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Dungeon Master Option: High-Level Campaigns is a 2nd-edition Advanced Dungeons & Dragons accessory.

What's a DM to do when the player characters in his campaign become so powerful that nothing in the world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play?

Here is a trove of advice and new rules for every AD&D® game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart. Discover the power of True Dweomers, the mightiest spells ever. Build new realities for your heroes to explore. Learn how to conduct magical duels and oversee the creation of magical items. Expand the horizons of your gaming experience with High-Level Campaigns!

Description[]

Dungeon Master Option: High-Level Campaigns focuses on providing guidelines and rules for running campaigns that involve high-level characters, which usually means characters above the 10th level. It introduces new rules and options to enhance the gameplay experience for high-level characters. This includes more powerful spells, abilities, and equipment suitable for these experienced adventurers.

The book provides advice and ideas for creating adventures and challenges that are appropriately scaled for high-level characters. This is crucial because such characters can easily overcome obstacles and threats that would be formidable for lower-level characters. It includes guidance on further character development, such as epic-level progression, expanding on the characters' abilities and influence in the game.

The book also offers tips on world-building and managing a campaign that includes high-level characters, ensuring that the game remains balanced and engaging. It has advice on storytelling and narrative development, which is key in maintaining interest in a campaign where characters already possess great power and resources.

Contents[]

  • Chapter 1: The Seven Maxims
  • Chapter 2: Adventures
  • Chapter 3: Spells and Magical Items
  • Chapter 4: Creating Magical Items
  • Chapter 5: Magical Duels
  • Chapter 6: True Dweomers
  • Chapter 7: High-Level Characters
  • Appendix: Spell Dueling Characteristics

The book includes 52 tables.

Gallery[]

Credits[]

  • Design: Skip Williams
  • Editing: Jim Butler
  • Typography: Angelika Lokotz
  • Graphic Design: Dee Barnett
  • Graphic Coordinator: Paul Jacquays
  • Production: Paul Hanchette
  • Art Coordinator: Peggy Cooper
  • Cover Art: Jeff Easley
  • Interior Art: Eric Hotz, Ken Frank, Stephan Peregrine
  • Proofreading: Leonard McGillis
  • Special Thanks: Jon Pickens, John Rateliff, Jean Rabe, and Deneen Olsen

Appendix[]

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External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

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