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Drugs drugs drugs

A Waterdhavian drug den.

A drug was a substance that was complicated to manufacture, often secretive in nature, and similarly restricted in use under various local laws and ordinances in cities and nations found throughout the Realms.[1]

Creation[]

Closely tied with the disciplines of alchemy and herbology, the manufacture of drugs had long and storied history across Faerûn, tied to many influential clergies of Faerûnian faiths.[1]

Due to the fact that the creation of drugs was often a matter of extended experimentation, there were many varieties of drugs known by many names.[2]

Common reagents used to create drugs included various herbs, botanical saps, and secretions of various animal species.[1]

Usage[]

Many drugs that caused mind-altering effects or prevented users from feeling extreme pain were legally used by clerics of various faiths. Some physicians were even capable of wielding poisons in a manner that proved beneficial.[1]

Conversely, these same drugs were often used for ill-intent to incapacitate or otherwise gain control over an individual.[1]

Legality[]

While some city-states and nations banned the manufacture and sale of certain illicit drugs, many large cities tolerated their use under certain circumstances,[1][3] while powerful organizations profited greatly from their distribution.[4][5]

In Waterdeep, making and selling drugs was explicitly banned by Lord's edict, punishable by a five-year expulsion and fine of 1,000 gp.[1]

Certain organizations, such as the Iron Throne,[4] the Cult of the Dragon,[3] and the Zhentarim were known to partially fund their operations through the sale of illegal drugs.[5]

Known Drugs[]

Mind-altering
Dreammist[6]Green sleeping dust[7]Sakrash[8]Traveler's dust[9]Vornduir[2]
Painkillers
Alindluth[2]
Stimulants
Haunspeir[6]Kammarth[6]Silkroot[10]Ziran[11]
Others
Chaunsel[2]Dragonskin[6]Phantomdust[11]Tansabra[2]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 41. ISBN 0786960345.
  2. 2.0 2.1 2.2 2.3 2.4 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 42. ISBN 0786960345.
  3. 3.0 3.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
  4. 4.0 4.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 26. ISBN 1-5607-6617-4.
  5. 5.0 5.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 29. ISBN 1-5607-6617-4.
  6. 6.0 6.1 6.2 6.3 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 183. ISBN 07-8691-989-2.
  7. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 125. ISBN 0-88038-608-8.
  8. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 184. ISBN 07-8691-989-2.
  9. Bruce R. Cordell (December 2008). Plague of Spells (Mass Market Paperback). (Wizards of the Coast), p. 41. ISBN 978-0-7869-4965-6.
  10. James P. Davis (May 2009). The Restless Shore. (Wizards of the Coast). ISBN 978-0-7869-5131-4.
  11. 11.0 11.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 185. ISBN 07-8691-989-2.
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