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Duo-dimension was a common spell used by wizards across Faerûn and by wu jen in Kara-Tur.[7][4]

Effects[]

The spell created a form of invisibility by altering the caster's dimensions so only their height and width were visible, essentially turning the caster into a two-dimensional being. This unique form of invisibility was detectable by only a true seeing spell. The alteration was physical so a caster was able to travel though extremely narrow spaces, depending on the height of the caster. The spell did not limit the movement or abilities of the caster.[7][2][4]

When the caster was visible from the side, they were vulnerable to attack. When a caster used this spell, a portion of their spirit was partitioned onto the Astral Plane and was vulnerable to creatures of that plane. As such, there was always a risk the spirit of the caster would be pulled completely into the Astral Plane.[7][2][4]

Components[]

In addition to verbal and somatic components, the spell required material components: a piece of the finest ivory in the likeness of the caster, studded with gems and lined with gold worth between 500 gp and 1000 gp, and a piece of regular parchment. As the caster uttered the verbal component of the spell, the parchment was joined at both ends that created a loop and the caster passed the ivory figurine through the loop. This spell was quite expensive since both material components disappeared on successful casting of the spell.[7][2][4]

History[]

The Netherese arcanist Quantoul was given the credit for the creation of this spell in 1834 NY (−2025 DR). It was originally known as Quantoul's flat body.[1][9]

Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 184. ISBN 0-88038-716-5.
  3. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180–181, 184. ISBN 0-7869-0394-5.
  4. 4.0 4.1 4.2 4.3 4.4 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 285. ISBN 978-0786904365.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  7. 7.0 7.1 7.2 7.3 7.4 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 92–93. ISBN 0-8803-8099-3.
  8. Andy Collins, Jesse Decker, David Noonan, Rich Redman (February 2004). Unearthed Arcana. (Wizards of the Coast), p. 69. ISBN 0-7680-3131-0.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
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