Dwarves Deep is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.
The seeking cost some their lives.
But Elminster's agreed to change all that.
Welcome to Dwarves Deep.
Welcome to the secrets of the dwarves.
This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents an introduction to the Deep Folk of Faerûn, three unique races of dwarves. Virtually all of the famous "dungeons" of the Realms, explored by adventurers seeking treasure, magic, and lore, were built—and in most cases, once occupied—by the dwarves. Learn their ways and unlock their secrets.
In the pages of Dwarves Deep, readers will find:
- Dwarven spells of earth and fire,
- Dwarven magical items of rare quality and power,
- Details of the dwarven language, their names and runes,
- Details of dwarven clans, priesthoods, and adventuring brotherhoods,
- Details of dwarven lands and settlements, including the fabled riches, ways, and armies of the Great Rift, the Deeps, and the Lost Kingdoms,
- New monsters and notes on dwarven halfbreeds and the special powers wielded by dwarven High Old Ones,
- Special metals and alloys used by the dwarves to hone the blades that slay their enemies,
- Dwarven beards...and much, much more![3]
Description[]
Dwarves Deep details the dwarves of Faerûn. It is the 11th book in the FOR series.
It explores the intricate social structures, laws, and customs of dwarven communities. This includes their famous craftsmanship, mining techniques, and architectural styles.
Dwarves Deep goes into detail about the gods and goddesses worshipped by dwarves, adding a rich layer of religious and mythological depth to dwarven characters and societies.
The book provides new options for players who wish to create dwarven characters. This includes new classes, skills, and equipment specific to dwarves, enhancing the role-playing experience for those who choose a dwarven character. It also offers ideas and frameworks for adventures centered around dwarven characters and societies.
Contents[]
- What It Is To Be A Dwarf
- Love And Marriage
- Dwarven Races
- Dwarven Craft
- Dwarven Language
- Clans
- Brotherhoods
- The Gods of the Dwarves
- Priests of the Dwarves
- Dwarven Magic: Spells
- Dwarven Magic: Magic Items
- The Great Rift
- The Deeps
- The Lost Kingdoms
- Dwarves In The North Today
- Current Clack
- Dwarven Runes
- Dwarven Names & Dwarven Name Tables
Index[]
Characters[]
Creatures[]
Items[]
Locations[]
Buildings & Structures[]
Kingdoms & Nations[]
Settlements[]
Wilderness[]
Magic[]
Referenced only
arrow of direction • vampiric ring of regeneration
Organizations[]
Religions[]
Miscellaneous[]
Gallery[]
Appendix[]
See Also[]
Background[]
In Polyhedron #75 "The Everwinking Eye", two erratas regarding this book are noted. The first is that the foldout color map insert misspells Rimmator as "Rimmato". The second errata was that on page 5 the text discussing mithral should read, "...to create an extremely hard and durable alloy known as adamantine."[4]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 1. ISBN 0-88038-880-3.
- ↑ Shannon Appelcline. FR11 Dwarves Deep (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.). ISBN 0-88038-880-3.
- ↑ Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.