"Khamsa's Folly" is an adventure in the Raurin Desert for Dungeons & Dragons 2nd edition, published in Dungeon #40.
Synopsis[]
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Index[]
Characters[]
Creatures[]
brown dragon • camel • desert wraith • giant ant lion • giant scorpion • glyptar • greater medusa • hieracosphinx • human • maedar • manticore • Minion of Set • mongrelmen • snake (constrictor snake • flame snake • giant constrictor • giant poisonous snake • poisonous snake • spitting snake) • son of Kyuss • stone giant • thri-kreen
Referenced only
cobra • fire elemental • horse • jackal • mummy • skriaxit • toad • zombie
Referenced only
cobra • fire elemental • horse • jackal • mummy • skriaxit • toad • zombie
Locations[]
Bodies of Water
Referenced only
Sea of Fallen Stars
Sea of Fallen Stars
Buildings
Temple of Khamsa
Referenced only
Tower of Set
Referenced only
Tower of Set
Nations
Regions
Wilderness
Magic[]
Items
bracers of defense • carpet of flying • circlet of the adder • flail of the desert kings • net of entrapment • periapt of proof against poison • ring of protection • scarab of venom • scroll of protection from petrification • staff of the adder
Referenced only
figurine of wondrous power • necklace of strangulation • rod of lordly might • star gem of Martek
Referenced only
figurine of wondrous power • necklace of strangulation • rod of lordly might • star gem of Martek
Potions
Spells
animal vision • animate dead • bane • beckon • call • command • continual darkness • cure light wounds • detect curse • divination (spell) • dying curse • flame strike • insect plague • ladder (spell) • locate object • mummy (spell) • obscurement • protection from good • silence, 15' radius • slay living • snake charm • speak with dead • stormvoice • stumble • time loop • weapon immunity • word of recall • worship
Referenced only
animal friendship • comprehend languages • cure disease • demand • dispel evil • dispel magic • gate • heat metal • identify • legend lore • lightning bolt • neutralize poison • read languages • read southern magic • remove curse • reverse bane • resurrection • stone to flesh • teleport without error • wish
Referenced only
animal friendship • comprehend languages • cure disease • demand • dispel evil • dispel magic • gate • heat metal • identify • legend lore • lightning bolt • neutralize poison • read languages • read southern magic • remove curse • reverse bane • resurrection • stone to flesh • teleport without error • wish
Others
Organizations[]
Referenced only
Fangs of Set
Fangs of Set
Religions[]
Miscellaneous[]
Armor & Clothing
Classes
Conditions
Currency
Food & Drinks
Referenced only
egg
egg
Items
Languages
Materials & Substances
Titles
Vegetation
Weapons
Appendix[]
Background[]
- The author of this adventure module says that it was inspired by the poem Ozymandias by Percy Bysshe Shelley.[1]
- In the opening page of the adventure, the author notably suggests that Dungeon Master's running Desert of Desolation could rework the adventure's dungeon as a location for one of the five Star Gems of Martek.[1]
- In terms of recommended reading, the module's author suggests one pick up a copy of Old Empires.[1]
- Despite being a 2nd edition adventure, the sidebar for the flail of the desert kings refers to an insanity chart in the 1st edition Dungeon Master's Guide.[2]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 J. Mark Bicking (March/April 1993). “Khamsa's Folly”. In Barbara G. Young ed. Dungeon #40 (TSR, Inc.) (40)., p. 18.
- ↑ J. Mark Bicking (March/April 1993). “Khamsa's Folly”. In Barbara G. Young ed. Dungeon #40 (TSR, Inc.) (40)., p. 20.