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Dung was a waste product commonly used as fuel for cooking and heating in the Realms.[1] The word in Common was naeth.[2]

Heaps of dung were sometimes found within dungeons,[3] and bat dung, known as guano, was actively mined in many lands in Faerûn.[4]

Properties[]

Alchemists claimed that the dung of certain dragons had many special properties, such as quick ignition even in cold or wet conditions and the production of an intense blue flame.[1] A red dragon's dung contained significant quantities of potassium nitrate and sulfur, making it potentially explosive, as well as metal and stone stomach stones.[5]

Applications[]

In desert regions, dried camel dung (called jalla in Midani[6]) was often used as fuel; in the cold reaches of the far north, the dung of local pack animals was used instead,[1] such as that of the rothé.[7] Some farmers used the dung of pack animals as fertilizer, including donkeys, horses, and mules.[8]

Dung was a common material component of several spells. A pinch of bull's dung was used as one of the possible components required for the arcane version of the bull's strength spell and its derivations.[9] Similarly, fox dung was potentially used when casting the spell fox's cunning,[10] and eagle's droppings were used for eagle's splendor.[11][12] (In all cases, hair or feathers from the respective animals could be used as an alternative material component.)[9][10][11][12] Bat guano was combined with sulfur into a tiny ball that was used in the casting of the spell fireball.[13]

Dragon's dung was smeared on wounds as a medicine to quicken growth and healing.[1]

Reputation[]

Words for dung in various languages were used as curses. Naeth was considered mild, but when pronounced naed, the word was considered stronger language.[2] In the Tymantheran dialect of Draconic, one of the words for dung, aithyas, was considered an expletive.[14]

Removal[]

Sewers were used to carry away dung from many cities, but in places without access to streams or where tidal changes were problematic, dung wagons were used instead. In the cities of Suzail and Athkatla, which did not have well-working sewer systems, the dung from people's chamber pots carried off by such wagons was called "'night soil'". Dung wagons were often used by smugglers to transport items or even people out of such cities.[15] The job of carting away dung was often given to the disabled, poor, orphans, or others claiming sanctuary at various temples or monasteries.[16]

A class of creatures known as gulguthras were known to consume dung as part of their diet.[17][18]

In Sumbria, one of the city-states of the Blade Kingdoms, daily offerings of all the town's "seats of ease" and outhouses were collected by honey carts every evening. The manure was carted to the shores of Akanamere and deposited onto a honey barge. From there, the odoriferous vessel traveled to distant farms on Akanamere shores, blessing them with quality fertilizer.[19]

Variations[]

The dung produced by cows was referred to as cow chips by inhabitants of Waterdeep and the Delimbiyr Vale. The cow dung scent was similar to the smell of Modovian dung beetles.[20]

Mephit guano was a substance with some magical properties. It was used to enchant items and, if thrown, exploded in a deadly stinking cloud. Carrying such items around was frowned upon and their stench was surely to scare people away.[21]

Trivia[]

  • One of the entrances to the city of Zazesspur was called the Dung Gate.[22][23]
  • Personal hygiene in regards of cleaning nightsoil off varied. Some used hand-scoop method, travelers could use sand along a river bank, others "skidded their bum along in the snow," the wealthy were known to use scented thareea wipe cloths, as well as tough leaves of the thallow and yahllavur-fern plants.[24]

Appendix[]

See Also[]

Appearances[]

Novels
The Council of Blades
Referenced only
Uneasy AlliancesThe Black Bouquet
Video Games
Neverwinter Nights 2: Storm of Zehir;Dungeons & Dragons Online
Referenced only
Neverwinter Nights: Darkness over Daggerford

External Links[]

Smallwikipedialogo Dung article at Wikipedia, The Free Encyclopedia.

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 79. ISBN 0786960345.
  2. 2.0 2.1 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 16. ISBN 0786960345.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 65. ISBN 0-7869-2889-1.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 87. ISBN 0-7869-1836-5.
  5. Gregg Sharp (June 1988). “The Ecology of the Red Dragon”. In Roger E. Moore ed. Dragon #134 (TSR, Inc.), p. 36.
  6. David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 30. ISBN 978-1560763314.
  7. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 84. ISBN 0786960345.
  8. Ed Greenwood (2013-03-15). Horl, Breeder of Mules. Forging the Realms. Wizards of the Coast. Archived from the original on 2013-06-01. Retrieved on 2021-11-09.
  9. 9.0 9.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 207. ISBN 0-7869-2886-7.
  10. 10.0 10.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 233. ISBN 0-7869-2886-7.
  11. 11.0 11.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 68–69. ISBN 0-7869-1836-5.
  12. 12.0 12.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 225. ISBN 0-7869-2886-7.
  13. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 231. ISBN 0-7869-2886-7.
  14. Erin M. Evans (December 2012). Lesser Evils. (Wizards of the Coast), p. 134. ISBN 978-0-7869-6376-8.
  15. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 104. ISBN 0786960345.
  16. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 136. ISBN 0786960345.
  17. Ed Greenwood (April 1985). “The Ecology of the Gulguthra: Otyugh and Neo-Otyugh”. In Kim Mohan ed. Dragon #96 (TSR, Inc.), pp. 20–22.
  18. Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), p. 68. ISBN 0-7869-0199-3.
  19. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 6, p. 122. ISBN 978-0786905317.
  20. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  21. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  22. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 76. ISBN 0-7869-0184-5.
  23. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 71. ISBN 0-7869-0697-9.
  24. So Saith Ed Jan – Mar 2006. (23-1-2006). Retrieved on 5-4-2024.
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