A drug was a substance that was complicated to manufacture, often secretive in nature, and similarly restricted in use under various local laws and ordinances in cities and nations found throughout the Realms.[1]
Creation[]
Closely tied with the disciplines of alchemy and herbology, the manufacture of drugs had long and storied history across Faerûn, tied to many influential clergies of Faerûnian faiths.[1]
Due to the fact that the creation of drugs was often a matter of extended experimentation, there were many varieties of drugs known by many names.[2]
Common reagents used to create drugs included various herbs, botanical saps, and secretions of various animal species.[1]
Usage[]
Many drugs that caused mind-altering effects or prevented users from feeling extreme pain were legally used by clerics of various faiths. Some physicians were even capable of wielding poisons in a manner that proved beneficial.[1]
Conversely, these same drugs were often used for ill-intent to incapacitate or otherwise gain control over an individual.[1]
Legality[]
While some city-states and nations banned the manufacture and sale of certain illicit drugs, many large cities tolerated their use under certain circumstances,[1][3] while powerful organizations profited greatly from their distribution.[4][5]
In Waterdeep, making and selling drugs was explicitly banned by Lord's edict, punishable by a five-year expulsion and fine of 1,000 gp.[1]
Certain organizations, such as the Iron Throne,[4] the Cult of the Dragon,[3] and the Zhentarim were known to partially fund their operations through the sale of illegal drugs.[5]
Known Drugs[]
- Mind-altering
- Dreammist[6] • Green sleeping dust[7] • Sakrash[8] • Traveler's dust[9] • Vornduir[2]
Appendix[]
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See Also[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 41. ISBN 0786960345.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 42. ISBN 0786960345.
- ↑ 3.0 3.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
- ↑ 4.0 4.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 26. ISBN 1-5607-6617-4.
- ↑ 5.0 5.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 29. ISBN 1-5607-6617-4.
- ↑ 6.0 6.1 6.2 6.3 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 183. ISBN 07-8691-989-2.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 125. ISBN 0-88038-608-8.
- ↑ Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 184. ISBN 07-8691-989-2.
- ↑ Bruce R. Cordell (December 2008). Plague of Spells (Mass Market Paperback). (Wizards of the Coast), p. 41. ISBN 978-0-7869-4965-6.
- ↑ James P. Davis (May 2009). The Restless Shore. (Wizards of the Coast). ISBN 978-0-7869-5131-4.
- ↑ 11.0 11.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 185. ISBN 07-8691-989-2.