Dretches stood 4 ft (1.2 m) tall on and weighed 60 lb (27 kg), their squat, rounded bodies heavily contrasting their gaunt, emaciated limbs. Their skin was pale and rubbery, ranging in color from white, beige and blue, and sparsely covered by bristly hairs as well as pulsing, varicose veins. The eyes of a dretch were slanted downward, their noses seemed squashed, and their exposed ears were pointed and lopped. Many small fangs laid inside their slobbery, slack mouths and a pair of claws hung off their hands.
As repulsive as they were self-loathing, dretches spent most of their time eternally unsatisfied, arguing amongst themselves and expressing their discontent. What few creatures they could find that were lower than themselves, normally manes, were tormented for amusement so that they did not waste time reflecting on their own pathetic lives. Dretches would be pitiable if they were not so contemptible, possessing levels of extreme malice that in some ways made up for their complete lack of ability.
With their high numbers, dretches could be dangerous threats if they were more intelligent, but alas they lacked anything that could be regarded as brainpower. Their tactics rarely went beyond a mob rush and they were unfit to accomplish anything beyond simple tasks. Because dretches had some concern for their station they were more reliable, relatively speaking, than other cannon fodder troops of the Abyss. By themselves they would flee from serious adversity, but their fear of punishment from more powerful demonic forces would keep them fighting when one was present.
Dretches could summon other members of their kind but this ability had a low rate of success. When it did succeed however, the newly summoned companion could in some cases try to summon more dretches until a small horde was accrued, but this required astonishing luck. Their other common power was the ability to release a cloud of noxious gas every day that spread throughout the nearby vicinity and sickened regular mortals caught within it, a substance they also usually released upon death.
Dretches were stupid, quarrelsome, slow, and uncreative, with the main reason for their survival within the Abyss being that they made up an immeasurable horde. Dretches preferred to used sheer numbers to win their battles, ganging up on foes in mobs up to forty strong. This amplified their horrible stench and because most demons were immune to poisons they could normally do this even when others were present. They relied upon both their claws and demonic resistances to survive individually. Dretches could telepathically communicate but could only do so to those who also understood Abyssal.
Displeasure was the most common emotion expressed by the dretches as they milled about in mobs expressing their disdain through hoots, grunts, and snarls. Despite not being the lowest of demons, dretches were the lowest of the tanar'ri, as their mane inferiors were simply demonic spirits. Dretches were well aware of their own low station and individuals had different outlooks and attitudes on it. Some acted as sycophants and helpers, attempting to be as useful as possible in the hopes of promotion, while others felt that their completely miserable situation left them with nothing to lose, causing them to rebel. With dretches being so incredibly numerous, many of them believed they could carve their own path, as they were too lowly to catch the eye of more powerful demonic entities. In truth, rebellious dretches were often slaughtered on mass by more powerful demons, to whom the dretches were free blood to spill.
|“||I'm still angry. I'd better kill a dozen more dretches.||”|
|— An abyssal cambion|
Individually unimportant, dretches played a huge role in the Blood War and Abyss in general. Tanar'ri constantly warred and fought amongst themselves, possessing no sense of kinmanskip or unity and thus not having as strong an impact on the Material Plane as they could. The key advantage of the demonic forces laid in their overwhelming numbers and the unimportant and petty dretches made up a vast fraction of those numbers. Regardless of their overall importance, dretches were used as the rank-and-file soldiers of most demonic armies, thrown at new enemies both for tests and for fun, and also as a food source for greater fiends when prey was otherwise scarce.
The strange levels of strength in dretches for creatures of their small stature seemed to be at least partially magical, but also was a result of their cable-like muscles. This enhanced the power behind their raking claws, which were thin and as strong as steel. Their brains resembled those of natural creatures such as humans and other higher mammals, albeit purple and exuding an indescribable stench.
Their abdomens were potentially the most bizarre part of their anatomy and filled with a harmless, if foul, black liquid that swirled around inside them and quickly enveloped the hands of those trying to handle it. Dretches had only a few discolored organs and despite eating most, if not all, organic matter presented to them, lacked most digestive and excretory organs. Their only digestive system involved an esophagus connecting their mouths to what was presumably a stomach, perhaps indicating that they vomited what they couldn't digest or that the waste was simply oozed out through their pores.
Outside of the Abyss at least, a dretch's body swiftly decomposed upon death. Their tendons became pliable and easily severed while their bones could be snapped between someone's fingers. The liquid inside their chest evaporated leaving only a tarry residue and the odor slowly faded away.
- Baldur's Gate: Descent into Avernus
- Blood Above, Blood Below
- City of Danger
- Curse of Strahd
- Fire, Ash, and Ruin
- Harried in Hillsfar
- Infernal Insurgency
- Lost Tales of Myth Drannor
- Quelling the Horde
- The Dungeon of Death
- The Occupation of Szith Morcane
- Out of the Abyss
- Referenced only
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- Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 54. ISBN 0786995101.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 42–43. ISBN 0-7869-2893-X.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 53, 57. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 54. ISBN 0786995101.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 42–43. ISBN 0-7869-2893-X.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 100. ISBN 978-1560768623.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 38. ISBN 0-88038-031-4.
- ↑ Colin McComb and Monte Cook (July 1996). Hellbound: The Blood War. Edited by Ray Vallese. (TSR, Inc). ISBN 0-7869-0407-0.
- ↑ 7.0 7.1 Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), pp. 7–8. ISBN 0-7869-3919-2.
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