Dream was an illusion spell that would shape the dreams of a target.[2] Typically an arcane spell, it was also used by some clerics of the derro god Diirinka[9] and the elven goddess Sehanine Moonbow.[10]
Effect[]
Choosing a known target within the same plane and casting the dream spell allowed the caster or someone else to become a messenger and effect the chosen's dreams. If the target was asleep, the messenger could effect the target's dream, creating anything, and the target would remember the dream perfectly. If the target was awake the messenger would know it and could wait for them to fall asleep or end the trance ahead of time. If the target could not sleep, then the spell had no effect. If the messenger chose to look horrific, its message would be shortened and the target would attempt to resist the messenger.[2]
If the target resisted the messenger, the target wouldn't be able to fully rest and would have nightmares and when they woke they took psychic damage.[2]
If the caster had something from the body of the target, like hair or nails, then the target would be disadvantaged against the spell.[2]
Components[]
In order to cast this spell, the caster needed vocal and somatic components as well as a writing quill plucked from a sleeping bird, a dab of ink, and a handful of sand as material components.[2]
History[]
The spell was credited to the Netherese arcanist Efteran in −1769 DR and was originally called Efteran's dream.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 207–211, 236. ISBN 978-0-7869-6560-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 225. ISBN 0-7869-2886-7.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 87. ISBN 0-7869-3136-1.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 168. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.