuge in the caves of Highhome. The elves of Synnoria sent the heroes through a portal to Cambro Mountains twenty miles away from the ki-rin's shelter.
Daiwon's refuge was not hard to find. The heroes made their way past lycanthrope encampment and past the ki-rin's fading wards and illusions. Daiwon was dying from the wounds dealt by Karrnsyrrl no doubt. As the majestic creature's wards failed the lycanthropes started the assault to finish what the dragon started. The adventurers turned the tide of battle letting the were-beasts flee. Daiwon gifted them with her treasures and power to aid in the heroes' quest.
Summoning the last of her strength Daiwon hoped to reach the shores of Myrloch with the adventurers' help. Surviving the perilous journey they led the dying ki-rin to the shores where they were greeted by the storm giant Tylk once more. Ancient friend the storm giant and the ki-rin. Daiwon pleaded with Tylk to share her knowledge of the threats with the adventurers. Tylk shared the full Prophecy of Ash and Flame. Ki-rin's divine purpose was completed and she departed to unknown shores, all healed, but her damaged horn. The horn left behind to aid the heroes on their journey.
With a flash of celestial golden light, the heroes found themselves in Calimshan. To their surprise, the group was greeted by a familiar face, a Calishite caravaneer Tumult, who they aided by Dragonspire Castle. The merchant needed help once again. The desert route from Calimport to Memnon was plagued by raiders and monsters, and Tumult needed caravan guards to survive the evil yuan-ti and Ashul bin Naar, a wealth-hungry efreeti also known as the Terror of the Fires. Surviving the dangers of the escort, they arrived to the port city of Myratma where Tumult's estate was located. The heroes departed Calimshan leaving the region free of yuan-ti raiders and with the efreeti escaped back to the City of Brass.
Traveling past the Cloud Peaks, back from Calimshan, the heroes were intercepted by a hobgoblin ranger who passed a challenge from an old enemy - Torog-Kaitan. Regrouped and rebuilt army of the hobgoblin was raiding towns, burning watchtowers, an old ally paladin Elysias was in danger. The group accepted the challenge and managed to break Torog-Kaitan's armies making him flee in defeat. Elysias was rescued, pledging aid of her paladins to the heroes in the time of need, and the Trade Way was safe once again.
The pursuit of Karrnsyrrl and Nadir led the heroes to the Sword Mountains next. The research gave the heroes a clue to what could stop the ravaging dragon - an ancient artifact Galen's Key, taken from Waterdeep by Uruth Ukrypt's forces in ages past and hidden among the spoils of war inside his crypt. Even though the crypt has been plundered many times through the years, its true secrets laid undiscovered. Exploring, the heroes encountered forces of a demilich residing deep within the catacombs. Defeating the undead heroes claimed the magical necklace - Galen's Key. The moment they touched the item, the crypt itself roared with words of anger: "Not. Possible." The heroes knew that Nadir was coming, and Karrnsyrrl was coming with him.
The index covers the base release plus the released expansions: Chaos in the Trollclaws, Corruption in Calimshan, Hidden Treasures, Moonshae Storms, Ravaging The Sword Coast, Sea of Swords, Shadows Over Dragonspear Castle, Sword Mountains Crypt and Wondrous Treasures.
Dragonfire: Wondrous Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs.
Wondrous Treasurescontains fifty-two Magic Items cards to expand your Dungeons & Dragons Dragonfire experience. From armor to weapons, figurines of power to staffs: a host of great new game play fun can be yours. Unlock the keys to adding these to your deck as you complete more adventures and build the legend of your character!
Dragonfire: Hidden Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs.
Hidden Treasures contains 52 Magic Items specifically for use by retailers for their Dungeons & Dragons Dragonfire community. Whenever players successfully complete an Adventure in your store, they can draw items from this deck, most of which cannot be found anywhere else. Unleash new magic armor, swords, scrolls, and other hidden secrets that will build any character's legend!
Dragonfire: Heroes of the Sword Coast is an expansion pack that can be used with the base game as well as any of the expansion packs.
Heroes of the Sword Coast contains thirty-two additional Character screens, introducing the Druid, Bard, Ranger and Warlock Classes into Dungeons & Dragons Dragonfire. Additional races are also featured, including Rock Gnome, Tiefling, Lightfoot Halfling, and Gold Dwarf. Other screens bring classes, genders, and races together in a broad variety to fill out a sweeping range of adventuring parties. Finally, the pack includes dozens of sticker sheets, as well as twenty-seven new market cards.
Dragonfire: Chaos in the Trollclaws is an expansion pack set in the Trollclaw Ford.
Chaos brews in the Trollclaws as gnolls, orcs, and goblins clash in conflicts that endanger the countryside. Face new Encounters and claim new Magic Items and Market cards in the second chapter of the Dragonfire Adventures!
Dragonfire: Sea of Swords is an expansion pack set in the Sea of Swords.
Dangers lurk along the coast and in the depths of the Sea of Swords. Challenge two new Encounter Decks introducing an all-new environment: Coastal! Discover new Magic Items and Market cards in the third chapter of Dragonfire Adventures!
Dragonfire: Moonshae Storms is an expansion pack set in the Moonshae Isles.
The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to new lands. A brewing conflict threatens to drown the Moonshae Isles, as lycanthropes and their fomorians allies seek to change the balance of power. Will you tip the tide?Moonshae Storms is the first Dragonfire Campaign Box. Face encounters from the all-new Mountain environment, and get fully equipped with new Market cards and Magic Items! Also included are eight new Character screens, introducing the Barbarian Character Class, as well as alternative human races: the Folk and Northlanders!
Dragonfire: Corruption in Calimshan is an expansion pack set in Calimshan.
The exotic cities and arid deserts of Calimshan hide wonders untold...and terrors unknown! Conquer new encounters, including the all-new Desert environment. In the shifting sands, claim new Magic Items and Market cards, along with Crafting Poisons, in the next chapter of Dragonfire Adventures!
Dragonfire: Heroes of the Wild is an expansion pack that can be used with the base game as well as any of the expansion packs.
Character Pack: Heroes of the Wild contains thirty-two additional Character screens for Dungeons & Dragons Dragonfire. Additional distinctive races are featured, including Lizardfolk, Tabaxi, Kenku and Githyanki. Other cards bring new mixes of class and race together to fill out your adventuring party the way you see fit. This pack also includes a bevy of new Market cards, as well as Subclass Features, from Forge Domain to Cavalier, War Magic to Assassin, and more! Finally, Heroes of the Wild introduces the Sorcerer Class, bringing a wonderful new and unique style of play to Dragonfire
Dragonfire: Ravaging The Sword Coast is an expansion pack set along the Sword Coast.
Your relentless enemy, the hobgoblin warlord Torog-Kaitan, has increased in power, and his new army is wreaking havoc up and down the Sword Coast! Challenge two new Encounter Decks, earn new Magic Items, and gain powerful new Market cards in the next chapter of Dragonfire Adventures!
In the depths of the Sword Mountains lies a crypt of a mighty Orc Warlord that once raided Waterdeep! Conquer new encounters, including the first Difficulty 4, a Demilich! In tainted depths, claim new Magic Items and Market cards in the next chapter of Dragonfire Adventures!
Game Development: Randall N. Bills, Loren L. Coleman
Additional Development: Dylan Birtolo
Editing: Jennifer Clarke Wilkes, Philip A. Lee
Art Direction: Brent Evans
Game Graphic Design & Layout: Matt Heerdt, David Kerber
Cover Art: Kekai Kotaki
Original Crossfire Engine Design: Greg Marques, Mike Elliott, Rob Heinsoo, James “Jim” Lin, Sean McCarthy, Jay Schneider, Rob Watkins
Special Assistance: Cal Moore, Conan E. Chamberlain
Playtesters: Laimis Abromaitis, Elminas Abromatiis, Benjamin Alan, Avery Alix, Craig Alpen, Gary Astleford, Alex Balmer, Julia Balmer, Chloe Baron, Tara Bills, Ryana Bills, Kenyon Bills, Worthy Bolger, Jeremy Butz, Carl Camp, Chris Castagnetto (B3 Consulting), Conan E. Chamberlain, John Conbere, Hiromi Cota, Larry deLucas, Leah Wilner-Deutsch, Melissa Daines, Meg Elvidge, Brent Evans, Mario Fernandez, Bruce Ford, Eugen Fournes, Joanna Fournes, Kristian Frosig, Jaym Gates, Nick Gilbert, Brooklynn Jentzsch, James Kirtley, Bryan Langford, Philip Lanz, Tony Liddle, Garrick Liddle, Addison Liddle, Grace Lyttle, Robert McKittrick, Victoria Meisler, Rod Mesecar, Dawson Michael, Xach Mueller, Joseph Muniz Jr., Megan O’Leary, Kirsten Olsen, EJ Perkins, Stephanie Prevost, J.R. Riedel, Chris Routh, Jared Saunders, Caleb Saunders, Christopher Shanley, Dave Stevens, Damon Stevens, Adrian Sullivan, Jessie Tank, Josh Taylor, Zachary Ulrich, Tyler Vander Hoeven, Jesse Wilke
Wizards of the Coast Dungeons & Dragons Team: Jeremy Crawford, Bart Carroll, Chris Dupuis, John Feil, Heather Fleming, David Gershman, Kate Irwin, Trevor Kidd, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls, Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Matthew Sernett, Nathan Stewart, Emi Tanji, Greg Tito, Richard Whitters, Shawn Wood