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Dungeons & Dragons: Eye of the Beholder is a game available for the Game Boy Advance only. It is not the same as the classic computer game, Eye of the Beholder.

Plot[]

Evil in waterdeep

Evil on the streets of Waterdeep.

Years after Xanathar's defeat by the Heroes of Waterdeep, the city was plunged into chaos seeping up from the mega-dungeon of Undermountain once again. The Lords of Waterdeep became aware of rising unrest in the City of Splendors caused by an influx of thieves', assassins', kidnappers', and monsters' activities under cover of night. Waterdeep's City Watch was starting to be stretched on manpower and resources. The cause of the chaos was unknown, however, the hushed whispers of the name "Xanathar" were telling a tale of chaotic warring factions of Undermountain being gathered in a single alliance.[1]

The agents of the Lords' Alliance, placed a call to arms, attracting valorous heroes from Silverymoon, Neverwinter, and other cities from north Faerûn and the Western Heartlands. Piergeiron the Paladinson and his daughter Aleena Paladinstar handpicked a group of adventurers whom he watched training and growing within the open Lord's city and sent them on the dire mission of uncovering the truth behind the Xanathar's resurgence.[1]

The heroes were escorted to Waterdeep's sewers entrance, and their adventure began...[1]

Gameplay[]

Heroes waterdeep

Brave heroes answering the call of Waterdeep.

The Game Boy Advance game is not a direct port of the original game. Only some features are very similar, such as the story. However, the combat system is much more like the older Pool of Radiance game, instead of first-person dungeon combat.[2]

The game essentially uses a stripped down version of the 3rd-edition D&D rules, instead of the 2nd-edition rules. It features only four classes (wizard, fighter, cleric, rogue), instead of the standard six (including ranger and paladin). However, the console game has an extra race to play, the half-orc. There can be up to six party members, meaning multiples of each class have to be taken.[2]

The game does, however, have 3rd-edition social interactions, such as diplomacy, which can be used when interacting with NPCs.[2]

Index[]

Characters[]

AlbrikAleena PaladinstarBehrColstan RhuulDorn (Silverymoon)GorynKnucklebonePiergeiron the PaladinsonRorynThurd MorningstarWorynXanathar

Creatures[]

banedeadbeholderdeath tyrantdisplacer beastdriderdwarf (shield) • elf (drowmoon) • ghaunadangnome (rock) • half-elfhalf-orchalfling (lightfoot) • hell houndhumanspider (hunterweb spinner) • koboldkuo-toarust monsterskeletonvampirezombie
Referenced only
red dragon

Locations[]

Buildings
Castle WaterdeepGolden Hammer Inn
Settlements
Waterdeep
Dungeons
Undermountain
Regions
North FaerûnSword Coast North
Referenced only
NeverwinterSilverymoonWestern Heartlands

Organizations[]

Albrik ArmyCity Watch (Waterdeep)Lords of WaterdeepLords' AllianceXanathar's Thieves' GuildZhentarim

Magic[]

Spells
acid splashAganazzar's scorcheraidbane (spell)bestow curseblessblindnessblurbull's strengthcat's gracecause fearcharm personcircle of doomcone of coldcure critical woundscure light woundscure minor woundscure moderate woundscure moderate woundscurse of ill fortunesdeafnessdetect secret doordispel magicdivine powerdoomeagle's splendorelectric joltenduranceenervationfeather fallfearfireballflame arrowflame strikeGedlee's electric loopghoul touchhold monsterhold personice storminflict critical woundsinflict light woundsinflict minor woundsinflict moderate woundsinflict serious woundsknocklesser restorationlightning boltmage armormagic missileMelf's acid arrownegative energyneutralize poisonpoison (spell)protection from chaosprotection from evilprotection from goodprotection from lawray of frostray of enfeeblementremove blindness or deafnessremove curseremove fearremove paralysisresistancerestorationscareshield of faithsleepSnilloc's snowball swarmspell shieldspider climbstinking cloudstoneskintrue strikevampiric touchvirtueweb
Weapons
arrow of shockingdagger of venommorning star of frostkeen battleaxe
Armor
robe of protection
Potions
potion of healing

Equipment[]

Melee Weapons
axe (battleaxedwarven waraxegreataxehandaxe) • club (greatclub) • daggerfalchionflail (heavylight) • hammer (lightwarhammer) • kukrimace (heavylight) • maulmorning starpick (heavylight) • rapierscimitarspear (halfspearshortspear) • sword (bastard swordgreatswordlongswordshortsword) • trident
Ranged Weapons
blowgunbow (composite longbowcomposite shortbowlongbowshortbow) • crossbow (handheavylight) • slingthrowing axe
Ammunition
arrowbulletboltblowgun dart

Other[]

Poisons
drow poisondrider venom
Gems
fire opalmoss agateonyx

Gallery[]

Credits[]

Infogrames
  • Producer: Michael Gjere
  • Associate Producer : Steve Charbonneau
  • Director of Development: Peter Armstrong
  • Sr. V.P. of Product Development: Paul Rinde
  • V.P. of Marketing: Tracy Magnuson
  • Senior Marketing Manager: Jeff Sehring
  • OA Supervisor : Chuck Nunez
  • Lead OA: Richard Higbee
  • OA: Dave Degnan
  • Graphic Design: Christopher Odegard
  • Creative Director: Keith Anderson
  • Sr. Product Services Manager : Cherrie Julkowski
  • Public Relations Manager: Judy Corey
  • QA Team: Joe Acedillo, D'Ary Greene, Ross Russel, Arif Sinan, Mike Walkingstick, William Deets, Donald Gorday Ill, Mark Brand
Pronto Games
  • President, Creative Director, Lead Programmer. Co-Lead Designer : Randy Angle
  • Vice President, Senior Programmer, Co-Lead Designer: Greg Sabatini
  • Concept Art, Art Direction, Lead Artist: Dave Cockerill
  • Tools Programming, Level Design: Michael Novi
  • Additional Programming: Jon Guest
  • Lead Level Design, Database Wrangler: Cole Harris

Appendix[]

References[]

Connections[]









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