Dungeon Command is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The game can be integrated with other Dungeon Command and D&D Adventure System Board Games.



The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.


Each game contained:

  • 1 storage tray
  • 1 16-page rule book
  • 12 miniatures
  • 2 Commander card
  • 36 Order cards
  • 12 Creature cards (one for each miniature)
  • 2 large double-sided battlefield tiles
  • 2 small double-sided battlefield tiles
  • 12 D&D Adventure System cards



Game CreditsEdit


Community content is available under CC-BY-SA unless otherwise noted.