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"Grimjaws" is a short adventure for Dungeons & Dragons 2nd edition published in Dungeon #62. Set in the Vast Swamp, the adventure heavily references the book Elminster's Ecologies: The Cormyrean Marshes.

Synopsis[]

In the mid-14th century DR, a shaman-in-training lizardman from the Tun Marshes by the name of Sutholo moves to the Vast Swamp to study the local floral and fauna. One day he kills a large crocodile near his hut along the Darkflow River and tries to preserve its body by using herbs, wrapping tightly around it in cloth. At night a storm blows the carcass into the Darkflow proper, where evil magic within its waters cause the crocodile to arise from the dead as a mummy. The crocodile goes on to infect creatures in the surrounding area, including Sutholo, with mummy rot and eventually becomes known as Grimjaws.[1]

Later a group of adventurers are drawn towards the area due to tavern gossip about a small cache of tools, etched in Espruar runes, that were retrieved from the swamp. Before long the adventurers encounter Sutholo's hut, where they possibly attempt to heal the lizardman of his mummy rot and try to slay the terrible mummy Grimjaws.[1]

Index[]

Click here for page index

Characters[]

GrimjawsSutholo
Referenced only
Imperator

Creatures[]

crocodilegrellhydralizardfolkmummypanthersnakesquirrel
Referenced only
eelelftanar'ri

Locations[]

Bodies of Water
Darkflow River
Countries
Cormyr
Wilderness
Vast Swamp
Referenced only
AeltaisTun Marshes

Magic[]

Items
ring of free action
Referenced only
blesscure diseasepotion of vitalityraise deadregenerateresurrection

Religions[]

Semuanya
Referenced only
Sess'innek

Miscellaneous[]

Conditions
mummy rot
Food & Drinks
wild pig meat
Fields of Study
herbalismtaxidermy
Items
mapwaterskin
Languages
CommonEspruar
Vegetation
herbsoakstinging nettlewater lilywillow
Weapons
spear
Referenced only
clericDawn of Elven Civilizationnecromancershaman

Appendix[]

References[]

  1. 1.0 1.1 Jennifer Title Stack (November/December 1996). “Grimjaws”. In Michelle Vuckovich ed. Dungeon #62 (TSR, Inc.) (62)., pp. 34–37.
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