Dungeoneer's Survival Guide is a 1st-edition Advanced Dungeons & Dragons accessory.
Description[]
Dungeoneer's Survival Guide describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures. It includes information on how to make three-dimensional maps, and describes a campaign zone called "Deepearth".
The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants, as well as a set of Battlesystem rules for mass-combat in underground settings.
The Dungeoneer's Survival Guide includes new proficiencies, as well as ideas for the creation of underground adventures. Characters gain proficiencies by way of "non-weapon proficiency slots", which can be filled with a variety of secondary skills. This book also provides rules on actions such as how well non-thieves climb walls and trees, how far characters can leap across chasms, and how long characters can hold their breath underwater.
The Dungeoneer's Survival Guide describes the types of caverns, how player characters may find and enter them, and what may be found there along with the effects of natural hazards, such as cave-ins, floods, underground streams, poisonous gases, volcanoes and lack of oxygen. The book covers the history and relationships of the underground races, and provides advice on how to run interesting underground campaigns.
History[]
The "Limited Edition" of this sourcebook was released in 1990 with identical content to the original, but was bundled with the supplement Dark and Hidden Ways.
Contents[]
- Dungeoneer's Survival Guide: What Is It?
- Overview of the Underdark
- Movement Rules for Underground Play
- Proficiences
- Combat Rules for Underground Play
- The Underground Environment
- Mining
- New Equipment
- Improving Play
- Dungeon Master's Section
- Dungeon Master's Table of Contents
- Compiled Tables
- Index
Index[]
This section is a stub. You can help us by expanding it. |
Magic[]
- Items
- ring of warmth
- Potions
- potion of gaseous form • potion of healing • potion of infravision • potion of water breathing
- Spells
- augury • cause disease • cloudkill • darkness • detect magic • dig • divination • earthquake • enlarge/reduce • feather fall • find the path • fire trap • geas/quest • glyph of warding • invisibility • light • lower water • magic mouth • raise water • rope trick • silence • stinking cloud • transmute rock to mud • wall of force • wall of ice • wall of iron • wall of stone • warp wood
- Others
- elemental vortex
Miscellaneous[]
- Clothing
- boots
- Gemstones
- agate • alexandrite • amethyst • aquamarine • bloodstone • diamond • emerald • garnet • jet • onyx • opal • ruby • sapphire • topaz • turquoise
- Items
- anvil • bellows • block and tackle • candle • chisel • coffer • crampons • crowbar • grappling hook • hinge • horseshoe • mold (item) • plow • pulley • shovel • strongbox • tinderbox • torch
- Materials
- coal • copper • electrum • flowstone • granite • limestone • marble • mithril • platinum • steel
- Societal Terms
- hygiene
- Substances
- acid • pitch (tar)
- Vegetation
- lichen • mold
- Vessels
- coracle • longship • minecart • kayak • rowboat • wagon
Gallery[]
Credits[]
- Design: Douglas Niles
- AD&D@ Game System Design: Gary Gygax
- Editing: Mike Breault
- Cover Art: Jeff Easley
- Interior Illustrations: Doug Chaffee, Greg Harper, Jim Roslof, and Jeff Easley
- Cartography and Diagrams: Dave Sutherland
- Typography: Carolyn Vanderbilt
- Keylining: Coleen O’Malley, and Gloria Szopinsk
Appendix[]
Further Reading[]
- Mike Breault & Penny Petticord (February 1987). “Sage Advice”. In Roger E. Moore ed. Dragon #118 (TSR, Inc.), p. 58;69.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ Shannon Appelcline. Dungeoneer's Survival Guide (1e). Dungeon Masters Guild. Retrieved on 2013-11-13.