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Dwarven throwers, not to be confused with dwarven throwers crafted by elves[2], were enchanted dwarven warhammers that, once thrown, returned to the owner's hand.[3]

In my experience—for all their long-winded ramblings about lineage and tradition—dwarves are a greedy and devious people. I write this not to insult them in any way. I have found greed to be a useful motivator both for myself and my underlings, and I prize the ingenious trickery that some members of the race demonstrate. Such cleverness can be seen in the creation of mighty dwarven throwers. You might see before you a dwarf holding a two-handed maul of so much heft it seems he could barely swing it, yet he hurls it fifty feet as easily as a child casts a stone. Then, in the blink of an eye, he holds it high once again.

Description[]

Even though they varied in design, the bold geometric shapes were the most commonly seen among dwarven-made arms. Some of these mighty weapons were able to produce hum or whine when in flight. This sound was referred to as "singing" by the stout smiths.[1]

Powers[]

Dwarven throwers' enchantments made them only usable by dwarves. These hefty weapons possessed a +3 enchantment but were also ensorcelled to be especially devastating to their much-hated giant opponents.[2] When a dwarven thrower was hurled at an opponent, it instantly returned to the thrower's hand after crashing into its target,[3] after uttering the hammer's command word, unique to each weapon.[13] Dwarven throwers could be turned as far as 280 feet (85 meters).[14]

When non-dwarves wielded these hammers, they appeared to function as simple +2 enchanted weapons with no boomerang magic active.[11]

History[]

Circa 1368 DR, one such dwarven thrower could be purchased from a human merchant in the town of Trademeet in Amn.[2]

In 1491 DR, one of these magic hammers could be found in the abandoned mines of Tyar-Besil.[4]

Notable Dwarven Throwers[]

  • Delzoun's Fist: the powerful hammer created by Delzoun. It possessed all powers of dwarven throwers and increased the wielder's strength and shielded them from enemies' spells.[15]

Notable Owners[]

Appendix[]

Appearances[]

Adventures
Ruins of AdventureThe Mines of BloodstoneFour from CormyrPrinces of the ApocalypseWaterdeep: Dungeon of the Mad Mage
Video Games
Baldur's Gate series (Baldur's Gate II: Shadows of AmnBaldur's Gate II: Throne of BhaalBaldur's Gate II: Enhanced Edition)Neverwinter Nights: Tyrants of the Moonsea
Card Games
AD&D Trading Cards

References[]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 30. ISBN 978-0-7869-5744-6.
  2. 2.0 2.1 2.2 2.3 2.4 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  3. 3.0 3.1 3.2 3.3 Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
  4. 4.0 4.1 Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 119. ISBN 978-0-7869-6578-6.
  5. 5.0 5.1 David Wise (1992). AD&D Trading Cards 1992 series, #108, "Thenek Strongaxe". TSR, Inc..
  6. 6.0 6.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 18. ISBN 0-7869-0391-0.
  7. 7.0 7.1 John Terra (November 1997). Four from Cormyr. Edited by Kim Mohan. (TSR, Inc.), p. 20. ISBN 0-7869-0646-4.
  8. 8.0 8.1 Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 204. ISBN 978-0-7869-6626-4.
  9. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 125. ISBN 0-9356-9602-4.
  10. Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 78. ISBN ISBN 978-156076563.
  11. 11.0 11.1 11.2 11.3 Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 226. ISBN 978-0786915514.
  12. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 167. ISBN 978-0786965622.
  13. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 168. ISBN 0-9356-9602-4.
  14. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 243. ISBN 0-88038-729-7.
  15. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 60. ISBN 0-88038-593-6.
  16. John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 51. ISBN 978-0786900923.
  17. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 12. ISBN 0-8803-8312-7.
  18. Rick Brown, James Ward (1991). AD&D Trading Cards 1991 series, #607, "Worden Ironfist". TSR, Inc..
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