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"The Ship of Night" is a short adventure for Dungeons & Dragons 2nd edition published in Dungeon #20.

An engineering marvel awaits you, as does a legion of murderous "ghosts."...

Synopsis[]

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Index[]

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Characters[]

ArosticonArtang (character)BirgitErichoFerdinandLythanosNarcosaNerezarRandolphRynhartSparkleStonewingTailkillerTamaraVincentWhiskersXavier

Creatures[]

barnaclesbatcarrion crawlercloakerdark creeperdeath dogdeath's head mothderrodrowdwarffire elementalfishgargoylegiant bombardier beetlegnomegoblinhalf-drowjuju zombiekoboldmaggotmargoylemothmyconidpiercerpuffer fishrothéscarabshriekerskeletonsubterranean lizardustilagorviolet fungus
Referenced only
copper dragondark stalkerdemondragonduergarfireflygiant spidergoosegriffonkuo-toamuleorcphase spiderratroostertroglodyteumber hulkyellow mold

Locations[]

Bodies of Water
Iskellion RiverLaeten River
Buildings
Sign of the Melancholy Dwarf
Forests
Neverwinter Wood
Mountains
Mount Hotenow
Region
The NorthUnderdark
Settlements
HammerkeepShadow Kingdom
Referenced only
AngrimmDelzounEthereal planeGreat Cloaker RiftLongsaddleMoonNeverwinterNeverwinter RiverPositive Material planeSilverymoonTower of EnemiesWaterdeep

Magic[]

Items
brazier of sleep smokecloak of displacementegg of desiregoblet of paralyzationring of blinkingring of fire resistancering of protectionring of warmthwand of earth and stonewand of flame extinguishingwand of petrificationwings of flyingWormatia
Potions
Keoghtom's ointmentphase potionphilter of lovepotion of clairaudiencepotion of clairvoyancepotion of delusionpotion of diminutionpotion of growthpotion of heroismpotion of poisonpotion of speedpotion of superheroismpotion of vitalityoil of fire resistanceoil of slipperiness
Spells
affect normal firesanimate deadanti-magic shellblinkcause light woundscharm personclairvoyancecommandcontinual lightcure light woundscure serious woundsdancing lightsdarknessdarkness, 15' radiusdeeppocketsdetect evildetect liedetect magicdispel magicentangleESPEvard's black tentaclesfaerie firefind trapsfirewaterglyph of wardinghold personhypnotic patternice stormidentifyinvisibilityknow alignmentlevitatelightmagic mouthmeld into stoneMelf's acid arrowminor creationmirror imagemountparalyzationphantasmal forcepoisonpolymorph otherprotection from normal missilesprotection from undeadread magicresist firesanctuarysecret pageshieldshocking graspsilence, 15' radiussleepspectral forcesuggestiontonguesunseen servantventriloquismwall of fogwall of forcewater walkwithdrawwyvern watch
Referenced only
fireballflyforgetlightning boltspider climb

Organizations[]

Clan ArzhounCult of the White Bat

Religions[]

AbbathorOrcus

Miscellaneous[]

Armor & Clothing
amuletbootsbuckler (spiked) • elven chain mailgauntletrobescale mailstudded leather armor
Creature Abilities
ultravision
Food & Drinks
potatosalted fishsoupwineyam
Gemstones
aquamarineblack opalebonyemeraldmicaquartztiger eye agate
Items
bellowschamberpotdecanterdiceflaskgearinkpotlanternmanaclesmapmirrornetoil lamppenkniferopescrolltankardvial
Languages
Drow language
Materials
basaltceramiccoatcopperflagstoneironivorymarretsandsilktinvelvet
Substances
absinthelaudanumpoison
Vegetation
fireweedfungiherbslichenmaplemoldmossnightshadeoakOldarten mushroomspiceswalnutwolfsbaneyew
Vessels
canoecoraclegondolaminecartpuntsedan
Weapons
club (aklys) • crossbowdaggerhalberdhook fauchardshort swordsicklespearwhip
Referenced only
aleanisearchitectureconstellationengineeringmushroom soupopiumpickshoveltorchwormwood

Appendix[]

Background[]

Gallery[]

References[]

  1. 1.0 1.1 Wolfgang Baur (November/December 1989). “The Ship of Night”. In Barbara G. Young ed. Dungeon #20 (TSR, Inc.) (20)., p. 6.
  2. Wolfgang Baur (November/December 1989). “The Ship of Night”. In Barbara G. Young ed. Dungeon #20 (TSR, Inc.) (20)., p. 7.