The Dwarven Valley was a deep rift in Icewind Dale, located along the southern slopes of the mountain called Kelvin's Cairn. Within the valley was a complex network of tunnels, subterranean passages and mines that composed the home of the dale's dwarves, particularly those from Clan Battlehammer.[1]
Geographical Features[]
The valley held two dwarven halls, dug into the western and eastern walls. Each holding comprised their respective living quarters, dining areas, storerooms, armories,[1] and at the heart of either hall, their forge.[2]
Beyond the dwarfholds was a vast tunnel system that continued out into a number of mines. Some of these were abandoned, as the valuable ore found within had been entirely dug up.[2] Among the minerals found within the mines was a substance they called black ice. This was in-fact a remnant of the malevolent monolith of Cryshal-Tirith.[3]
History[]
In the mid—14th century DR, the dwarves of the valley managed to draw the wizard Akar Kessell and his forces within their southern tunnels. They proceeded to collapse the tunnels on them all, killing many and stopping their invasion of Icewind Dale.[4]
In the years that followed, many of the dwarves from Clan Battlehammer left the valley and re-settled in the home of their lineage.[4]
As of the Year of the Iron Dwarf's Vengeance, 1485 DR, the community of dwarves was divided into two factions. Those that followed the community's long-standing leader, Stokely Silverstream, and those under the influence of Baerick Hammerstone.[4]
Notable Locations[]
- Cragdrop: This precarious switchback, at the northern mouth of the valley, led up to the tundra of Icewind Dale.
- Battlehammer Hold: Named after their ancestral clan, these halls in the valley's western wall housed about 80 dwarves.[2]
- Halls of Black Ice: Located on the opposite side of the rift, these passageways held the stores of black ice found by Hammerstone's dwarves.[2]
- Temple: Located in the eastern hold, this sacred place venerated the four major deities of the Morndinsamman: Moradin, Berronar Truesilver, Clangeddin Silverbeard, and Dumathoin.[2]
Inhabitants[]
In addition to the dwarves of the hall, dark forces dwelled within the valley's southern tunnels. The undead Akar Kessel' remained within, having raised a small horde of dwarven zombies.[4]
Appendix[]
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Appearances[]
- Adventures
- Legacy of the Crystal Shard • Icewind Dale: Rime of the Frostmaiden
- Video Games
- Dungeons & Dragons: Dark Alliance • Neverwinter (Curse of Icewind Dale)
Gallery[]
Concept Art[]
References[]
- ↑ 1.0 1.1 1.2 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 46. ISBN 978-0-7869-6464-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 47. ISBN 978-0-7869-6464-2.
- ↑ R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 49. ISBN 978-0-7869-6464-2.
- ↑ 4.0 4.1 4.2 4.3 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 48. ISBN 978-0-7869-6464-2.
Connections[]
Dwarven Valley • Eartheart • Earthfast • Far Hills • Fireforges • Gracklstugh
Graskynar • Harheldur • Iltkazar • Ironmaster • Khaelud • Mithral Hall • Qarlondrar • Raskuldin • Underwatch
Former Cities
Alatorin • Ammarindar • Ascore • Citadel Sundbarr • Citadel Yaunoroth • Dorn's Deep • Gauntlgrym • Halls of the Hammer
Hrakhamar • Kanaglym • Rrinnoroth • Sarbreen • Splendarrmornn • Tyar-Besil • Tzindylspar • Underhome
Fallen Realms
Ammarindar • Besilmer • Bhaerynden • Dareth • Deep Kingdom • Delzoun
Gharraghaur • Haunghdannar • Hollowbold • Ironstar • Oghrann • Roldilar • Sarphil
Shanatar (Barakuir • Drakkalor • Holorarar • Korolnor • Torglor • Ultoksamrin • Xothaerin) • Thunderholme