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Dungeoneer's Survival Guide is a 1st-edition Advanced Dungeons & Dragons accessory.

"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs, this book opens up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!

Description[]

Dungeoneer's Survival Guide describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures. It includes information on how to make three-dimensional maps, and describes a campaign zone called "Deepearth".

The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants, as well as a set of Battlesystem rules for mass-combat in underground settings.

The Dungeoneer's Survival Guide includes new proficiencies, as well as ideas for the creation of underground adventures. Characters gain proficiencies by way of "non-weapon proficiency slots", which can be filled with a variety of secondary skills. This book also provides rules on actions such as how well non-thieves climb walls and trees, how far characters can leap across chasms, and how long characters can hold their breath underwater.

The Dungeoneer's Survival Guide describes the types of caverns, how player characters may find and enter them, and what may be found there along with the effects of natural hazards, such as cave-ins, floods, underground streams, poisonous gases, volcanoes and lack of oxygen. The book covers the history and relationships of the underground races, and provides advice on how to run interesting underground campaigns.

History[]

The "Limited Edition" of this sourcebook was released in 1990 with identical content to the original, but was bundled with the supplement Dark and Hidden Ways.

Contents[]

  • Dungeoneer's Survival Guide: What Is It?
  • Overview of the Underdark
  • Movement Rules for Underground Play
  • Proficiences
  • Combat Rules for Underground Play
  • The Underground Environment
  • Mining
  • New Equipment
  • Improving Play
  • Dungeon Master's Section
  • Dungeon Master's Table of Contents
  • Compiled Tables
  • Index

Index[]

This section is a stub. You can help us by expanding it.

Magic[]

Items
ring of warmth
Potions
potion of gaseous formpotion of healingpotion of infravisionpotion of water breathing
Spells
augurycause diseasecloudkilldarknessdetect magicdigdivinationearthquakeenlarge/reducefeather fallfind the pathfire trapgeas/questglyph of wardinginvisibilitylightlower watermagic mouthraise waterrope tricksilencestinking cloudtransmute rock to mudwall of forcewall of icewall of ironwall of stonewarp wood
Others
elemental vortex

Miscellaneous[]

Clothing
boots
Gemstones
agatealexandriteamethystaquamarinebloodstonediamondemeraldgarnetjetonyxopalrubysapphiretopazturquoise
Items
anvilbellowsblock and tacklecandlechiselcoffercramponscrowbargrappling hookhingehorseshoemold (item)plowpulleyshovelstrongboxtinderboxtorch
Materials
coalcopperelectrumflowstonegranitelimestonemarblemithrilplatinumsteel
Societal Terms
hygiene
Substances
acidpitch (tar)
Vegetation
lichenmold
Vessels
coraclelongshipminecartkayakrowboatwagon

Gallery[]

Credits[]

  • Design: Douglas Niles
  • AD&D@ Game System Design: Gary Gygax
  • Editing: Mike Breault
  • Cover Art: Jeff Easley
  • Interior Illustrations: Doug Chaffee, Greg Harper, Jim Roslof, and Jeff Easley
  • Cartography and Diagrams: Dave Sutherland
  • Typography: Carolyn Vanderbilt
  • Keylining: Coleen O’Malley, and Gloria Szopinsk

Appendix[]

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Shannon Appelcline. Dungeoneer's Survival Guide (1e). Dungeon Masters Guild. Retrieved on 2013-11-13.
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