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Dragonfire is a cooperative deck-building game set within the Forgotten Realms setting.

Dragonfire is a 3 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then journey to other Forgotten Realms locales, such as Baldur’s Gate, Neverwinter, and Waterdeep, in future expansions. Along the way, they can level up their characters, find additional equipment, learn new feats, and much more.


Join the quest, and build your own legend![1]

GameplayEdit

Dragonfire ​​is ​​a​​ cooperative ​​adventure​​ game​​ where​​ players ​​take​​ on​​ classic​​ medieval ​​fantasy roles to ​​complete​​ an ​​adventure.​​ Each ​​player ​​starts ​​with ​​their ​​own​​ deck, ​​and​​ cards ​​are added​​ to ​​their​​ deck​​ throughout ​​the ​​game. The ​​player’s​​ win ​​an​​adventure ​​if ​​they ​​complete​​ and ​​defeat ​​all​​ the ​​encounters​​ in the​​ adventure.

Each player selects a character sheet, which describes the character's class and race. It's used to track damage the character suffers during the course of the game. Traits are added to as the character progresses in the game.

PlotEdit

The events of the game took place after Dutchess Morwen Daggerford's reign started in 1486 DR.[2]

Dungeon Crawl & The Portcullis BreachedEdit

The heroes came to renown after an unnamed town in the vicinity of Daggerford was besieged by monsters from the dungeon not far from it. The heroes saved the city and cleared the dungeon. The word of the heroic stand spread far enough to reach Dutchess Daggerford's attention.[2]

An Ancient Evil ArisesEdit

The Dutchess requested adventurers' help in the search for Christos Tellum, the heir to Tellum's Hold near Waterdeep. The nobleman went missing in the Dessarin Valley after the recent forest fires, along with his party - eight well-armed guards, Q'ellon the Arcane, and Ardin, the local ranger guide.[2]

The heroes made their way through the monsters of wilderness and bandits to find the young Christos alone, famished, wearing rags leftover from his expensive clothes. The kept a flask close claiming it was his at last and collapsed of exhaustion. The adventurers couldn't do anything but camp for the night.[3]

In the morning, well-rested and well-fed, Christos revealed that he, indeed, was the last survivor of his group, and the flask was the goal of the expedition - it contained high magic. Even though Christos had strange outbursts, the heroes needed to escort the nobleman back to Dagggerford, to the Dutchess. The long three-day track was filled with challenges of the wilderness and scavengers but the heroes managed to reach Daggerford with lord Tellum's son alive. As the party approached the open gate they were met with militia yells, arrow fire, and terrifying snarls and shouts chased the heroes into the city. Unable to withstand the guards, the mysterious attackers retreated back into the forests. In the safety of the city's walls, they were greeted by Sir Isteval, a retired Purple Dragons knight. Christos staggered away from the knight's hands snarling in rage and called for Nadir. Unlike the heroes, Isteval seemed to recognize the name. The Purple Dragon commanded all present at the scene to submit to the knife. He drew blood from each person and studied it. Finding nothing, he commanded the heroes to be put up in the Dragonback Inn at the Dutchess' expense.[4]

The adventures quickly noticed that something was not right in Daggerford, the streets were empty, the inn was too quiet, and the grim-looking city guards traveled only in pairs. The following day Sir Isteval revealed the city has been plagued by unholy creatures, disappearances for two days and that it was unsafe moving Christos until the crisis has been dealt with. The creature plaguing Daggerford was a vampire Dar Lavien who unleashed the undead on the population. The heroes confronted the blood-sucking creature, he revealed that he had an agreement with the mysterious Nadir. The vampire lord was defeated leaving the adventurers with forboding last words: "You will never know whom to trust."[5]

Even though the city was saved, the mental health of Christos has deteriorated, something in the flask has captured his mind, he was in no shape to be moved. The word has been sent to Lord Tellum but the healers from Waterdeep were still days away. Sir Isteval revealed that Nadir was a rakshasa that has been a bane on the city in the past. The Dutchess had no men to spear on the task - investigating the Ambergul Estate in hopes of finding anything to help alleviate Christos' mania.[6]

Randi was assigned to be the guide for the adventurers. The old and all but collapsed estate was half-a-day ride away from Daggerford. Randi leads the party to the estate's graveyard, through an ajar mausoleum door they ventured deep into the catacombs under the Ambergul Estate. The poor guide ended up being torn apart by the undead and monstrous slaadi led by the rakshasa. Nadir managed to slip away from the battle and heroes closed the planar gates that let the monsters into the catacombs. In one of the dungeon's rooms, adventurers discover a shining shortsword - the Ambergul Blade entrusted with diamonds, shining softly in the dark.[7]

On the way out of the catacombs, the heroes were met by Nadir once again. He told them that more planar gates have been opened in Daggerford, flooding it with slaadi. The sly rakshasa offered the adventurers treasures in exchange for the Ambergul Blade.[8]

The heroes rush back into the city just to see the streets filled with the bodies of slain militia, and sounds of combat coming from the keep. Christos Tellum and Sir Isteval were fighting for their lives, the young noble was still clutching his precious flask. The rakshasa took shape of the retired Purple Dragon knight, he managed to convince heroes to pass him the magic Ambergul blade. He hit the flask with the magical blade, unleashing an ancient red dragon trapped inside. Christos screamed the giant creature's name - Karrnsyrrl as the dragon grabbed the nobleman with its claws and disappeared into the horizon.[9]

Shadows Over Dragonspear CastleEdit

The heroes followed the trail of destruction left by Karrnsyrrl along the Trade Way all the way to the High Moor. Surprisingly, no sign of the red dragon's devastation was seen around the Dragonspear Castle. The adventurers met a camped trade caravan from Calimshan, being stopped by the unnatural silence and swirling darkness. The head trader offered the group Calishite gold to investigate the dungeons under the castle, to either stop whatever was stirring the trouble or distract it long enough for the caravan to pass. The heroes soon discovered fiends led by a horned devil, eventually defeated by the group.[10]

Chaos in the TrollclawsEdit

The heroes continued south reaching Trollclaw Hills, and eventually Fields of the Dead. Two days away from the Boareskyr Bridge the travelers started coming across groups of refugees moving the opposite direction from the group. The survivors of the are told the heroes of the orc, goblin, and gnoll marauders, ravaging the towns and villages in the area. When the heroes reached Boareskyr Bridge they were greeted by a paladin from Elturgard, Elysias. She controlled the bridge's crossing and heard about the adventures from Calishite merchant caravanners. She offered the passage in exchange for the heroes' help with the marauders. They along with a dozen other small groups traveled down the Winding Water into the fray. Successfully culling the hoards, the adventurers were granted the passage. Captain Leesdottir agreed to sail the heroes across the Sea of Swords telling them stories of the unrest caused by pirates and storm giants.[11]

Sea of SwordsEdit

The heroes continued sailing on Captain Leesdottir's merchant ship Sword Mistress towards the Moonshae Isles. The passage through private waters was not a smooth one, the ship was ambushed by threats of the sea, like sahuagin, kuo-toa, and merrow finishing their raid on an unfortunate pirate vessel. The sailors and the heroes successfully defended the Sword Mistress rescuing a few of the surviving pirates along the way. Bearing to love for the marauders of the sea, Captain Leesdottir threw the pirates overboard close enough to Mintarn for them to swim to.[12]

Moonshae StormsEdit

Five faces have I seen. One wreathed in flame and eternal torment. Two bear ancient crowns. And three are the ones who struggle between light and darkness, seeking both oblivion and solace in sacrifice. One of those faces I recognize this day, stirring shadows in the back of my mind.
— Tylk[13]
The Sword Mistress reached Moonshae Isles ravaged by the ancient red dragon and an attack of opportunity by the fomorians of Oman. A ki-rin showed up to stop the dragon, it managed to do so bud paid with its life. The great isle of Alaran blockaded each of its ports, denying the entrance to the heroes' vessel, routing it to the island of Gwynneth.[14]

Passing waters of Lotan's Abyss the ship was confronted by a female storm giant Tylk as she rose from the depths of the sea. She accused the captain of shipping evil stinking of sulfur from the Nine Hells. The giant summoned a host of flying creatures and denizens of the deep, as Captain Leesdottir prepared for battle. After her defeat, the storm giant revealed that her actions were a response to a prophecy. She recognized one of the faces from it. She gave an ominous warning to the crew of the ship and retreated back into the depths.[13]

The ship reached a harbor in Corwell, once lush and beautiful lands have been scorched by Karrnsyrrl. It was clear the dragon was already gone from the area. The sword mistress arrived at a coastal town of Elyssyrr. The badly damaged town and its survivors were under attack by lycanthropes. The heroes joined the town militia in driving the invaders away. They succeeded by the first lights of dawn. The elyssyrrians gladly helped the heroes rest and recover as a payment for their aid. The heroes learned of the battle between a ki-rin and her brave stand against the dread dragon which resulted in her probably death even though Waylyn who witnessed the event knew for sure of her fate. As a result of the dragon's assault, the fomorian forces took over the Black Mountains and were crossing the Aspenheight Gap. Elyssyrr's halfling headmen Waylyn joined Captain Leesdottir and the heroes in taking care of the fallen locals and the werebeasts. One of the lycanthropes Robar Nightstalker was still alive and was taken captive. Waylyn knew the survivor, and countless attempts to cure him, the halfling promised it will be attempted once more.[15]

Saying their farewells to Captain Leesdottir and her crew the heroes headed deeper into the island. Aiding a halfling refugee family the heroes found the fomorians' new positions as well as the devil tiger responsible for the lycanthropes' uprising... There was no question, the rakshasa Nadir was here. The fomorian stronghold was the next target, the disruption of their alliance with lycanthropes. The heroes did encounter Nadir during the battle once again, and once again he slipped away, taunting the adventurers with something called the Cursed Key. The alliance seemed to be broken before it was formed. The heroes camped overnight to rest and recuperate, it was then when a messenger from Waylyn arrived at camp letting the heroes know that Robar Nightstalker has escaped aided by an illusory Kaladar Ranger, probably the damned rakshasa's doing.[16]

Lycanthropy. The power of change. To be stronger than you were... than your companions will ever be. It can be cured... usually. So isn't it strange that the disease hasn't been wiped clean from the face of the world? Do you know why that's?... Because it feels good.
— Nadir, making a deal with a lycanthrope adventurer.[17]

The following night the camp was disturbed by howling and sounds of movement around the camp. The group decided to move forward at night, trying to beat the pursuers. Instead, they marched right into Nadir's trap, the group was herded and trapped by rakshasa's lycanthropes. The heroes managed to survive the ambush, regrouping at a defensible location. Judging by Nadir's actions, the adventurers knew Karrnsyrrl has left the island, otherwise, the rakshasa would've used the dragon against them. But Nadir himself was looking for the "Cursed Key", and the heroes needed to find it first.[18]

The morning after the ambush they were approached by Drewlynn ad'Meiss, a fey envoy from Karador. Impressed with heroes' accomplishments the town envoy told them of the Prophecy of Ash and Flame that was connected to Karrnsyrrl. She offered the adventurers powerful magics to aid in their quest if they travel to the Llewyrr retreat of Synnoria to break the siege. The heroes used cunning and diversion instead of direct assault to succeed in the task. After spending a night in the forbidden city, the heroes were informed by a ranger Naini that the ki-rin that fended off the red dragon survived the battle. Her name was Daiwon, and she took refuge in the caves of Highhome. The elves of Synnoria sent the heroes through a portal to Cambro Mountains twenty miles away from the ki-rin's shelter.[19]

Daiwon's refuge was not hard to find. The heroes made their way past lycanthrope encampment and past the ki-rin's fading wards and illusions. Daiwon was dying from the wounds dealt by Karrnsyrrl no doubt. As the majestic creature's wards failed the lycanthropes started the assault to finish what the dragon started. The adventurers turned the tide of battle letting the were-beasts flee. Daiwon gifted them with her treasures and power to aid in the heroes' quest.[20]

Summoning the last of her strength Daiwon hoped to reach the shores of Myrloch with the adventurers' help. Surviving the perilous journey they led the dying ki-rin to the shores where they were greeted by the storm giant Tylk once more. Ancient friend the storm giant and the ki-rin. Daiwon pleaded with Tylk to share her knowledge of the threats with the adventurers. Tylk shared the full Prophecy of Ash and Flame. Ki-rin's divine purpose was completed and she departed to unknown shores, all healed, but her damaged horn. The horn left behind to aid the heroes on their journey.[21]

Corruption in CalimshanEdit

With a flash of celestial golden light, the heroes found themselves in Calimshan. To their surprise, the group was greeted by a familiar face, a Calishite caravaneer Tumult, who they aided by Dragonspire Castle. The merchant needed help once again. The desert route from Calimport to Memnon was plagued by raiders and monsters, and Tumult needed caravan guards to survive the evil yuan-ti and Ashul bin Naar, a wealth-hungry efreeti also known as the Terror of the Fires. Surviving the dangers of the escort, they arrived to the port city of Myratma where Tumult's estate was located. The heroes departed Calimshan leaving the region free of yuan-ti raiders and with the efreeti escaped back to the City of Brass.[22]

Ravaging The Sword CoastEdit

Traveling past the Cloud Peaks, back from Calimshan, the heroes were intercepted by a hobgoblin ranger who passed a challenge from an old enemy - Torog-Kaitan. Regrouped and rebuilt army of the hobgoblin was raiding towns, burning watchtowers, an old ally paladin Elysias was in danger. The group accepted the challenge and managed to break Torog-Kaitan's armies making him flee in defeat. Elysias was rescued, pledging aid of her paladins to the heroes in the time of need, and the Trade Way was safe once again.[23]

Sword Mountains CryptEdit

The pursuit of Karrnsyrrl and Nadir led the heroes to the Sword Mountains next. The research gave the heroes a clue to what could stop the ravaging dragon - an ancient artifact Galen's Key, taken from Waterdeep by Uruth Ukrypt's forces in ages past and hidden among the spoils of war inside his crypt. Even though the crypt has been plundered many times through the years, its true secrets laid undiscovered. Exploring, the heroes encountered forces of a demilich residing deep within the catacombs. Defeating the undead heroes claimed the magical necklace - Galen's Key. The moment they touched the item, the crypt itself roared with words of anger: "Not. Possible." The heroes knew that Nadir was coming, and Karrnsyrrl was coming with him.[24]

IndexEdit

The index covers the base release plus the released expansions: Chaos in the Trollclaws, Corruption in Calimshan, Hidden Treasures, Moonshae Storms, Ravaging The Sword Coast, Sea of Swords, Shadows Over Dragonspear Castle, Sword Mountains Crypt and Wondrous Treasures.

Characters
AestilAkmosAlekstaAmaxiloAothArdinAshul Bin NaarBrenzokk PockCaptain LeesdottirChristos TellumDaiwonDal InnonethDar LavienDrewlynn ad'MeissDualiElysiasErrbor LeafboughFelosal AmakeerJeleshava the AshenIgnacius TarlockIstevalKarrnsyrrlKeevaKyborLord TellumMorwen DaggerfordNadirNainiPencheskaQ'ellon the ArcaneQueen ConnomaeRaikaRandiRobar NightstalkerRodroshRyana AmcathraTala KrilTorog-KaitanTumultTylkUruth UkryptValiosVoyevWaylynWayzan NimWestva StormwindYvol
Creatures
aarakocraaasimarabolethair elementalannis hagbalhannothbansheebarghestbasiliskbehirblack puddingblink dogblue dragonblue slaadbodakbone devilboneclawbronze dragonbugbearbulettecentaurchimerachokerchuulcloakercloud giantcockatricecyclopsdeath slaaddire trolldisplacer beastdjinnidoppelgangerdragonborndryaddust mephitearth elementalettinfirbolgfire elementalfire giantfomorianforest gnomefrost giantgaleb duhrgargoylegelatinous cubeghostghoulgiant eaglegiant spidergibbering mouthergithzeraignollgoblingold dwarfgoliathgorgongray oozegreen dragongreen haggrellgriffongynosphinxhalf-ogrehalf-orcharpyhippogriffhobgoblinhomunculushorned devilhumanhydrahyenaincubusinvisible stalkerjackalwerekenkuki-rinkoboldkuo-toalamialemurelightfoot halflinglizardfolkllewyrrmanticoremerfolkmerrowmimicminotaurmoon elfmummynight hagogreorcorogowlbearperytonphase spiderquipperrakshasared dragonred slaadremorhazrevenantrocrock gnomeroperrot trollsahuaginsea hagshadar-kaishambling moundshield dwarfskeletonsmoke mephitspawn of Kyusssphinxspinagonspirit nagaspirit trollstone giantstorm giantstrongheart halflingsun elfsword wraithtabaxithri-kreentieflingtritontrollumber hulkvampirevampire spawnvenom trollwater elementalwater weirdwerebearwereboarwereratweretigerwerewolfwightwinter wolfwood elfwyvernyuan-ti abominationyuan-ti anathemayuan-ti broodguardyuan-ti malisonyuan-ti purebloodzombie
Locations
AlaranAmbergul EstateAspenheight GapBlack MountainsBoareskyr BridgeBrokenstone ValeCalimshanCloud PeaksCorwellDaggerfordDessarin ValleyDragonback InnDragonspear CastleElyssyrrFeywildFields of the DeadGwynnethHigh MoorHighhomeKaradorLotan's AbyssMintarnMyrlochMyratmaOmanTellum's HoldTrade WayTrollclawsMoonshaeMoonwellSea of SwordsShadowfellSword CoastSword MountainsSynnoriaWinding Water
Magic
Constructs
animated armorclay golemflesh golemrug of smotheringstone golem
Items
Adamantine breastplateAdamantine splint mailAlexia's crystal prismAmbergul BladeAmulet of healthAmulet of proof against detection and locationAnimated shieldArcane charmBag of holdingBalanced dagger +1Barbed arrows +1Beads of forceBelt of dwarvenkindBlessed scale mail +1Blessed shield +1Blessed shield +2Blessed shield +3Bloodletter +1Boots of elvenkindBoots of striding and springingBoots of the winterlandsBracers of defenseBuckler +1Buckler +2Canaith mandolinCandle of invocationChainmail +1 • Chainmail +2Champion's daggerCloak of elvenkindCloak of protection +1Crystal ballCrystal dagger +1Cutlass +1Dagger of ritualsDagger of the wordDagger of venomDancing swordDeception charmDevotion charmDust of sneezing and chokingEbony staff +1Elven chainElven longsword +1Essence of the blood moonEversmoking bottleEyes of the eagleFigurine of wondrous power (amber cat)Figurine of wondrous power (bronze griffon)Figurine of wondrous power (ebony fly)Figurine of wondrous power (golden lions)Figurine of wondrous power (ivory goats)Figurine of wondrous power (marble elephant)Figurine of wondrous power (onyx dog) • Figurine of wondrous power (obsidian steed) • Figurine of wondrous power (silver raven)Flanged mace +1Fochlucan bandoreGauntlets of ogre powerGalen's KeyGem of seeing • Giant slayerGlamoured leather +1 • Glamoured leather +2Gloves of thieveryGreatsword +1Headband of the eladrinHeadband of intellectHeward's handy haversackHide shield +2Horn of blastingIronwood target +1Ivory dagger + 1Ivory staff +1Javelin of lightningKeoghtom's ointmentLa comediaLantern of revealingLeather +1Mac-fuirmidh citternMace of smitingMartial charmMantle of the wildsMaster's longsword +1Master's longsword +2Mithril chain shirtNecklace of prayer beadsNet of ensnarementNorthlander greatsword +2Nolzur's marvelous pigmentsOil of blessingOil of etherealnessOil of honingOil of prescienceOil of proficiencyPearl of powerPetrification poisonPeriapt of wound closurePlate +1PoisonPotion of climbingPotion of fire breathPotion of dwarven resiliencePotion of elven superiorityPotion of healingPotion of invisibilityPotion of orcish belligerencePotion of strengthPotion of tiefling defianceQuaal's feather token (anchor)Quaal's feather token (bird)Quaal's feather token (tree)Quaal's feather token (whip)Quiver of hunting arrows +1Ring of animal friendshipRing of free actionRing of spell storingRobe of starsRod of the pact keeperRod of unbindingRope of constrictionRobe of useful itemsSacred hide +1Scimitar +1Scimitar +2Shield +1Shield +2Silvered longsword +1Silvered longsword +3Sky rockStaff of the adderStaff of powerStaff of the woodlandsStaff of thunder and lightningStein of the halflingsStone of good luckSummoning gemSword of sharpnessSword of the night owlThrowing hammer + 1Trident +1Trident of warningTruncheon +1Wand of magic detectionWand of magic missilesWand of secrets Wand of the war mage +1 • Wand of the war mage +2
Spells
augurybaneblessburning handschromatic orbcommandClairaudience/clairvoyancecloud of daggerscolor sprayconfusioncure woundsdetect magicdetect thoughtsfireballfireboltflame bladehealing wordhellish rebukehexlesser restorationlevitationlightning boltlocate objectmagic missilemagic weaponmajor imagemisty stepphantasmal forceprotection from fiendsrope trickshocking graspsilencespike growthspirit guardiansspiritual weapontrue strike turn undead
Organizations
Black Blood TribeBlack Knife TribeCity WatchCult of Eternal FlameFire KnivesHarpersNight MasksPurple DragonsRed Wizards of ThayTwisted RuneZhentarim
Religion
IbrandulKazgarothLuthicShargaasTempusUmberleeVaprakYeenoghuYurtrus

ContentsEdit

  • Dungeon 1 Encounters Deck
  • Dungeon 2 Encounters Deck
  • Wilderness 1 Encounters Deck
  • City 1 Encounters Deck
  • Adventurers 2 Encounter Deck
  • Market Deck
  • Magic Items Deck
  • Character cards
  • Adventure cards
  • Adventure booklet
  • Sticker Sheets
  • Tokens
  • Plastic Clips
  • Rulebook

Cards are the biggest component of the game and there are several types:

Adventure Cards

Adventure cards set up adventure scenarios.

  • Dungeon Crawl
  • The Portcullis is Breached
  • The Wastes of Ancient Empire
  • Bodyguards
  • Bodyguards - Noble
  • Unholy Presence
  • Terror in the Catacombs
  • Slaadi Plague
Character Screens

Character Screens are cards that contained information about the players character.

Race Role Class
Human Martial Fighter
Human Martial Fighter
Sun Elf Martial Fighter
Half-Orc Martial Fighter
Human Arcane Wizard
Human Arcane Wizard
Shield Dwarf Arcane Wizard
Sun Elf Arcane Wizard
Human Devotion Cleric
Human Devotion Cleric
Half-Orc Devotion Cleric
Shield Dwarf Devotion Cleric
Human Deception Rogue
Human Deception Rogue
Half-Orc Deception Rogue
Half-Elf Deception Rogue
Encounter Cards

Encounter cards represent the creatures and locations the players encountered during the course of the game.

Card Number Deck Type
Ghoul 1/20 City 1 Undead
Ghoul 2/20 City 1 Undead
Mimic 3/20 City 1 Monstrosity
Wight 4/20 City 1 Undead
Revenant 5/20 City 1 Undead
Street Charlatan 6/20 City 1 Humanoid
Street Charlatan 7/20 City 1 Humanoid
Gargoyle 8/20 City 1 Elemental
Vampire Spawn 9/20 City 1 Undead
Vampire Lair 10/20 City 1 Location
Animated Armor 11/20 City 1 Construct
Animated Armor 12/20 City 1 Construct
Thieves' Guild 13/20 City 1 Humanoid
Doppelganger 14/20 City 1 Monstrosity
Incubus 15/20 City 1 Fiend
Thugs 16/20 City 1 Humanoid
Thugs 17/20 City 1 Humanoid
City Watch Strongarm 18/20 City 1 Humanoid
Bandit Captain 19/20 City 1 Humanoid
Castle Prison 20/20 City 1 Location
Aestil Elk Tribe Uthgardt 1/20 Adventures 2 Humanoid
Voyev Pledged of Shargaas 2/20 Adventures 2 Humanoid
Felosal Amakeer Harper Agent 3/20 Adventures 2 Humanoid
Westva Stormwind Nar Warrior 4/20 Adventures 2 Humanoid
Wayzan Nim Cleric of Baervan 5/20 Adventures 2 Humanoid
Dal Innoneth Red Wizard 6/20 Adventures 2 Humanoid
Brenzokk Pock Wandering Alchemist 7/20 Adventures 2 Humanoid
Aoth Cult of the Eternal Flame 8/20 Adventures 2 Humanoid
Jeleshava the Ashen Moon Elf Noble 9/20 Adventures 2 Humanoid
Pencheska Beguiling Succubus 10/20 Adventures 2 Humanoid
Errbor Leafbough Zhentarim Spy 11/20 Adventures 2 Humanoid
Akmos Calishite Mercenary 12/20 Adventures 2 Humanoid
Duali Fire Knives 13/20 Adventures 2 Humanoid
Ryana Amcathra Nobel Trader 14/20 Adventures 2 Humanoid
Keeva Night Masks Assassin 15/20 Adventures 2 Humanoid
Aleksta Knight of Nimbral 16/20 Adventures 2 Humanoid
Amaxilo Sossal Mercenary 17/20 Adventures 2 Humanoid
Yvol City Watch Blade 18/20 Adventures 2 Humanoid
Raika 19/20 Adventures 2 Humanoid
Tala Kril Purple Dragon Knight 20/20 Adventures 2 Humanoid
Swarming Skeletons 1/20 Dungeon 1 Undead
Swarming Skeletons 2/20 Dungeon 1 Undead
Orog 3/20 Dungeon 1 Humanoid
Orc Warchief 4/20 Dungeon 1 Humanoid
Cursed Ground 5/20 Dungeon 1 Location
Swarming Zombies 6/20 Dungeon 1 Undead
Swarming Zombies 7/20 Dungeon 1 Undead
Minotaur 8/20 Dungeon 1 Monstrosity
Chuul 9/20 Dungeon 1 Aberration
Roper 10/20 Dungeon 1 Aberration
Giant Spider 11/20 Dungeon 1 Beast
Giant Spider 12/20 Dungeon 1 Beast
Gelatinous Cube 13/20 Dungeon 1 Ooze
Grell 14/20 Dungeon 1 Aberration
Red Slaad 15/20 Dungeon 1 Aberration
Kobold Pack 16/20 Dungeon 1 Humanoid
Half-Ogre 17/20 Dungeon 1 Giant
Ettin 18/20 Dungeon 1 Giant
Troll 19/20 Dungeon 1 Giant
Choke Point 20/20 Dungeon 1 Location
Wyvern 1/20 Dungeon 2 Dragon
Grick Knot 2/20 Dungeon 2 Monstrosity
Grick Knot 3/20 Dungeon 2 Monstrosity
Green Slaad 4/20 Dungeon 2 Aberration
Clay Golem 5/20 Dungeon 2 Construct
Night Hag 6/20 Dungeon 2 Fiend
Galeb Duhr 7/20 Dungeon 2 Elemental
Galeb Duhr 8/20 Dungeon 2 Elemental
Blue Slaad 9/20 Dungeon 2 Aberration
Stone Golem 10/20 Dungeon 2 Construct
Invisible Stalker 11/20 Dungeon 2 Elemental
Invisible Stalker 12/20 Dungeon 2 Elemental
Cyclops 13/20 Dungeon 2 Giant
Cloaker 14/20 Dungeon 2 Aberration
Moaning Chamber 15/20 Dungeon 2 Location
Stone Giant 16/20 Dungeon 2 Giant
Fomorian 17/20 Dungeon 2 Giant
Fomorian 18/20 Dungeon 2 Giant
Death Slaad 19/20 Dungeon 2 Aberration
Slaad Planar Portal 20/20 Dungeon 2 Location
Gnoll Pack 1/20 Wilderness 1 Humanoid
Gnoll Pack 2/20 Wilderness 1 Humanoid
Gnoll Witherling 3/20 Wilderness 1 Undead
Banshee 4/20 Wilderness 1 Undead
Shambling Mound 5/20 Wilderness 1 Plant
Dryad 6/20 Wilderness 1 Fey
Dryad 7/20 Wilderness 1 Fey
Centaur 8/20 Wilderness 1 Monstrosity
Green Hag 9/20 Wilderness 1 Fey
Wereboar 10/20 Wilderness 1 Humanoid
Corrupted Hyena 11/20 Wilderness 1 Beast
Corrupted Hyena 12/20 Wilderness 1 Beast
Displacer Beast 13/20 Wilderness 1 Monstrosity
Gorgon 14/20 Wilderness 1 Monstrosity
Sink Hole 15/20 Wilderness 1 Location
Goblin Pack 16/20 Wilderness 1 Humanoid
Goblin Pack 17/20 Wilderness 1 Humanoid
Owlbear 18/20 Wilderness 1 Monstrosity
Half-Red Dragon Veteran 19/20 Wilderness 1 Humanoid
Arboreal City 20/20 Wilderness 1 Location
Behir 1/6 Dungeon 3 Monstrosity
Rakshasa 2/6 Any 3 Fiend
Adult Green Dragon 3/6 Wilderness 3 Dragon
Vampire 4/6 City 3 Undead
Valios Archmage 5/6 Adventures 3 Humanoid
Storm Giant 6/6 Coastal 3 Giant
Market Deck

The Market Deck cards were the card used by the players to built their deck, and represent the abilities of their character as well as spell and weapons. These cards were bought by players using gold.

Card Number Type
Grace 1 Devotion: Basic
Grace 2 Devotion: Basic
Grace 3 Devotion: Basic
Grace 4 Devotion: Basic
Grace 5 Devotion: Basic
Grace 6 Devotion: Basic
Grace 7 Devotion: Basic
Grace 8 Devotion: Basic
Grace 9 Devotion: Basic
Grace 10 Devotion: Basic
Grace 11 Devotion: Basic
Grace 12 Devotion: Basic
Grace 13 Devotion: Basic
Grace 14 Devotion: Basic
Grace 15 Devotion: Basic
Grace 16 Devotion: Basic
Cantrip 17 Arcane: Basic
Cantrip 18 Arcane: Basic
Cantrip 19 Arcane: Basic
Cantrip 20 Arcane: Basic
Cantrip 21 Arcane: Basic
Cantrip 22 Arcane: Basic
Cantrip 23 Arcane: Basic
Cantrip 24 Arcane: Basic
Cantrip 25 Arcane: Basic
Cantrip 26 Arcane: Basic
Cantrip 27 Arcane: Basic
Cantrip 28 Arcane: Basic
Cantrip 29 Arcane: Basic
Cantrip 30 Arcane: Basic
Cantrip 31 Arcane: Basic
Cantrip 32 Arcane: Basic
Stealth 33 Deception: Basic
Stealth 34 Deception: Basic
Stealth 35 Deception: Basic
Stealth 36 Deception: Basic
Stealth 37 Deception: Basic
Stealth 38 Deception: Basic
Stealth 39 Deception: Basic
Stealth 40 Deception: Basic
Stealth 41 Deception: Basic
Stealth 42 Deception: Basic
Stealth 43 Deception: Basic
Stealth 44 Deception: Basic
Stealth 45 Deception: Basic
Stealth 46 Deception: Basic
Stealth 47 Deception: Basic
Stealth 48 Deception: Basic
Glory 49 Martial: Basic
Glory 50 Martial: Basic
Glory 51 Martial: Basic
Glory 52 Martial: Basic
Glory 53 Martial: Basic
Glory 54 Martial: Basic
Glory 55 Martial: Basic
Glory 56 Martial: Basic
Glory 57 Martial: Basic
Glory 58 Martial: Basic
Glory 59 Martial: Basic
Glory 60 Martial: Basic
Glory 61 Martial: Basic
Glory 62 Martial: Basic
Glory 63 Martial: Basic
Glory 64 Martial: Basic
Bless 65 Devotion
Bless 66 Devotion
Bless 67 Devotion
Bless 68 Devotion
Cure Wounds 69 Devotion
Cure Wounds 70 Devotion
Cure Wounds 71 Devotion
Augury 72 Devotion
Augury 73 Devotion
Spiritual Weapon 74 Devotion
Spiritual Weapon 75 Devotion
Spiritual Weapon 76 Devotion
Healing Word 77 Devotion
Healing Word 78 Devotion
Spirit Guardians 79 Devotion
Magic Missile 80 Arcane (Evocation)
Magic Missile 81 Arcane (Evocation)
Magic Missile 82 Arcane (Evocation)
Cloud of Daggers 83 Arcane (Conjuration)
Cloud of Daggers 84 Arcane (Conjuration)
Cloud of Daggers 85 Arcane (Conjuration)
Confusion 86 Arcane (Enchantment)
Confusion 87 Arcane (Enchantment)
Confusion 88 Arcane (Enchantment)
Misty Step 89 Arcane (Conjuration)
Misty Step 90 Arcane (Conjuration)
Misty Step 91 Arcane (Conjuration)
Lightning Bolt 92 Arcane (Evocation)
Lightning Bolt 93 Arcane (Evocation)
Fireball 94 Arcane (Evocation)
Feint 95 Deception
Feint 96 Deception
Feint 97 Deception
Opportunity 98 Deception
Opportunity 99 Deception
Opportunity 100 Deception
Perception 101 Deception
Perception 102 Deception
Perception 103 Deception
Expertise 104 Deception
Expertise 105 Deception
Expertise 106 Deception
Twist the Knife 107 Deception
Twist the Knife 108 Deception
Big Finish 109 Deception
Javelin 110 Martial
Javelin 111 Martial
Javelin 112 Martial
Grapple 113 Martial
Grapple 114 Martial
Grapple 115 Martial
Flaming Oil 116 Martial
Flaming Oil 117 Martial
Flaming Oil 118 Martial
Command Presence 119 Martial
Command Presence 120 Martial
Command Presence 121 Martial
Tower Shield 122 Martial
Tower Shield 123 Martial
Heroic Charge 124 Martial
Magic Items

Magic Item cards granted players access to magical items and spells.

Card Number Rarity Type
Healing 1/54 Common Devotion: Potion
Healing 2/54 Common Devotion: Potion
Healing 3/54 Common Devotion: Potion
Healing 4/54 Common Devotion: Potion
Healing 5/54 Common Devotion: Potion
Healing 6/54 Common Devotion: Potion
Poison 7/54 Common Deception: Potion
Poison 8/54 Common Deception: Potion
Strength 9/54 Common Martial: Potion
Strength 10/54 Common Martial: Potion
Detect Magic 11/54 Common Arcane: Scroll
Detect Magic 12/54 Common Arcane: Scroll
Detect Magic 13/54 Common Arcane: Scroll
Detect Magic 14/54 Common Arcane: Scroll
Burning Hands 15/54 Common Arcane: Scroll
Burning Hands 16/54 Common Arcane: Scroll
Climbing 17/54 Common Deception: Potion
Climbing 18/54 Common Deception: Potion
Bane 19/54 Common Devotion: Scroll
Bane 20/54 Common Devotion: Scroll
Summoning Gem 21/54 Uncommon Martial: Misc
Summoning Gem 22/54 Uncommon Devotion: Misc
Stone of Good Luck 23/54 Uncommon Devotion: Misc
Summoning Gem 24/54 Uncommon Deception: Misc
Boots of Elvenkind 25/54 Uncommon Deception: Misc
Bag of Holding 26/54 Uncommon Arcane: Misc
Summoning Gem 27/54 Uncommon Arcane: Misc
Headband of Intellect 28/54 Uncommon Arcane: Misc
Bloodletter +1 29/54 Uncommon Martial: Weapon
Silvered Longsword +1 30/54 Uncommon Martial: Weapon
Master's Longsword +1 31/54 Uncommon Martial: Weapon
Adamantine Breastplate 32/54 Uncommon Martial: Medium Armor
Adamantine Breastplate 33/54 Uncommon Martial: Medium Armor
Ivory Dagger +1 34/54 Uncommon Devotion: Weapon
Ivory Dagger +1 35/54 Uncommon Devotion: Weapon
Ironwood Target +1 36/54 Uncommon Devotion: Shield
Ironwood Target +1 37/54 Uncommon Devotion: Shield
Balanced Dagger +1 38/54 Uncommon Deception: Weapon
Balanced Dagger +1 39/54 Uncommon Deception: Weapon
Mithril Chain Shirt 40/54 Uncommon Deception: Light Armor
Buckler +1 41/54 Uncommon Deception: Shield
Crystal Dagger +1 42/54 Uncommon Arcane: Weapon
Ebony Staff +1 43/54 Uncommon Arcane: Weapon
Cloak of Protection 44/54 Uncommon Arcane: Misc
Rope of Constriction 45/54 Uncommon Deception: Misc
Ring of Animal Friendship 46/54 Uncommon Devotion: Misc
Gem of Seeing 47/54 Uncommon Arcane: Misc
Master's Longsword +2 48/54 Rare Martial: Weapon
Leather +1 49/54 Rare Martial: Light Armor
Mace of Smiting 50/54 Rare Devotion: Weapon
Blessed Scale Mail +1 51/54 Rare Devotion: Medium Armor
Glamoured Leather +1 52/54 Rare Deception: Light Armor
Sword of Sharpness 53/54 Very Rare Martial: Weapon
Robe of Stars 54/54 Very Rare Arcane: Misc
Dragon Fire Cards

Dragon Fire cards changed the rules of an encounter.

Card Number
They Know Your Weakness 1/24
Fireball 2/24
Discombobulation 3/24
Homunculus At Play 4/24
Dangerous Waters 5/24
Dark Arts 6/24
Kill the Wizard First! 7/24
Foggy Memory 8/24
Cursed Treasure 9/24
Reinforcements 10/24
Uneasy Pickings 11/24
Magical Surge 12/24
The Gods' Displeasure 13/24
Cursed 14/24
The King's Fist 15/24
Hag's Curse 16/24
Surging Evil 17/24
A New Edict 18/24
A Master's Hand 19/24
Old Enemies 20/24
Haunted 21/24
Frenzy 22/24
Goblin Uprising 23/24
No Tricks This Time 24/24
Features

Features were stickers that represented special abilities. They allowed a player to make their character more powerful.

Sticker Count
Acolyte 2
Criminal 2
Entertainer 2
Folk Hero 2
Guild Artisan 2
Hermit 2
Noble 2
Outlander 2
Sage 2
Sailor 2
Soldier 2
Street Urchin 2
On the Sly 2
Tough 2
Training 2
Tranquility 2
Wealthy 2
Denial 2
Turn Undead 3
Destroy Undead 1
Destroy Undead II 1
Divine Intervention 1
Life Domain 1
Disciple of Life 1
Preserve Life 1
Divine Strike 1
Preserve Life II 1
Supreme Healing 1
Eldritch Knight 1
Weapon Bond 1
War Magic 1
Arcane Charge 1
Eldritch Strike 1
Improved War Magic 1
Expertise 2
Expertise II 2
Expertise III 1
Expertise IV 1
Conjuration (Savant) 2
Minor Conjuration 1
Benign Transposition 1
Focused Conjuration 1
Focused Conjuration II 1
Evocation (Savant) 2
Sculpt Spells 1
Potent Cantrip 1
Empower Evocation 1
Overchannel 1
Arcane Recovery 2
Arcane Recovery II 2
Arcane Recovery III 1
Arcane Recovery IV 1
Magical Adept 2
Warcaster 2
Spell Sniper 2
Arcane Trickster 2
Legerdemain 1
Magical Ambush 1
Versatile Trickster 1
Spell Thief 1
Thief 1
Second-Storey Work 1
Supreme Sneak 1
Fast Hands 1
Use Magic Device 1
Thief's Reflexes 1
Thieves' Cant 2
Evasion 1
Evasion II 1
Evasion III 1
Reliable Talent 1
Sneak Attack 2
Sneak Attack II 1
Sneak Attack III 1
Sneak Attack IV 1
Stroke of Luck 1
Extra Attack 2
Extra Attack II 2
Extra Attack III 1
Indomitable 1
Champion 1
Improved Critical 1
Additional Style 1
Remarkable Athlete 1
Superior Critical 1
Survivor 1
Fighting Style Archery 2
Fighting Style Defense 2
Fighting Style Dueling 2
Fighting Style Protection 2
Fighting Style Two-Weapon Fighting 2
Fighting Style Great Weapon Fighting 2
War Domain 1
War Priest 1
Guided Strike 1
War God's Blessing 1
Divine Strike 1
Divine Strike II 1
Second Wind 3
Action Surge 3
Dramatic Flair 2
Recovery 2
Tricks 2
Boon Companion 1
Well Prepared 1
Fate's Hand 1
Fury 1
Observant 1
Inspiring Leader 1
Mercenary 2
Penetrating Senses 2
Riches 2
Skilled 2
Divine Hand 2
Double Move 2
Fair Share 2
Honed 2
Bulk Goods 2
Constitution 2
Flexibility 2
Keen Senses 2
Initiate 2
Mobile 2
Scavenger 2
Tavern Brawler 2
Herbalism 2
Merchant's Guild 2
Adherent 2
Caravan 2
Cunning 2
Dextrous 2
Fundamentals 2
Haggling 2

ExpansionsEdit

Shadows Over Dragonspear Castle (2017)Edit

Shadows Over Dragonspear Castle

Dragonfire: Shadows Over Dragonspear Castle is an expansion pack set in the Dragonspine Mountains.

Evil awaits in the catacombs surrounding Dragonspear Castle. Challenge new encounters with all-new magic items and market cards! The first chapter of the Dragonfire Adventures.
Adventure Cards
  • Shadows Over Dragonspear Castle
Character Screens
Race Role Class
Lightfoot Halfling Arcane Warlock
Moon Elf Arcane Warlock
Encounter Cards
Card Number Deck Type
Kobold Encampment 1/30 Dungeon 1 Location
Black Pudding 2/30 Dungeon 1 Ooze
Black Pudding 3/30 Dungeon 1 Ooze
Gibbering Mouther 4/30 Dungeon 1 Aberration
Gibbering Mouther 5/30 Dungeon 1 Aberration
Spike Trap 6/30 Dungeon 1 Location Trap
Kobold Master Inventor 7/30 Dungeon 1 Humanoid
Kobold Master Inventor 8/30 Dungeon 1 Humanoid
Blink Dog 9/30 Dungeon 1 Beast
Flesh Golem 10/30 Dungeon 1 Construct
Spirit Naga 11/30 Dungeon 2 Monstrosity
Spirit Naga 12/30 Dungeon 2 Monstrosity
Kobold Scaled Sorcerer Pack 13/30 Dungeon 2 Humanoid
Fungi Patch 14/30 Dungeon 2 Location
Kobold Redoubt 15/30 Dungeon 2 Location
Phase Spider 16/30 Dungeon 2 Monstrosity
Phase Spider 17/30 Dungeon 2 Monstrosity
Kobold Dragonshield Pack 18/30 Dungeon 2 Humanoid
Fire Giant 19/30 Dungeon 2 Giant
Fire Giant 20/30 Dungeon 2 Giant
Lemure 21/30 DragonSpear 1 Fiend
Lemure 22/30 DragonSpear 1 Fiend
Lemure 23/30 DragonSpear 1 Fiend
Lemure 24/30 DragonSpear 1 Fiend
Spined Devil 25/30 DragonSpear 1 Fiend
Spined Devil 26/30 DragonSpear 1 Fiend
Bone Devil 27/30 DragonSpear 2 Fiend
Bone Devil 28/30 DragonSpear 2 Fiend
Shrine of Tempus 29/30 Dungeon 2 Location Trap
Horned Devil 30/30 DragonSpear 3 Fiend
Market Deck
Card Number Type
Cantrip 1/13 Arcane: Basic
Cantrip 2/13 Arcane: Basic
Cantrip 3/13 Arcane: Basic
Cantrip 4/13 Arcane: Basic
Hellish Rebuke 5/13 Arcane (Evocation)
Hellish Rebuke 6/13 Arcane (Evocation)
Affable 7/13 Basic
Dungeon Delvers 8/13 Basic
Dungeon Delvers 9/13 Basic
Dungeon Delvers 10/13 Basic
Dungeon Delvers 11/13 Basic
Dungeon Delvers 12/13 Basic
Dungeon Delvers 13/13 Basic
Magic Items
Card Number Rarity Type
Strength 1/9 Common Martial: Potion
Detect Thoughts 2/9 Common Arcane: Scroll
Oil of Blessings 3/9 Common Devotion: Potion
Oil of Proficiency 4/9 Common Deception: Potion
Summoning Gem 5/9 Uncommon Devotion: Misc
Summoning Gem 6/9 Uncommon Deception: Misc
Protection From Fiends 7/9 Uncommon Arcane: Scroll
Fire Breath 8/9 Uncommon Martial: Potion
Master's Longsword +1 9/9 Uncommon Martial: Weapon
Dragon Fire Cards
Card Number
Infernal Binding 1/5
Infernal Contract 2/5
Signs of Blight 3/5
Signs of Corruption 4/5
Infernal Invasion 5/5
Features
Sticker Count
Eldritch Invocations 1
Eldritch Invocations II 1
Invocation Agonizing Blast 1
Invocation Eldritch Spear 1
Invocation Voice of the Master 1
Pact of the Blade 1
Pact of the Chain 1
Patron (Fey) 1
Fey Presence 1
Misty Escape 1
Beguiling Defenses 1
Dark Delerium 1
Pact of the Tome 1
Patron (Fiend) 1
Dark One's Blessing 1
Dark One's Own Luck 1
Fiendish Resilience 1
Devil's Horns 1

Wondrous Treasures (2017)Edit

Wondrous Treasures

Dragonfire: Wondrous Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs.

Wondrous Treasurescontains fifty-two Magic Items cards to expand your Dungeons & Dragons Dragonfire experience. From armor to weapons, figurines of power to staffs: a host of great new game play fun can be yours. Unlock the keys to adding these to your deck as you complete more adventures and build the legend of your character!
Magic Items
Card Number Type
Poison 1/52 Common Deception: Potion
Poison 2/52 Common Deception: Potion
Strength 3/52 Common Martial: Potion
Strength 4/52 Common Martial: Potion
Burning Hands 5/52 Common Arcane: Scroll
Burning Hands 6/52 Common Arcane: Scroll
Bane 7/52 Common Devotion: Scroll
Bane 8/52 Common Devotion: Scroll
Gauntlets of Ogre Power 9/52 Uncommon Martial: Misc
Fire Breath 10/52 Uncommon Martial: Potion
Amulet of Proof Against Detection and Location 11/52 Uncommon Devotion: Misc
Augury 12/52 Uncommon Devotion: Scroll
Boots of Elvenkind 13/52 Uncommon Deception: Misc
Cloak of Elvenkind 14/52 Uncommon Deception: Misc
Mac-Fuirmidh Cittern 15/52 Uncommon Deception: Misc
Rope Trick 16/52 Uncommon Devotion: Scroll
Rod of The Pact Keeper 17/52 Uncommon Arcane: Misc
Wand of The War Mage +1 18/52 Uncommon Arcane: Misc
Javelin of Lightning 19/52 Uncommon Martial: Weapon
Quiver of Hunting Arrows +1 20/52 Uncommon Martial: Weapon
Shield +1 21/52 Uncommon Martial: Shield
Ivory Staff +1 22/52 Uncommon Devotion: Weapon
Throwing Hammer +1 23/52 Uncommon Devotion: Weapon
Blessed Shield +1 24/52 Uncommon Devotion: Shield
Scimitar +1 25/52 Uncommon Deception: Weapon
Mithril Chain Shirt 26/52 Uncommon Deception: Light Armor
Crystal Dagger +1 27/52 Uncommon Arcane: Weapon
Cloak of Protection +1 28/52 Uncommon Arcane: Misc
Figurine Of Power: Marble Elephant 29/52 Rare Martial: Misc
Horn of Blasting 30/52 Rare Martial: Misc
Necklace of Prayer Beads 31/52 Rare Devotion: Misc
Amulet of Health 32/52 Rare Devotion: Misc
Heward's Handy Haversack 33/52 Rare Deception: Misc
Figurine Of Wondrous Power: Onyx Dog 34/52 Rare Deception: Misc
Figurine Of Wondrous Power: Bronze Griffon 35/52 Rare Arcane: Misc
Ring of Spell Storing 36/52 Rare Arcane: Misc
Wand of The War Mage +2 37/52 Rare Arcane: Misc
Champion's Dagger 38/52 Rare Martial: Weapon
Plate +1 39/52 Rare Martial: Heavy Armor
Shield +2 40/52 Rare Martial: Shield
Dagger of The Word 41/52 Rare Devotion: Weapon
Sacred Hide +1 42/52 Rare Devotion: Medium Armor
Hide Shield +2 43/52 Rare Devotion: Shield
Dagger of Venom 44/52 Rare Deception: Weapon
Scimitar +2 45/52 Rare Deception: Weapon
La Comedia 46/52 Rare Deception: Shield
Dagger of Rituals 47/52 Rare Arcane: Weapon
Elven Chain 48/52 Rare Arcane: Light Armor
Chain Mail +2 49/52 Very Rare Martial: Medium Armor
Staff of Thunder And Lightning 50/52 Very Rare Devotion: Misc
Dancing Sword 51/52 Very Rare Deception: Weapon
Staff of Power 52/52 Very Rare Arcane: Weapon

Hidden Treasures (2017)Edit

Hidden Treasures

Dragonfire: Hidden Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs.

Hidden Treasures contains 52 Magic Items specifically for use by retailers for their Dungeons & Dragons Dragonfire community. Whenever players successfully complete an Adventure in your store, they can draw items from this deck, most of which cannot be found anywhere else. Unleash new magic armor, swords, scrolls, and other hidden secrets that will build any character's legend!
Magic Items
Card Number Rarity Type
Command 1/52 Common Devotion: Scroll
Command 2/52 Common Devotion: Scroll
Silence 3/52 Common Deception: Scroll
Silence 4/52 Common Deception: Scroll
Chromatic Orb 5/52 Common Arcane: Scroll
Chromatic Orb 6/52 Common Arcane: Scroll
Minor Clairvoyance 7/52 Common Arcane: Scroll
Minor Clairvoyance 8/52 Common Arcane: Scroll
Figurine Of Wondrous Power: Silver Raven 9/52 Uncommon Martial: Medium Armor
Pearl Of Power 10/52 Uncommon Devotion: Misc
Turn Undead 11/52 Uncommon Devotion: Scroll
Gloves of Thievery 12/52 Uncommon Deception: Misc
Locate Object (Treasure) 13/52 Uncommon Deception: Scroll
Boots of Striding And Springing 14/52 Uncommon Deception: Misc
Bag of Holding 15/52 Uncommon Arcane: Misc
Robe of Useful Items 16/52 Uncommon Arcane: Misc
Levitation 17/52 Uncommon Arcane: Scroll
Greatsword +1 18/52 Uncommon Martial: Weapon
Trident of Warning 19/52 Uncommon Martial: Misc
Adamantine Splint Mail 20/52 Uncommon Martial: Heavy Armor
Shield +1 21/52 Uncommon Martial: Shield
Staff of The Adder 22/52 Uncommon Devotion: Weapon
Ivory Dagger +1 23/52 Uncommon Devotion: Weapon
Blessed Shield +1 24/52 Uncommon Devotion: Shield
Barbed Arrows 25/52 Uncommon Deception: Weapon
Buckler +1 26/52 Uncommon Deception: Shield
Ebony Staff +1 27/52 Uncommon Arcane: Weapon
Cloak of Protection +1 28/52 Uncommon Arcane: Misc
Giant Slayer 29/52 Rare Martial: Weapon
Chain Mail +1 30/52 Rare Martial: Medium Armor
Figurine Of Power: Golden Lions 31/52 Rare Martial: Misc
Belt of Dwarvenkind 32/52 Rare Martial: Misc
Staff of The Woodlands 33/52 Rare Devotion: Weapon
Ring of Animal Friendship 35/52 Rare Devotion: Misc
Blessed Shield +2 34/52 Rare Devotion: Shield
Figurine Of Wondrous Power: Ivory Goats 36/52 Rare Devotion: Misc
Sword of The Night Owl 37/52 Rare Deception: Weapon
Buckler +2 38/52 Rare Deception: Shield
Canaith Mandolin 39/52 Rare Deception: Misc
Figurine Of Wondrous Power: Ebony Fly 40/52 Rare Deception: Misc
Elven Chain 41/52 Rare Arcane: Light Armor
Animated Shield 42/52 Rare Arcane: Misc
Figurine of Wondrous Power: Amber Cat 43/52 Rare Arcane: Misc
Beads of Force 44/52 Rare Arcane: Misc
Silvered Longsword +3 45/52 Very Rare Martial: Weapon
Figurine Of Wondrous Power: Obsidian Steed 46/52 Very Rare Martial: Misc
Blessed Shield +3 47/52 Rare Devotion: Shield
Candle of Invocation 48/52 Very Rare Devotion: Misc
Glamoured Leather +2 49/52 Very Rare Deception: Light Armor
Nolzur's Marvelous Pigments 50/52 Very Rare Deception: Misc
Crystal Ball 51/52 Very Rare Arcane: Misc
Invisibility 52/52 Very Rare Arcane: Potion



Heroes of the Sword Coast (2017)Edit

Heroes of the Sword Coast

Dragonfire: Heroes of the Sword Coast is an expansion pack that can be used with the base game as well as any of the expansion packs.

Heroes of the Sword Coast contains thirty-two additional Character screens, introducing the Druid, Bard, Ranger and Warlock Classes into Dungeons & Dragons Dragonfire. Additional races are also featured, including Rock Gnome, Tiefling, Lightfoot Halfling, and Gold Dwarf. Other screens bring classes, genders, and races together in a broad variety to fill out a sweeping range of adventuring parties. Finally, the pack includes dozens of sticker sheets, as well as twenty-seven new market cards.
Character Screens
Race Role Class
Shield Dwarf Martial Fighter
Half-Elf Martial Fighter
Forest Gnome Martial Fighter
Wood Elf Martial Fighter
Human Martial Ranger
Human Martial Ranger
Tiefling Martial Ranger
Lightfoot Halfling Martial Ranger
Half-Elf Arcane Wizard
Half-Orc Arcane Wizard
Wood Elf Arcane Wizard
Rock Gnome Arcane Wizard
Human Arcane Warlock
Human Arcane Warlock
Tiefling Arcane Warlock
Gold Dwarf Arcane Warlock
Gold Dwarf Devotion Cleric
Tiefling Devotion Cleric
Half-Orc Devotion Cleric
Sun Elf Devotion Cleric
Human Devotion Druid
Human Devotion Druid
Forest Gnome Devotion Druid
Wood Elf Devotion Druid
Moon Elf Deception Rogue
Shield Dwarf Deception Rogue
Lightfoot Halfling Deception Rogue
Tiefling Deception Rogue
Human Deception Bard
Human Deception Bard
Moon Elf Deception Bard
Rock Gnome Deception Bard
Market Deck
Card Number Type
Flame Blade 1/27 Devotion
Flame Blade 2/27 Devotion
Flame Blade 3/27 Devotion
Spike Growth 4/27 Devotion
Spike Growth 5/27 Devotion
Color Spray 6/27 Arcane(Illusion)
Color Spray 7/27 Arcane(Illusion)
Color Spray 8/27 Arcane(Illusion)
Hex 9/27 Arcane(Enchantment)
Hex 10/27 Arcane(Enchantment)
Hex 11/27 Arcane(Enchantment)
Encore 12/27 Deception
Encore 13/27 Deception
Encore 14/27 Deception
Hunter's Mark 15/27 Martial
Hunter's Mark 16/27 Martial
Hunter's Mark 17/27 Martial
Performance 18/27 Basic
Performance 19/27 Basic
Performance 20/27 Basic
Performance 21/27 Basic
Tinker 22/27 Basic
Tinker 23/27 Basic
Affable 24/27 Basic
Affable 25/27 Basic
Affable 26/27 Basic
Affable 27/27 Basic
Features
Sticker Count
Acolyte 2
Criminal 2
Entertainer 2
Folk Hero 2
Guild Artisan 2
Hermit 2
Noble 2
Outlander 2
Sage 2
Sailor 2
Soldier 2
Street Urchin 2
Adherent 2
Caravan 2
Cunning 2
Dextrous 2
Fundamentals 2
Haggling 2
Initiate 2
Mobile 2
Scavenger 2
Tavern Brawler 2
Herbalism 2
Merchant's Guild 2
On the Sly 2
Tough 2
Training 2
Tranquility 2
Wealthy 2
Denial 2
Fair Share 2
Honed 2
Bulk Goods 2
Constitution 2
Flexibility 2
Keen Senses 2
Mercenary 2
Penetrating Senses 2
Riches 2
Skilled 2
Divine Hand 2
Double Move 2
Dramatic Flair 2
Recovery 2
Tricks 2
Boon Companion 1
Well Prepared 1
Fate's Hand 1
Fury 1
Observant 1
Inspiring Leader 1
Turn Undead 3
Destroy Undead 1
Destroy Undead II 1
Divine Intervention 1
Life Domain 1
Disciple of Life 1
Preserve Life 1
Divine Strike 1
Preserve Life II 1
Supreme Healing 1
War Domain 1
War Priest 1
Guided Strike 1
War God's Blessing 1
Divine Strike 1
Divine Strike II 1
Second Wind 3
Action Surge 3
Fighting Style Archery 2
Fighting Style Defense 2
Fighting Style Dueling 2
Fighting Style Protection 2
Fighting Style Two-Weapon Fighting 2
Fighting Style Great Weapon Fighting 2
Extra Attack 2
Extra Attack II 2
Extra Attack III 1
Indomitable 1
Champion 1
Improved Critical 1
Additional Style 1
Remarkable Athlete 1
Superior Critical 1
Survivor 1
Eldritch Knight 1
Weapon Bond 1
War Magic 1
Arcane Charge 1
Eldritch Strike 1
Improved War Magic 1
Expertise 2
Expertise II 2
Expertise III 1
Expertise IV 1
Thieves' Cant 2
Evasion 1
Evasion II 1
Evasion III 1
Reliable Talent 1
Sneak Attack 2
Sneak Attack II 1
Sneak Attack III 1
Sneak Attack IV 1
Stroke of Luck 1
Arcane Trickster 2
Legerdemain 1
Magical Ambush 1
Versatile Trickster 1
Spell Thief 1
Arcane Trickster 2
Legerdemain 1
Magical Ambush 1
Versatile Trickster 1
Spell Thief 1
Thief 1
Second-Storey Work 1
Supreme Sneak 1
Fast Hands 1
Use Magic Device 1
Thief's Reflexes 1
Arcane Recovery 2
Arcane Recovery II 2
Arcane Recovery III 1
Arcane Recovery IV 1
Magical Adept 2
Warcaster 2
Spell Sniper 2
Conjuration (Savant) 2
Minor Conjuration 1
Benign Transposition 1
Focused Conjuration 1
Focused Conjuration II 1
Evocation (Savant) 2
Sculpt Spells 1
Potent Cantrip 1
Empower Evocation 1
Overchannel 1
Wild Shape 3
Wild Shape II 2
Wild Shape III 1
Druidic 1
Circle of the Land 1
Bonus Grace 1
Natural Recovery 1
Nature's Sanctuary 1
Nature's Sanctuary II 1
Druidic 1
Circle of the Moon 1
Combat Shape 1
Primal Strike 1
Elemental Shape 1
Thousand Forms 1
Favored Enemy 2
Explorer 2
Primeval Awareness 2
Veteran 2
Hide in Plain Sight 2
Feral Senses 1
Superior Hunter 1
Hunter 1
Hunter's Prey 1
Hunter's Prey 1
Defensive Tactics 1
Defensive Tactics 1
Multiattack 1
Multiattack 1
Beastmaster 1
Ranger's Companion 1
Ranger's Companion II 1
Bestial Fury 1
Bestial Fury II 1
Bardic Inspiration 2
Bardic Inspiration II 2
Bardic Inspiration III 2
Font of Inspiration 3
Magical Secrets 3
Jack of All Trades 2
Song of Rest 2
Song of Rest II 1
Song of Rest III 1
College of Lore 2
Proficiencies 1
Cutting Words 1
Additional Magical Secrets 1
Peerless Skill 1
College of Valor 2
Martial Proficiencies 2
Combat Inspiration 1
Battle Magic 1
Eldritch Invocations 2
Eldritch Invocations II 2
Eldritch Invocations III 2
Invocation Agonizing Blast 2
Invocation Book of Secrets 2
Invocation Eldritch Spear 2
Invocation Eyes of the Rune Keeper 2
Invocation Repelling Blast 2
Invocation Voice of the Master 2
Pact of the Blade 1
Pact of the Blade II 1
Pact of the Tome 1
Pact of the Tome II 1
Pact of the Chain 1
Pact of the Chain II 1
Patron (Fey) 2
Fey Presence 1
Misty Escape 1
Beguiling Defenses 1
Dark Delerium 1
Patron (Fiend) 2
Dark One's Blessing 1
Dark One's Own Luck 1
Fiendish Resilience 1
Hurl Through Hell 1

Chaos in the Trollclaws (2017)Edit

Chaos in the Trollclaws

Dragonfire: Chaos in the Trollclaws is an expansion pack set in the Trollclaw Ford.

Chaos brews in the Trollclaws as gnolls, orcs, and goblins clash in conflicts that endanger the countryside. Face new Encounters and claim new Magic Items and Market cards in the second chapter of the Dragonfire Adventures!
Adventure Cards
  • Chaos in the Trollclaws
Character Screens
Race Role Class
Half-Elf Martial Ranger
Half-Orc Martial Ranger
Encounter Cards
Card Number Deck Type
Orc War Party 1/30 Wilderness 1 Location
Orc Nurtured One of Yurtrus 2/30 Wilderness 1 Humanoid
Orc Tanarukk 3/30 Wilderness 1 Humanoid
Orc Claw of Luthic 4/30 Wilderness 1 Humanoid
Orc Claw of Luthic 5/30 Wilderness 1 Humanoid
Nilbog 6/30 Wilderness 1 Humanoid
Hobgoblin Iron Shadow 7/30 Wilderness 1 Humanoid
Winter Wolf 8/30 Wilderness 1 Monstrosity
Winter Wolf 9/30 Wilderness 1 Monstrosity
Hobgoblin Stronghold 10/30 Wilderness 1 Location Trap
Gnoll Hyena Cavalry 11/30 Wilderness 1 Humanoid/Beast
Gnoll Hyena Cavalry 12/30 Wilderness 1 Humanoid/Beast
Orc Red Fang of Shargaas Cavalry 13/30 Wilderness 1 Humanoid/Beast
Orc Red Fang of Shargaas Cavalry 14/30 Wilderness 1 Humanoid/Beast
Goblin Cavalry 15/30 Wilderness 1 Humanoid/Beast
Goblin Cavalry 16/30 Wilderness 1 Humanoid/Beast
Gnoll Flesh Gnawer Pack 17/30 Wilderness 2 Humanoid
Gnoll Flesh Gnawer Pack 18/30 Wilderness 2 Humanoid
Gnoll Flind 19/30 Wilderness 2 Humanoid
Hobgoblin Devastator Legion 20/30 Wilderness 2 Humanoid
Hobgoblin Devastator Legion 21/30 Wilderness 2 Humanoid
Gnoll Abyssal Portal 22/30 Wilderness 2 Location
Orc War Wagon 23/30 Wilderness 2 Location
Bugbear Band 24/30 Wilderness 2 Humanoid
Orc Warband 25/30 Wilderness 2 Humanoid
Torog-Kaitan Hobgoblin Elite Warlord 26/30 Wilderness 2 Humanoid
Barghest 27/30 Wilderness 2 Fiend
Barghest 28/30 Wilderness 2 Fiend
Gnoll Fangs of Yeenoghu 29/30 Wilderness 2 Humanoid
Chimera 30/30 Wilderness 2 Monstrosity
Market Deck
Card Number Type
Glory 1/12 Martial: Basic
Glory 2/12 Martial: Basic
Glory 3/12 Martial: Basic
Glory 4/12 Martial: Basic
Colossus Slayer 5/12 Martial
Colossus Slayer 6/12 Martial
Cache Raiders 7/12 Basic
Cache Raiders 8/12 Basic
Cache Raiders 9/12 Basic
Cache Raiders 10/12 Basic
Cache Raiders 11/12 Basic
Cache Raiders 12/12 Basic
Magic Items
Card Number Rarity Type
Command 1/9 Common Devotion: Scroll
Silence 2/9 Common Deception: Scroll
Oil of Honing 3/9 Common Martial: Potion
Oil of Prescience 4/9 Common Arcane: Potion
Summoning Gem 5/9 Uncommon Martial: Misc
Summoning Gem 6/9 Uncommon Arcane: Misc
Keoghtom's Ointment 7/9 Uncommon Devotion: Misc
Dust of Sneezing and Choking 8/9 Uncommon Deception: Misc
Oil of Etherealness 9/9 Rare Arcane: Potion
Dragon Fire Cards
Card Number
Mark Your Enemies 1/5
The Chaos of Battle 2/5
Fighting Through The Night 3/5
Overwhelmed 4/5
Relentless Enemy 5/5
Features
Sticker Count
Favored Enemy 1
Explorer 1
Primeval Awareness 1
Veteran 1
Hide in Plain Sight 1
Feral Senses 1
Hunter 1
Hunter's Prey 1
Hunter's Prey 1
Defensive Tactics 1
Defensive Tactics 1
Multiattack 1
Multiattack 1
Beastmaster 1
Ranger's Companion 1
Ranger's Companion II 1
Bestial Fury 1
Bestial Fury II 1

Sea of Swords (2018)Edit

Sea of Swords-dragonfire

Dragonfire: Sea of Swords is an expansion pack set in the Sea of Swords.

Dangers lurk along the coast and in the depths of the Sea of Swords. Challenge two new Encounter Decks introducing an all-new environment: Coastal! Discover new Magic Items and Market cards in the third chapter of Dragonfire Adventures!
Adventure Cards
  • Sea of Swords
Character Screens
Race Role Class
Gold Dwarf Devotion Druid
Tiefling Devotion Druid
Encounter Cards
Card Number Deck Type
Sahuagin Pod 1/30 Coastal 1 Humanoid
Sahuagin Pod 2/30 Coastal 1 Humanoid
Sahaugin Baron 3/30 Coastal 1 Humanoid
Sahuagin Shark Pen 4/30 Coastal 1 Location
Kuo-Toa School 5/30 Coastal 1 Humanoid
Kuo-Toa Whip 6/30 Coastal 1 Humanoid
Sea Hag 7/30 Coastal 1 Fey
Water Elemental 8/30 Coastal 1 Elemental
Giant Eagle 9/30 Coastal 1 Beast
Giant Eagle 10/30 Coastal 1 Beast
Griffon Pride 11/30 Coastal 1 Beast
Griffon Pride 12/30 Coastal 1 Beast
Pirate 13/30 Coastal 1 Humanoid
Merrow 14/30 Coastal 1 Monstrosity
Shipwrecked 15/30 Coastal 1 Location (Trap)
Kuo-Toa Whip School 16/30 Coastal 2 Humanoid
Kuo-Toa Archpriest 17/30 Coastal 2 Humanoid
Harpy Flock 18/30 Coastal 2 Monstrosity
Aboleth 19/30 Coastal 2 Aberration
Water Elemental Myrmidon 20/30 Coastal 2 Elemental
Swashbucklers 21/30 Coastal 2 Humanoid
Young Blue Dragon 22/30 Coastal 2 Dragon
Kuo-Toa Hunting Grounds 23/30 Coastal 2 Location
Manticore Pack 24/30 Coastal 2 Monstrosity
Manticore Pack 25/30 Coastal 2 Monstrosity
Whirlpool 26/30 Coastal 2 Location
Deep Scion Shoal 27/30 Coastal 2 Humanoid (Psionic)
Deep Scion Shoal 28/30 Coastal 2 Humanoid (Psionic)
Ignacious Tarlock Pirate Captain 29/30 Coastal 2 Humanoid
Pirate Crew 30/30 Coastal 2 Humanoid
Market Deck
Card Number Type
Grace 1/12 Devotion: Basic
Grace 2/12 Devotion: Basic
Grace 3/12 Devotion: Basic
Grace 4/12 Devotion: Basic
Lesser Restoration 5/12 Devotion
Lesser Restoration 6/12 Devotion
Veteran of the Sea 7/12 None
Veteran of the Sea 8/12 None
Veteran of the Sea 9/12 None
Veteran of the Sea 10/12 None
Veteran of the Sea 11/12 None
Veteran of the Sea 12/12 None
Magic Items
Card Number Rarity Type
Oil of Honing 1/9 Common Martial: Potion
Oil of Proficiency 2/9 Common Deception: Potion
Tiefling Defiance 3/9 Common Devotion: Potion
Elven Superiority 4/9 Common Arcane: Potion
Ivory Staff +1 5/9 Uncommon Devotion: Weapon
Rod of The Pact Keeper 6/9 Uncommon Arcane: Misc
Cutlass +1 7/9 Uncommon Martial: Weapon
Truncheon +1 8/9 Uncommon Deception: Weapon
Quaal's Feather Token: Tree 9/9 Rare Devotion: Misc
Dragonfire Cards
Card Number
It's Time To Ration 1/5
The Sea Strengthens Her Own 2/5
Corrupted Treasure 3/5
A Lair is Near 4/5
She Giveth and Taketh Away 5/5
Features
Sticker Count
Wild Shape 3
Wild Shape II 2
Wild Shape III 1
Druidic 1
Circle of the Land 1
Bonus Grace 1
Natural Recovery 1
Nature's Sanctuary 1
Nature's Sanctuary II 1
Druidic 1
Circle of the Moon 1
Combat Shape 1
Primal Strike 1
Elemental Shape 1
Thousand Forms 1

Moonshae Storms (2018)Edit

Moonshae Storms

Dragonfire: Moonshae Storms is an expansion pack set in the Moonshae Isles.

The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to new lands. A brewing conflict threatens to drown the Moonshae Isles, as lycanthropes and their fomorians allies seek to change the balance of power. Will you tip the tide? Moonshae Storms is the first Dragonfire Campaign Box. Face encounters from the all-new Mountain environment, and get fully equipped with new Market cards and Magic Items! Also included are eight new Character screens, introducing the Barbarian Character Class, as well as alternative human races: the Folk and Northlanders!
Adventure Cards
  • The Siege of Elyssyrr
  • The Evil Eye
  • A Fork in the Storm
  • The Ki-Rin Refuge
Character Screens
Race Role Class
Triton Martial Fighter
Northlander Human Martial Barbarian
Northlander Human Martial Barbarian
Ffolk Human Arcane Wizard
Moon Elf Arcane Wizard
Triton Arcane Wizard
Lightfoot Halfling Devotion Druid
Ffolk Human Devotion Druid
Encounter Cards
Card Number Deck Type
Harpy 1/63 Coastal 1 Monstrosity
Harpy 2/63 Coastal 1 Monstrosity
Harpy Nest 3/63 Coastal 1 Location
Water Weird 4/63 Coastal 1 Elemental
Water Elemental 5/63 Coastal 1 Elemental
Merfolk Pod 6/63 Coastal 1 Humanoid
Merfolk Pod 7/63 Coastal 1 Humanoid
Swarm of Quippers 8/63 Coastal 1 Beast
Pirate 9/63 Coastal 1 Humanoid
Marauding Pirates 10/63 Coastal 1 Humanoid
Weretiger 11/63 Wilderness 1 Humanoid (Lycanthrope)
Wereboar 12/63 Wilderness 1 Humanoid (Lycanthrope)
Wererat 13/63 Wilderness 1 Humanoid (Lycanthrope)
Werewolf 14/63 Wilderness 1 Humanoid (Lycanthrope)
Werebear 15/63 Wilderness 1 Humanoid (Lycanthrope)
Savage Weretiger 16/63 Wilderness 2 Humanoid (Lycanthrope)
Savage Weretiger 17/63 Wilderness 2 Humanoid (Lycanthrope)
Black Blood Tribe Outpost 18/63 Wilderness 2 Location
Savage Wereboar 19/63 Wilderness 2 Humanoid (Lycanthrope)
Savage Wereboar 20/63 Wilderness 2 Humanoid (Lycanthrope)
Savage Wererat 21/63 Wilderness 2 Humanoid (Lycanthrope)
Savage Wererat 22/63 Wilderness 2 Humanoid (Lycanthrope)
Black Blood Tribe Haven 23/63 Wilderness 2 Location (Trap)
Savage Werewolf 24/63 Wilderness 2 Humanoid (Lycanthrope)
Savage Werebear 25/63 Wilderness 2 Humanoid (Lycanthrope)
Aarakocra Aerie 26/63 Mountain 1 Location
Aarakocra Flight 27/63 Mountain 1 Humanoid
Aarakocra Flight 28/63 Mountain 1 Humanoid
Air Elemental 29/63 Mountain 1 Elemental
Githzerai Monk 30/63 Mountain 1 Humanoid (Psionic)
Githyanki Warrior 31/63 Mountain 1 Humanoid (Psionic)
Githyanki Warrior 32/63 Mountain 1 Humanoid (Psionic)
Githyanki Outpost 33/63 Mountain 1 Location
Hippogriff 34/63 Mountain 1 Monstrosity
Peryton 35/63 Mountain 1 Monstrosity
Peryton 36/63 Mountain 1 Monstrosity
Fire Elemental 37/63 Mountain 1 Elemental
Ogre 38/63 Mountain 1 Giant
Ogre 39/63 Mountain 1 Giant
Earth Elemental 40/63 Mountain 1 Elemental
Fomorian Twins 41/63 Mountain 2 Giant
Air Elemental Myrmidon 42/63 Mountain 2 Elemental
Bulette Horde 43/63 Mountain 2 Monstrosity
Bulette Horde 44/63 Mountain 2 Monstrosity
Annis Hag 45/63 Mountain 2 Fey
Frost Giant 46/63 Mountain 2 GIant
Fomorian Crafter 47/63 Mountain 2 GIant
Basilisk Pack 48/63 Mountain 2 Monstrosity
Fire Elemental Myrmidon 49/63 Mountain 2 Elemental
Ki-Rin Refuge 50/63 Mountain 2 Location
Young Red Dragon 51/63 Mountain 2 Dragon
Earth Elemental Myrmidon 52/63 Mountain 2 Elemental
Fomorian 53/63 Mountain 2 Giant
Fomorian Butcher 54/63 Mountain 2 Giant
Ancient Elemental Cultist Fortification 55/63 Mountain 2 Location
Roc 56/63 Coastal 3 Monstrosity
Frost Giant Everlasting One 57/63 Coastal 3 Giant
Adult Bronze Dragon 58/63 Coastal 3 Dragon
Remorhaz 59/63 Mountains 3 Monstrosity
Cloud Giant Smiling One 60/63 Mountains 3 Giant
Fire Giant Dreadnought 61/63 Mountains 3 Giant
Tylk Storm Giant 62/63 Adventurers 3 Giant
Bone Devil 63/63 Any 2 Fiend
Market Deck
Card Number Type
Earthmother Divination 1/18 Devotion
Earthmother Divination 2/18 Devotion
Earthmother Divination 3/18 Devotion
Magic Weapon 4/18 Arcane: Transmutation
Magic Weapon 5/18 Arcane: Transmutation
Magic Weapon 6/18 Arcane: Transmutation
Veteran Trader 7/18 Deception
Veteran Trader 8/18 Deception
Veteran Trader 9/18 Deception
Dual Wielding 10/18 Martial
Dual Wielding 11/18 Martial
Dual Wielding 12/18 Martial
Ferocity 13/18 Martial
Ferocity 14/18 Martial
Hurl 15/18 Martial
Hurl 16/18 Martial
Hurl 17/18 Martial
Affable 18/18 Basic
Magic Items
Card Number Rarity Type
Devotion Charm 1/18 Common Devotion: Misc
Martial Charm 2/18 Common Martial: Misc
Arcane Charm 3/18 Common Arcane: Misc
Deception Charm 4/18 Common Deception: Misc
Pearl Of Power 5/18 Uncommon Devotion: Misc
Gauntlets of Ogre Power 6/18 Uncommon Martial: Misc
Bag of Holding 7/18 Uncommon Arcane: Misc
Boots of Elvenkind 8/18 Uncommon Deception: Misc
Stein of the Halflings 9/18 Uncommon Devotion: Misc
Headband of the Eladrin 10/18 Uncommon Arcane: Misc
Net of Ensnarement 11/18 Uncommon Deception: Weapon
Trident +1 12/18 Uncommon Martial: Weapon
Alexia's Crystal Prism 13/18 Rare Devotion: Misc
Quaal's Feather Token: Anchor 14/18 Rare Martial: Misc
Quaal's Feather Token: Bird 15/18 Rare Arcane: Misc
Essence of the Blood Moon 16/18 Rare Deception: Misc
Staff of The Woodlands 17/18 Rare Devotion: Weapon
Northlander Greatsword +2 18/18 Rare Martial: Weapon
Dragonfire Cards
Card Number
Lycanthrope Fury 1/12
Legacy of the Darkwalker Wars 2/12
The Anger of Tempus 3/12
The City of Karador's Shadow 4/12
A Black Blood Tribe Sighting 5/12
A Long Way from Civilization 6/12
A Glimpse of Brokenstone Vale 7/12
The Feywild is Felt 8/12
Queen Connomae Commands 9/12
The Mountains Succor Her Own 10/12
The Moonwell's Corruption 11/12
A Spirit of Kazgoroth 12/12
Features
Sticker Count
Skill (Rage) 1
Defensive (Rage) 1
Offensive (Rage) 1
Very Angry 1
Anger Management 1
Relentless Raging 1
Unarmored Defense 1
Reckless Attack 1
Danger Sense 1
Feral Instinct 1
Brutal Critical 1
Totemic Attunement (Bear) 1
Berserker 1
Frenzied 1
Mindless Raging 1
Intimidating Presence 1
Retaliation 1
Totemic Attunement (Wolf) 1
Totem Warrior 1
Totem Spirit (Bear) 1
Totem Spirit (Wolf) 1
Aspect of the Beast (Bear) 1
Aspect of the Beast (Wolf) 1
Spirit Walker 1
Lycanthropy 2
Blessings of Lycanthropy I 1
Resistance to Lycanthropy I 1
Blessings of Lycanthropy II 1
Resistance to Lycanthropy II 1
Pirate 1
Native Eladrin 1
Coastal Veteran 1
The Moonshae Court 1
Prophecy Research 1
Ki-Rin Horn 1

Corruption in Calimshan (2018)Edit

Corruption in Calimshan

Dragonfire: Corruption in Calimshan is an expansion pack set in Calimshan.

The exotic cities and arid deserts of Calimshan hide wonders untold...and terrors unknown! Conquer new encounters, including the all-new Desert environment. In the shifting sands, claim new Magic Items and Market cards, along with Crafting Poisons, in the next chapter of Dragonfire Adventures!
Adventure Cards
  • Corruption in Calimshan
Character Screens
Race Role Class
Tabaxi Deception Bard
Dragonborn Deception Bard
Encounter Cards
Card Number Deck Type
Dust Mephit Cloud 1/30 Desert 1 Elemental
Mummy 2/30 Desert 1 Undead
Yuan-ti Pit Master 3/30 Desert 1 Monstrosity
Yuan-ti Pureblood 4/30 Desert 1 Humanoid
Yuan-ti Malison 5/30 Desert 1 Monstrosity
Yuan-ti Nightmare Speaker 6/30 Desert 1 Monstrosity
Lamia 7/30 Desert 1 Monstrosity
Jackalwere Pack 8/30 Desert 1 Humanoid
Jackalwere Pack 9/30 Desert 1 Humanoid
Desert Caravan 10/30 Desert 1 Location
Yuan-ti Mind Whisperer 11/30 Desert 1 Monstrosity
Yuan-ti Broodguard 12/30 Desert 1 Humanoid
Yuan-ti Broodguard 13/30 Desert 1 Humanoid
Thri-Kreen 14/30 Desert 1 Humanoid
Lost City 15/30 Desert 1 Location
Ibrandul Cult Pact 16/30 City 2 Humanoid
Yuan-ti Nesting Ground 17/30 City 2 Location
Itinerant Ibrandul Monk 18/30 City 2 Humanoid
Yuan-ti Abomination 19/30 City 2 Monstrosity
Twisted Rune Necromancer 20/30 City 2 Humanoid
Rug of Smothering or Flying 21/30 City 2 Construct
Pasha's Magistrate 22/30 City 2 Humanoid
Tumult Calishite Headmaster 23/30 City 2 Ally
Calim Desert Guardsman 24/30 City 2 Humanoid
Bound Efreeti 25/30 City 2 Humanoid
Gynosphinx 26/30 Desert 3 Monstrosity
Sphinx Lair 27/30 Desert 3 Location
Ashul Bin Naar Efreeti 28/30 Desert 3 Undead
Djinni 29/30 Desert 3 Elemental
Yuan-ti Anathema 30/30 Desert 3 Monstrosity
Market Deck
Card Number Type
Stealth 1/18 Deception: Basic
Stealth 2/18 Deception: Basic
Stealth 3/18 Deception: Basic
Stealth 4/18 Deception: Basic
Melodrama 5/18 Deception
Melodrama 6/18 Deception
Spite 7/18 Deception: Crafted Poison (Apprentice)
Spite 8/18 Deception: Crafted Poison (Apprentice)
Curiosity 9/18 Deception: Basic
Desert Dweller 10/18 None
Desert Dweller 11/18 None
Desert Dweller 12/18 None
Desert Dweller 13/18 None
Desert Dweller 14/18 None
Desert Dweller 15/18 None
Desert Dweller 16/18 None
Performance 17/18 Basic
Performance 18/18 Basic
Magic Items
Card Number Rarity Type
Oil of Blessings 1/9 Common Devotion: Potion
Oil of Prescience 2/9 Common Arcane: Potion
Orcish Belligerence 3/9 Common Deception: Potion
Dwarven Resilience 4/9 Common Martial: Potion
Barbed Arrows +1 5/9 Uncommon Deception: Weapon
Trident of Warning 6/9 Uncommon Martial: Misc
Periapt of Wound Closure 7/9 Uncommon Devotion: Misc
Wand of Magic Detection 8/9 Uncommon Arcane: Misc
Quaal's Feather Token: Whip 9/9 Rare
Dragonfire Cards
Card Number
Insidious Corruption 1/5
...Not a Drop to Drink 2/5
Deserted Market 3/5
A Powerful Mirage 4/5
A Terrible Storm 5/5
Features
Sticker Count
Bardic Inspiration 2
Bardic Inspiration II 1
Font of Inspiration 2
Magical Secrets 1
Jack of All Trades 2
Song of Rest 2
Song of Rest II 2
Poisoner (Apprentice) Crafting 2
Poisoner (Journeyman) Crafting 2
Poisoner (Master) Crafting 2

Heroes of the Wild (2019)Edit

Heroes of the Wild

Dragonfire: Heroes of the Wild is an expansion pack that can be used with the base game as well as any of the expansion packs.

Character Pack: Heroes of the Wild contains thirty-two additional Character screens for Dungeons & Dragons Dragonfire. Additional distinctive races are featured, including Lizardfolk, Tabaxi, Kenku and Githyanki. Other cards bring new mixes of class and race together to fill out your adventuring party the way you see fit. This pack also includes a bevy of new Market cards, as well as Subclass Features, from Forge Domain to Cavalier, War Magic to Assassin, and more! Finally, Heroes of the Wild introduces the Sorcerer Class, bringing a wonderful new and unique style of play to Dragonfire
Character Screens
Race Role Class
Tabaxi Martial Fighter
Shield Dwarf Martial Ranger
Hobgoblin Martial Ranger
Half-Elf Martial Ranger
Human Martial Barbarian
Human Martial Barbarian
Half-Orc Martial Barbarian
Dragonborn Martial Barbarian
Lizardfolk Martial Barbarian
Kobold Arcane Wizard
Wood Elf Arcane Wizard
Kenku Arcane Warlock
Lightfoot Halfling Arcane Sorcerer
Human Arcane Sorcerer
Human Arcane Sorcerer
Shield Dwarf Arcane Sorcerer
Sun Elf Arcane Sorcerer
Dragonborn Arcane Sorcerer
Human Devotion Cleric
Strongheart Halfling Devotion Cleric
Aasimar Devotion Cleric
Gold Dwarf Devotion Cleric
Dragonborn Devotion Druid
Firbolg Devotion Druid
Lizardfolk Devotion Druid
Tiefling Deception Rogue
Human Deception Rogue
Firbolg Deception Rogue
Kobold Deception Rogue
Dragonborn Deception Rogue
Half-Elf Deception Bard
Aasimar Deception Bard
Market Deck
Card Number Type
Sorcery 1/60 Arcane
Sorcery 2/60 Arcane
Sorcery 3/60 Arcane
Sorcery 4/60 Arcane
Sorcery 5/60 Arcane
Sorcery 6/60 Arcane
Sorcery 7/60 Arcane
Sorcery 8/60 Arcane
Shocking Grasp 9/60 Arcane (Evocation)
Shocking Grasp 10/60 Arcane (Evocation)
Shocking Grasp 11/60 Arcane (Evocation)
True Strike 12/60 Arcane (Divination)
True Strike 13/60 Arcane (Divination)
True Strike 14/60 Arcane (Divination)
Malice 15/60 Deception: Crafted Poison (Apprentice)
Malice 16/60 Deception: Crafted Poison (Apprentice)
Feeble 17/60 Deception: Crafted Poison (Apprentice)
Feeble 18/60 Deception: Crafted Poison (Apprentice)
Animus 19/60 Deception: Crafted Poison (Journeyman)
Phantasmal Force 20/60 Arcane(Illusion)
Phantasmal Force 21/60 Arcane(Illusion)
Phantasmal Force 22/60 Arcane(Illusion)
Major Image 23/60 Arcane(Illusion)
Major Image 24/60 Arcane(Illusion)
Color Spray 25/60 Arcane(Illusion)
Color Spray 26/60 Arcane(Illusion)
Color Spray 27/60 Arcane(Illusion)
Ferocity 28/60 Martial
Ferocity 29/60 Martial
Hurl 30/60 Martial
Hurl 31/60 Martial
Hurl 32/60 Martial
Curiosity 33/60 Deception: Basic
Curiosity 34/60 Deception: Basic
Curiosity 35/60 Deception: Basic
Curiosity 36/60 Deception: Basic
Performance 37/60 Basic
Performance 38/60 Basic
Affable 39/60 Basic
Affable 40/60 Basic
Affable 41/60 Basic
Affable 42/60 Basic
Tinker 43/60 Basic
Tinker 44/60 Basic
Grace 45/60 Devotion: Basic
Grace 46/60 Devotion: Basic
Grace 47/60 Devotion: Basic
Grace 48/60 Devotion: Basic
Cantrip 49/60 Arcane: Basic
Cantrip 50/60 Arcane: Basic
Cantrip 51/60 Arcane: Basic
Cantrip 52/60 Arcane: Basic
Glory 53/60 Martial: Basic
Glory 54/60 Martial: Basic
Glory 55/60 Martial: Basic
Glory 56/60 Martial: Basic
Stealth 57/60 Deception: Basic
Stealth 58/60 Deception: Basic
Stealth 59/60 Deception: Basic
Stealth 60/60 Deception: Basic
Features
Sticker Count
Woodsman 2
Recluse 2
Wildling 2
Monster Hunter 2
Blessings of Lycanthropy III 2
Resistance to Lycanthropy III 2
Pureblood 1
Heritage 1
Savage Bite 1
Idle Hands 1
Uncommon Lore 1
Thick Skin 1
Advanced Researcher 2
Detect Strong Magic 1
Detect (Arcane) Magic 1
Detect (Deception) Magic 1
Detect (Martial) Magic 1
Luminous Transformation 1
Radiant Soul 1
Searing Transformation 1
Radiant Consumption 1
Dark Transformation 1
Necrotic Shroud 1
Sharpened Curiosity 1
Method Acting 1
Hearth and Home 1
Uninvited Guests 1
Opportunist 1
Embarassment of Riches 1
Forge Domain 2
Artisan's Blessing 1
Soul of the Forge 1
Divine Strike 1
Saint of Forge and Fire 1
Trickery Domain 2
Invoke Duplicity 1
Cloak of Shadows 1
Divine Strike 1
Improved Duplicity 1
Circle of Dreams 2
Balm of the Summer Court 1
Hearth of Moonlight and Shadow 1
Hidden Paths 1
Walker in Dreams 1
Cavalier 2
Warding Maneuver 1
Unwavering Mark 1
Hold the Line 1
Ferocious Charger 1
Monster Slayer 2
Hunter's Sense 1
Slayer's Prey 1
Supernatural Defense 1
Nemesis 1
Ancestral Guardians 2
Ancestral Protectors 1
Spirit Shield 1
Consult the Spirits 1
Vengeful Ancestors 1
Poisoner (Apprentice) Crafting 2
Poisoner (Journeyman) Crafting 2
Poisoner (Master) Crafting 2
Assassin 2
Quick Strike 1
Infiltration 1
Imposter 1
Death Strike 1
Scout 2
Superior Mobility 1
Survivalist 1
Skirmisher 1
Ambush Master 1
College of Whispers 2
Psychic Blades 1
Words of Terror 1
Mantle of Whispers 1
Shadow Lore 1
Illusionist (Savant) 2
Improved Minor Illusion 1
Malleable Illusions 1
Self-Reflection 1
Illusory Reality 1
War Magic 2
Tactical Wit 1
Power Surge 1
Artifice Affinity 1
Arcane Shroud 1
Patron (Great Old One) 2
Awakened Mind 1
Entropic Ward 1
Thought Shield 1
Create Thrall 1
Sorcery Points 4
Sorcery Points II 2
Distant Spell - Metamagic 2
Empowered Spell - Metamagic 2
Extended Spell - Metamagic 2
Heightened Spell - Metamagic 3
Twinned Spell - Metamagic 3
Draconic Ancestry Origin 2
Draconic Heritage 1
Draconic Affinity 1
Dragon Wings 1
Draconic Presence 1
Wild Magic Origin 2
Tides of Chaos 1
Bend Luck 1
Controlled Chaos 1
Spell Bombardment 1



Ravaging The Sword Coast (2019)Edit

Ravaging The Sword Coast

Dragonfire: Ravaging The Sword Coast is an expansion pack set along the Sword Coast.

Your relentless enemy, the hobgoblin warlord Torog-Kaitan, has increased in power, and his new army is wreaking havoc up and down the Sword Coast! Challenge two new Encounter Decks, earn new Magic Items, and gain powerful new Market cards in the next chapter of Dragonfire Adventures!
Adventure Cards
  • Ravaging The Sword Coast
Character Screens
Race Role Class
Half-Orc Arcane Sorcerer
Hobgoblin Arcane Sorcerer
Encounter Cards
Card Number Deck Type
Cockatrice Corps 1/30 Wilderness 1 Beast
Cockatrice Corps 2/30 Wilderness 1 Beast
Hobgoblin Devastator 3/30 Wilderness 1 Humanoid
Hobgoblin Devastator 4/30 Wilderness 1 Humanoid
Hobgoblin Iron Shadow 5/30 Wilderness 1 Humanoid
Hobgoblin Iron Shadow 6/30 Wilderness 1 Humanoid
Ogre Battering Ram Legion 7/30 Wilderness 1 Humanoid
Ogre Battering Ram Legion 8/30 Wilderness 1 Humanoid
Hobgoblin Stronghold 9/30 Wilderness 1 Location (Trap
Troll 10/30 Wilderness 1 Giant
Hydra 11/30 Wilderness 2 Monstrosity
Rot Troll 12/30 Wilderness 2 Giant
Rot Troll 13/30 Wilderness 2 Giant
Hobgoblin Devastator Legion 14/30 Wilderness 2 Humanoid
Hobgoblin Devastator Legion 15/30 Wilderness 2 Humanoid
Devastator Academy Outpost 16/30 Wilderness 2 Location (3)
Venom Troll 17/30 Wilderness 2 Giant
Venom Troll 18/30 Wilderness 2 Giant
Savage Goblin Cavalry 19/30 Wilderness 2 Humanoid/Beast
Savage Goblin Cavalry 20/30 Wilderness 2 Humanoid/Beast
Savage Hydra 21/30 Wilderness 3 Monstrosity
War Hippogriff 22 Wilderness 3 Monstrosity
War Hippogriff 23/30 Wilderness 3 Monstrosity
Spirit Troll 24/30 Wilderness 3 Giant
Spirit Troll 25/30 Wilderness 3 Giant
Savage Bugbear Murderer 26/30 Wilderness 3 Humanoid
Goblinoid War Camp 27/30 Wilderness 3 Location
Dire Troll 28/30 Wilderness 3 Giant
Dire Troll 29/30 Wilderness 3 Giant
Torog-Kaitan Hobgoblin Blood Warlord 30/30 Wilderness 3 Humanoid
Market Deck
Card Number Type
Sorcery 1/17 Arcane
Sorcery 2/17 Arcane
Sorcery 3/17 Arcane
Sorcery 4/17 Arcane
Firebolt 5/17 Arcane (Evocation)
Firebolt 6/17 Arcane (Evocation)
Flanking: Martial 7/17 None
Flanking: Martial 8/17 None
Flanking: Martial 9/17 None
Flanking: Arcane 10/17 None
Flanking: Arcane 11/17 None
Flanking: Deception 12/17 None
Flanking: Deception 13/17 None
Flanking: Deception 14/17 None
Flanking: Devotion 15/17 None
Flanking: Devotion 16/17 None
Rodrosh 17/17 Companion
Magic Items
Card Number Rarity Type
Petrification Poison 1/9 Common Deception: Poison
Arcane Charm 2/9 Common Arcane: Misc
Elven Longsword +1 3/9 Uncommon Martial: Weapon
Keoghtom's Ointment 4/9 Uncommon Devotion: Misc
Fochlucan Bandore 5/9 Uncommon Deception: Misc
Wand of Magic Missiles 6/9 Uncommon Arcane: Misc
Mantle of the Wilds 7/9 Uncommon Martial: Misc
Eyes of the Eagle 8/9 Uncommon Devotion: Misc
Bracers of Defense 9/9 Rare Arcane: Misc
Dragonfire Cards
Card Number
The Bigger they are, the Harder they Fall 1/6
Wear and Tear 2/6
Battle-Hardened 3/6
Spirit of Vaprak the Destroyer 4/6
Strength of the Swarm 5/6
Relentless Warlord 6/6
Features
Sticker Count
Sorcery Points 1
Sorcery Points II 1
Distant Spell - Metamagic 2
Empowered Spell - Metamagic 2
Extended Spell - Metamagic 2
Heightened Spell - Metamagic 2
Twinned Spell - Metamagic 2
Alchemy (Apprentice) Crafting 2
Alchemy (Journeyman) Crafting 2
Alchemy (Master) Crafting 2

Sword Mountains Crypt (2019)Edit

Sword Mountains Crypt

Sword Mountains Crypt is an expansion pack set in the Sword Mountains.

In the depths of the Sword Mountains lies a crypt of a mighty Orc Warlord that once raided Waterdeep! Conquer new encounters, including the first Difficulty 4, a Demilich! In tainted depths, claim new Magic Items and Market cards in the next chapter of Dragonfire Adventures!
Adventure Cards
  • Sword Mountains Crypt
Character Screens
Race Role Class
Goliath Martial Barbarian
Sun Elf Martial Barbarian
Encounter Cards
Card Number Deck Type
Swarming Skeletons 1/37 Dungeon 1 Undead
Wight 2/37 Dungeon 1 Undead
Swarming Zombies 3/37 Dungeon 1 Undead
Grey Ooze 4/37 Dungeon 1 Undead
Pit of Crawling Claws 5/37 Dungeon 1 Location (Trap)
Ghost 6/37 Dungeon 1 Undead
Choker 7/37 Dungeon 1 Aberration
Smoke Mephit Cloud 8/37 Dungeon 1 Monstrosity
Ogre Zombie 9/37 Dungeon 1 Undead
Umber Hulk 10/37 Dungeon 1 Monstrosity
Sword Wraith 11/37 Dungeon 2 Undead
Sword Wraith 12/37 Dungeon 2 Undead
Sorrowsworn The Lonely 13/37 Dungeon 2 Monstrosity (Shadowfell)
Bodak 14/37 Dungeon 2 Undead
Shadar-Kai Gloom Weaver 15/37 Dungeon 2 Humanoid (Shadowfell)
Sorrowsworn The Lost 16/37 Dungeon 2 Monstrosity (Shadowfell)
Spawn of Kyuss Swarm 17/37 Dungeon 2 Undead
Spawn of Kyuss Swarm 18/37 Dungeon 2 Undead
Shadar-Kai Gloom Weaver 19/37 Dungeon 2 Humanoid (Shadowfell)
Poisonous Gas 20/37 Dungeon 2 Location (Trap)
Shadar-Kai Soul Monger 21/37 Dungeon 2 Humanoid (Shadowfell)
Balhannoth 22/37 Dungeon 3 Aberration (Shadowfell)
Gray Render 23/37 Dungeon 3 Ally
Boneclaw 24/37 Dungeon 3 Undead
Skull Lord 25/37 Dungeon 3 Undead (Shadowfell)
Sorrowsworn the Hungry 26/37 Dungeon 3 Monstrosity (Shadowfell)
Crypt Chamber 27/37 Dungeon 3 Location (Trap)
Young Red Shadow Dragon 28/37 Dungeon 3 Dragon (Shadowfell)
Sorrowsworn the Angry 29/37 Dungeon 3 Monstrosity (Shadowfell)
Purple Worm 30/37 Dungeon 3 Monstrosity
Demilich 31/37 Dungeon 4 Undead
Shrine Room 32/37 Any 1 Adventure Setting
Arcane Library Room 33/37 Any 1 Adventure Setting
Apothecary Room 34/37 Any 1 Adventure Setting
Weapons Room 35/37 Any 1 Adventure Setting
Staircase 36/37 Any 1 Adventure Setting
Passageway 37/37 Any 1 Adventure Setting
Market Deck
Card Number Type
Glory 1/18 Martial: Basic
Glory 2/18 Martial: Basic
Glory 3/18 Martial: Basic
Glory 4/18 Martial: Basic
Headbutt 5/18 Martial
Headbutt 6/18 Martial
Rod of Unbinding 7/18
Rod of Unbinding 8/18
Rod of Unbinding 9/18
Rod of Unbinding 10/18
Rod of Unbinding 11/18
Rod of Unbinding 12/18
Rod of Unbinding 13/18
Rod of Unbinding 14/18
Rod of Unbinding 15/18
Rod of Unbinding 16/18
Rod of Unbinding 17/18
Rod of Unbinding 18/18
Magic Items
Card Number Rarity Type
Martial Charm 1/9 Common Martial: Misc
Poultice 2/9 Common Devotion: Misc
Balanced Dagger +1 3/9 Uncommon Deception: Weapon
Sky Rock 4/9 Uncommon Arcane: Misc
Eversmoking Bottle 5/9 Uncommon Martial: Misc
Boots of the Winterlands 6/9 Uncommon Devotion: Misc
Wand of Secrets 7/9 Uncommon Deception: Misc
Lantern of Revealing 8/9 Uncommon Arcane: Misc
Ring of Free Action 9/9 Uncommon Deception: Misc
Dragonfire Cards
Card Number
Echoes of Unbinding 1/5
Corrupted Power 2/5
Labyrinthine Corridors 3/5
It All Looks the Same... 4/5
The Shadowfell Draws Near 5/5
Features
Sticker Count
Skill (Rage) 1
Defensive (Rage) 1
Offensive (Rage) 1
Very Angry 1
Anger Management 1
Relentless Raging 1
Unarmored Defense 1
Reckless Attack 1
Danger Sense 1
Feral Instinct 1
Brutal Critical 1
Galen's Key 1
Basic Regimen 2
Daily Regimen 2
Advanced Regimen 2

GalleryEdit

CreditsEdit

  • Game Design: Randall N. Bills, Loren L. Coleman
  • Additional Design: Talon Coleman
  • Design Consultant: Jay Schneider
  • Game Development: Randall N. Bills, Loren L. Coleman
  • Additional Development: Dylan Birtolo
  • Editing: Jennifer Clarke Wilkes, Philip A. Lee
  • Art Direction: Brent Evans
  • Game Graphic Design & Layout: Matt Heerdt, David Kerber
  • Cover Art: Kekai Kotaki
  • Original Crossfire Engine Design: Greg Marques, Mike Elliott, Rob Heinsoo, James “Jim” Lin, Sean McCarthy, Jay Schneider, Rob Watkins
  • Special Assistance: Cal Moore, Conan E. Chamberlain
  • Playtesters: Laimis Abromaitis, Elminas Abromatiis, Benjamin Alan, Avery Alix, Craig Alpen, Gary Astleford, Alex Balmer, Julia Balmer, Chloe Baron, Tara Bills, Ryana Bills, Kenyon Bills, Worthy Bolger, Jeremy Butz, Carl Camp, Chris Castagnetto (B3 Consulting), Conan E. Chamberlain, John Conbere, Hiromi Cota, Larry deLucas, Leah Wilner-Deutsch, Melissa Daines, Meg Elvidge, Brent Evans, Mario Fernandez, Bruce Ford, Eugen Fournes, Joanna Fournes, Kristian Frosig, Jaym Gates, Nick Gilbert, Brooklynn Jentzsch, James Kirtley, Bryan Langford, Philip Lanz, Tony Liddle, Garrick Liddle, Addison Liddle, Grace Lyttle, Robert McKittrick, Victoria Meisler, Rod Mesecar, Dawson Michael, Xach Mueller, Joseph Muniz Jr., Megan O’Leary, Kirsten Olsen, EJ Perkins, Stephanie Prevost, J.R. Riedel, Chris Routh, Jared Saunders, Caleb Saunders, Christopher Shanley, Dave Stevens, Damon Stevens, Adrian Sullivan, Jessie Tank, Josh Taylor, Zachary Ulrich, Tyler Vander Hoeven, Jesse Wilke
  • Wizards of the Coast Dungeons & Dragons Team: Jeremy Crawford, Bart Carroll, Chris Dupuis, John Feil, Heather Fleming, David Gershman, Kate Irwin, Trevor Kidd, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls, Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Matthew Sernett, Nathan Stewart, Emi Tanji, Greg Tito, Richard Whitters, Shawn Wood

AppendixEdit

External LinksEdit

ReferencesEdit

  1. Dragonfire Web Site (Web). (2017). Retrieved on 2020-05-12.
  2. 2.0 2.1 2.2 Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), p. 2.
  3. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), p. 3.
  4. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), pp. 4–5.
  5. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), pp. 6–7.
  6. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), p. 9.
  7. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), p. 10.
  8. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), p. 11.
  9. Randall N. Bills, Loren L. Coleman (15 November 2017). Dragonfire Adventure Booklet. (Catalyst Game Labs), pp. 14–15.
  10. Randall N. Bills, Loren L. Coleman (2017). Shadows Over Dragonspear Castle Adventure Booklet. (Catalyst Game Labs), pp. 3–4.
  11. Randall N. Bills, Loren L. Coleman (2017). Chaos in the Trollclaws Adventure Booklet. (Catalyst Game Labs), pp. 3–4.
  12. Randall N. Bills, Loren L. Coleman (2018). Sea of Swords Adventure Booklet. (Catalyst Game Labs), pp. 3–4.
  13. 13.0 13.1 Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), p. 4.
  14. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), p. 1.
  15. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 5–7.
  16. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 8–9.
  17. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), p. 12.
  18. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 10–11.
  19. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 16–17.
  20. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 19–20.
  21. Randall N. Bills, Loren L. Coleman (2018). Moonshae Storms Adventure Booklet. (Catalyst Game Labs), pp. 24–25.
  22. Randall N. Bills, Loren L. Coleman (2018). Corruption in Calimshan Adventure Booklet. (Catalyst Game Labs), pp. 6–8.
  23. Randall N. Bills, Loren L. Coleman (2019). Ravaging The Sword Coast Adventure Booklet. (Catalyst Game Labs), pp. 6–8.
  24. Randall N. Bills, Loren L. Coleman (2019). Sword Mountains Crypt Adventure Booklet. (Catalyst Game Labs), pp. 5–6.
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