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Dwarves Deep is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

It takes most adventurers in the Realms a lifetime to learn more than a handful of the secrets of the dwarves.

The seeking cost some their lives.

But Elminster's agreed to change all that.

Welcome to Dwarves Deep.
Welcome to the secrets of the dwarves.

This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents an introduction to the Deep Folk of Faerûn, three unique races of dwarves. Virtually all of the famous "dungeons" of the Realms, explored by adventurers seeking treasure, magic, and lore, were built—and in most cases, once occupied—by the dwarves. Learn their ways and unlock their secrets.
In the pages of Dwarves Deep, readers will find:

  • Dwarven spells of earth and fire,
  • Dwarven magical items of rare quality and power,
  • Details of the dwarven language, their names and runes,
  • Details of dwarven clans, priesthoods, and adventuring brotherhoods,
  • Details of dwarven lands and settlements, including the fabled riches, ways, and armies of the Great Rift, the Deeps, and the Lost Kingdoms,
  • New monsters and notes on dwarven halfbreeds and the special powers wielded by dwarven High Old Ones,
  • Special metals and alloys used by the dwarves to hone the blades that slay their enemies,
  • Dwarven beards...and much, much more![3]

Description[]

Dwarves Deep details the dwarves of Faerûn. It is the 11th book in the FOR series.

It explores the intricate social structures, laws, and customs of dwarven communities. This includes their famous craftsmanship, mining techniques, and architectural styles.

Dwarves Deep goes into detail about the gods and goddesses worshipped by dwarves, adding a rich layer of religious and mythological depth to dwarven characters and societies.

The book provides new options for players who wish to create dwarven characters. This includes new classes, skills, and equipment specific to dwarves, enhancing the role-playing experience for those who choose a dwarven character. It also offers ideas and frameworks for adventures centered around dwarven characters and societies.

Contents[]

  • What It Is To Be A Dwarf
  • Love And Marriage
  • Dwarven Races
  • Dwarven Craft
  • Dwarven Language
  • Clans
  • Brotherhoods
  • The Gods of the Dwarves
  • Priests of the Dwarves
  • Dwarven Magic: Spells
  • Dwarven Magic: Magic Items
  • The Great Rift
  • The Deeps
  • The Lost Kingdoms
  • Dwarves In The North Today
  • Current Clack
  • Dwarven Runes
  • Dwarven Names & Dwarven Name Tables

Index[]

Click here for page index

Characters[]

Dwarves
Adbarruns • Amatar • Anarok • Ansal Thundermace • Anthion Sunderaxe • Artham "Darksmite" Evercloak • Aungeiril Whitehawk • Azkuldar • Azoun Obarskyr IV • Blithkarr Touchstone • Bolhur • Corcytar Huntinghorn • Dauringogh • Daurvos Frostbeard • Devin • Dunderlau Bloodaxe • Durlag Trollkiller • Embryn Shattered-shield • Eroan • Fauril • Ghaurin • Gnarlgar "Halfgnome" Flamebeard • Haraura Shimmerhand • Harbromm • Hauroch "Swordbeard" Deathhammer • Helarn Hammerblood • HelmmaJavilarhh "the Dark" Snowsword • Lleu mac Gwydython • Mariochar Bladebeard • Muragh Thomador • Nilythra Namarforge • Olaurin • Olimbis "the Old" • Olorn Ridaugaur • Orligrimm Stormbeard • Orloebar • Oskilar • Pryderi mac Immath • Rathauna Forgesilver • Raulauntar • Relavir • Ruardh Lightsilver • Snorogh Blackhelm • Sondaerl Thunador • Tammas Forkbeard • Thelarn Swifthammer • Thordbard Firebeard • Thriia Bressildan • Thungalos Truetemper • Torg mac Cei • Torghatar • Torhild Flametongue • Turgo Ironfist • Ulbrent Handstone • Uranda Rythyn
Non-Dwarves

Creatures[]

aboleth • animated object • beholder • black dragon • boar • bugbear • canary • catoblepas • cloaker • crocodile • deepspawn • doppleganger • drow • dryad • duergar • ghost • giant (hill) • giant bat • giant crocodile • giant eagle • giant spider • giant two-headed troll • gnome • goat • goblin • goblin-kin • griffon • half-dwarf • half-elf • half-orc • halfling • harpy • hippogriff • hill giant • hobgoblin • hog • illithid • kobold • korred • leucrotta • lich • medusa • mountain lion • mule • night slug • orcpanther • pony  • puff-lizard • rhinoceros • rot grub • rust monster • sheep • snail • sun elf • thessalhydra • tiger • toad • troglodyte • troll • water naga • white dragon • wild dwarf • wolf • wyvern • xorn

Items[]

Armor & Clothing
apron • bracer • breastplate • buckler • chain mail • elven chainmail • gauntlet • gorget • gown • hollow boot • jewelry • plate armor • tunic
Food & Drinks
Gemstones
Materials & Substances
adamant • adamantine • brass • bronze • carbon • chalk • charcoal • copper • darksteel • dwarfbane • electrum • glass • glue • granite • hizagkuur • iron • lamp oil • marble • mithril • paper • sand • saltpeter • silver • sleep from the eye • tin • wool
Vehicles
aerial ship • caravel • minecart • squid ship • wagon
Weapons
ballista • battle axe • broad sword • catapult • crossbow • crossbow bolt • garrote • greataxe • hand axe • mace • mattock • polearm • siege engine (battering ram) • spear • throwing axe • whip
Works
Book of Passing Years
Miscellaneous
anvil • barrel • bolt (fastener) • bucket • caltrop • candle • hinge • knife • lock • lock • lockpicks • parachute • paste of secret ingredients • pick • rope • saddle • siege ladder • spike • tankard • tent • torch • totem • trap

Locations[]

Celestial Bodies
Krynn • Oerth • Toril • Wildspace
Landmarks
Battle of Bones • Blackrock Anvil • Needle Leap • Pumps of Pyraddin • Wailing Dwarf
Planes
Regions
Anauroch • Bloodstone Lands • Chult • Deep Lands • Great Glacier • The Lost Kingdoms • Moonsea North • Northdark • Stonelands • Sword Coast • Sword Coast North • The Vast • Vilhon Reach

Buildings & Structures[]

Bridges
Bridge of Fallen Men • Chasmleap Bridge • Stone Bridge
Fortresses
Dungeons
Roads
Breakback Pass • Dark Wind Pass • Firesleap Pass • Halfaxe Trail
Ruins
Taverns
Flouncing Firedrake
Towers
Durlag's Tower • Illefarn Mountain • House of Stone • Watchkeep

Kingdoms & Nations[]

Dwarven Kingdoms
The Deep Realm • The Great Rift
Human Kingdoms
Amn • Calimshan • Cormyr • Daggerdale • Harrowdale • High Dale • Impiltur • Rashemen • Sembia • Shadowdale • Sossal • Thay • Turmish • Unther • Vaasa
Lost Kingdoms

Settlements[]

Dwarven Settlements
Citadel Adbar • Daunting • Eartheart • Earthfast • The Firecaverns • The Gates • Gauntlgrym • Glitterdelve • The Hall of Echoes • The Hall of Four Ghosts • Hammer and Anvil • Harlending • Helmstar • Ironmaster • Ironspur • Meruindelve • Mithral Hall • Osstkar • Rimmator • Settlestone • Sundasz • Thuulurn • Twilight Tor  • Underhome • Velm's Brace • Wildstar
Elven Settlements
Human Settlements

Wilderness[]

Bodies of Water
Blackraven River • Cape Dragonsfang • Deepfall • Delimbiyr River • Dragonreach • Evendusk Lake • Goblintide River • Great Ice Sea • Lake of Gold • Lake of Salt • Lake of Snows • Narrow Sea • Neverwinter River • Riftlake • River Chionthar • River Dessarin • River Lis • River Mirar • River Raurogh • River Rauvin • River Reaching • River Surbrin • Sea of Fallen Stars • Selendar • Shining Creek • Shining Falls • Trackless Sea • Tun River • Ulbanlur • Uttersea • Winding Water
Caverns
Bluesky Cavern • Stronghold of the Nine • Whistlecavern • Wyrmcaves
Forests
Aerilpar Forest • Ardeep Forest • Boareskyr's Forest • High Forest • Kryptgarden Forest • Lurkwood • Moonwood • Neverwinter Wood • Sharawood • Skull Wood • South Wood • Westwood • Woods of Turlang
Hills
Berun's Hill • Council Hills • Crags • Dark Hills • Far Hills • Havyltor • Hill of Lost Souls • Marak's Tor • Serpent Hills • Sumber Hills • Tor of Swords
Islands
Mountains
Plains
Giant's Plain • Helbryn • High Moor • Tunlands
Valleys

Magic[]

Items
air hammer • blast spike • figurine of wondrous power • fist • glowstone • ironstar mace • pickaxe of piercing • runehammer • seat of healing • stun bolt • whip of Amatar • winged hammer • wyrmskull throne
Referenced only
arrow of direction • vampiric ring of regeneration
Qualities
Spells
Spheres
Others

Organizations[]

Adventuring Companies
Axe By Night • Black Helm • Blades of the Axe • Company of the Bald Skull • Company of the Horse • Company of the Scaled Tail • Glittering Sword • Holy Hammer • Men of the Blue Blade • Men of the Red Kestrel • Silent Axe
Criminal Organizations
Dwarven Clans
Clan Belindorn • Clan Blackhelm • Clan Bladebite • Clan Bloodaxe • Clan Breakadder • Clan Crownshield • Clan Deathhammer • Clan Deepdelve • Clan Eaglecleft • Clan Evercloak • Clan Firebeard • Clan Flamebeard • Clan Flametongue • Clan Foehammer • Clan Forgesilver • Clan Forkbeard • Clan Frostbeard • Clan Gemscepter • Clan Ghalkin • Clan Gordrivver • Clan Hammerblood • Clan Hillsafar • Clan Ironfist • Clan Ironstar • Clan Malthin • Clan Mastemyr • Clan Namarforge • Clan Ridaugaur • Clan Rythyn • Clan Shimmerhand • Clan Sorndar • Clan Stormbeard • Clan Sunderaxe • Clan Talnoth • Clan Swifthammer • Clan Thomador • Clan Thunador • Clan Thundermace • Clan Touchstone • Clan Truetemper • Clan Undurr • Clan Velm • Clan Whitehawk • Clan Wyrmslayer • Clan Zord • Madbeards
Dwarven Cults
Living Axe • Wyrm Cult
Military Organizations
Knights of the North • Steel Shields
Political Organizations
Lords of Waterdeep • Shield Ring
Spellcasting Organizations
Spy Organizations

Religions[]

Miscellaneous[]

Conditions
Events
Feast of the Moon • Festival of the Forging • Greengrass • Midsummer • Midwinter • Night of the Thirsty Axe • Shieldmeet
Fields of Study
Languages
Dwarven language • Elder language
Professions
Vegetation
fungus • herbs • lichen • moss

Gallery[]

Appendix[]

See Also[]

Background[]

In Polyhedron #75 "The Everwinking Eye", two erratas regarding this book are noted. The first is that the foldout color map insert misspells Rimmator as "Rimmato". The second errata was that on page 5 the text discussing mithral should read, "...to create an extremely hard and durable alloy known as adamantine."[4]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 1. ISBN 0-88038-880-3.
  2. Shannon Appelcline. FR11 Dwarves Deep (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
  3. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.). ISBN 0-88038-880-3.
  4. Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.
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