Dream vision was a common spell used by shugenja and wu jen.[3][4] It was very rare outside Kara-Tur.[1][2]
Effects[]
With this spell, the caster was able to send a message to another via dreams. For the spell to be cast successfully, the caster was required to know the identity of the recipient of the dream vision. When the somatic and verbal components of the spell were complete, the caster entered into a deep sleep, and their spirit left their body. The spirit of the caster would travel instantly to the location of the target recipient. The caster was then able to deliver a message of any length, which the subject remembered perfectly when awoken. The spell only offered one-way communication; the subject was unable to communicate with the caster. The spell could not be used to gather information on the subject's dream nor location. When the caster finished delivering the message, their spirit instantly returned to their body.[1][2]
If the recipient was awake, the caster could either remain asleep until the subject fell asleep, or cancel the spell. The spirit was able to enter the dream if the subject was warded against spirits. If the caster's body was disturbed while their spirit was away, the spell would be broken and the caster's spirit would be unable to return to their body, which entered a comatose state. A restore spell was able to return the spirit of the caster to their body.[1][2]
The reverse of this spell was nightmare vision. It was similar to dream vision but this spell allowed the caster to send dreadful and horrifying images to the subject. The subject would not have a restful sleep, and if the subject was a spellcaster, they would not retain any learned spells.[1][2]
The caster's spirit was unable to enter or leave a crystal sphere. [5]
Components[]
In addition to verbal and somatic components, the spell required material components. When cast by a wu jen, a bowl of incense was required. If cast by a shugenja, the spell required, along with a bowl of incense, the priest to be wearing a silk robe of red or white.[1][2]
Appendix[]
Appearances[]
Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 279. ISBN 978-0786904365.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 223. ISBN 9780786913596.
- ↑ 3.0 3.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 63. ISBN 0-8803-8099-3.
- ↑ 4.0 4.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 85. ISBN 0-8803-8099-3.
- ↑ Curtis Scott (1992). The Complete Spacefarer's Handbook. Edited by Barbara G. Young. (TSR, Inc.), p. 111. ISBN 1-56076-347-7.