A list of words and phrases from the Dwarvish language.
A
- ae
- "gold"[1]
- aelin
- "gold-work"[1]
- agland
- "sword"[1]
- aetharn
- "gold lust"[2]
- alagh
- "battle-glory, valor"[1]
- arantym
- an edible fungus known to humans as ripplebark.[3]
- arau
- "great, huge, gigantic" [1]
- arauglor
- "ocean, sea"[1]
- Araurilcaurak
- "Great pillar cavern"[4]
- Arausamman
- "Great Friend", a term of respect.[5]
- arglar
- "to butcher"[1]
B
- barak
- "backbone, strength, shield"[1]
- barakor
- "those who shield"[6]
- bedorn
- "disbelief, lies, mistakes, exaggeration, distortion."[1]
- beldarak
- "treachery"[1]
- burakrin
- "way through, passage"[1]
C
- calass
- "thief, miscreant, untrustworthy person"
- calassabrak
- "the flawed who aren't to be trusted"[7] Calassabrak were also duergar who were dishonored and shunned.[7][8]
- caradhak (ka-RAD-ack)
- illithid or mind flayer[9]
- caradhaker (ka-RAD-ack-er)
- "mindstalker"—an individual or a group of dwarves dedicated to hunting illithids.[9]
- caurak
- "cavern"[1]
- corl
- "to kill"[1]
- corlar
- "killer"[1]
D
- daern
- "familiar"[10]
- dauble
- "treasure, valuable"[1]
- deladar
- "to descend, to go down"[1]
- deladaraugh
- "to die in battle"[1]
- delvar
- "to dig"[1]
- donnar
- "metal ore"[1]
- dunglor
- "underground lake"[1]
- dunglorrin
- "overlake"[11]
- dunlur
- "underground river"[1]
E
F
G
- ghohlbrorn
- the dwarven name for the bulette[14]
- glor
- "lake"[1]
- glander
- "gems", including natural uncut stones[1]
- gordul
- "gods forfend!" or "gods, look at this!" (an oath of amazement or despair)[1]
- groht
- "stone"[15]
H
I
- ilith
- "deal, agreement, trust in one's word or honor"[1]
J
K
L
- lhar
- "gap, (mountain) pass"[1]
- lhargh
- "loose stone, bad to work or unsafe"[1]
- llur
- "large (wide) river"[1]
- lur
- "river" or "stream"[17]
- lurgh
- "marsh", "fen"[1]
- lurmurk
- "bog", "muskeg" (concealed waters)"[1]
M
- morndin
- "peak", "height" (especially of mountains, but also used to speak of high ledges, ranks of individuals, or particularly tall creatures)[1]
- mrin
- "to climb", hence mrinding means "climbing"[1]
- mur
- "to disagree", hence murmel means "to argue", "to debate"[1]
- murmelings
- "arguments", "criticism", "words of dissension"[1]
- mycos
- "fungus"[18]
N
- naek
- "killers"[12]
- norogh
- "evil creatures", "enemies" or "foes", usually unknown[1]
- noror
- "enemies: (known)[1]
- noroth
- "enemy lair, area"[1]
O
- ol
- "magic, magical power or items"[1]
- olara
- "natural magic, not used or influenced beings"[1]
- olor
- "world, all lands, the entire territory of Toril seen by, and known to, dwarves"[1]
- olaramorndin
- "magical peaks"[19]
P
- parlyn
- "clothing, especially usual or expected (proper or fitting) adornment"[1]
R
- raugh
- "death", "an ending", "it's over" (especially feuds and love affairs)[1]
- rorn
- "destruction", "devastation", "war"[1]
- rorntyn
- "battlefield"[1]
- rrin
- "over", "above"[1]
- rune
- "familiar", "known"[1]
- runedar
- "familiar place, haven, home"[1]
- Rrinnoroth
- "place over enemy land"[20]
S
- Sabrak
- "broken", "cracked", "flawed"[21]
- saman
- "trusted friend", "shield brother", "battle companion"[1]
- samryn
- "trustworthy", "honest", "honorable", or "bearable"[1]
- sargh
- "disgusting thing or ocurrance", orcs or Orc-work[1]
- Sarghathuld
- "orc bane", as in the sword Sarghathuld.[5]
- sonn
- "good stone"[1]
- splendarr
- "bright", "shining", "hopeful", "beautiful"[1]
- Splendarrllur
- "Shining River"[17]
T
- taerin
- "love" (true love, deep love)[1]
- tarjteir
- "place of happy gathering" in the Deep Realm dialect[22][23]
- thalorn
- "kindness", "caring", "good deed"[1]
- tharn
- "love", "lust"[1]
- thord
- "bone"[1]
- thorden
- "bones"[1]
- thork
- "death", "excrement", "decay", "carrion"[1]
- thuldor
- "those who endure"[24]
- thulduk
- "fate", "doom", "ill luck", or (spoken in irony) everyday cheery tidings or good fortune[1]
- tindul
- "clumsiness", "clumsy work" (especially smithcraft)[1]
- tor
- "hill", "knoll" (especially if bare rock in places, and smaller then a mountain or crag)[1]
- torst
- "adventure", "fun", "welcomed danger"[1]
- torune
- "hold"[11]
- Turlaghh
- "Field of Broken Dreams"[25]
- tyn
- "field", "open place" (above ground)[1]
U
- ultok
- "meeting place"[1]
- ultokrinlur
- "ford" (translates as "meeting place over river")[1]
- undivver
- "hope, future plan, strategy"[1]
- urdunnir
- "orecutter"[26]
V
- vallahir
- "mountain meadow" (high valley, especially a 'hanging valley' or alpine plateau)[1]
- veltel
- "romance", "courtship", social games and manners[1]
- vivrik
- "hunted"[27]
- Vos
- "Wild" or "unruly" usually used to describe a Dwarven beer fest. [28]
- volamtar
- "blazers of fresh trails"[24]
- vruden
- "wood" (material)[1]
- vrudenla
- "wooden" or "of wood"[1]
- vudd
- "wood", "forest"[1]
- vuddar
- "of the jungle"[29]
- vudlur
- "woods stream"[17]
W
- wurgym
- "ugliness", "ugly thing/being"[1]
- wurdlur
- "current", "racing water" (dangerous)[1]
- wurn
- "water" (especially useful or drinking water)[1]
X
- xoth
- "knowledge" (especially dwarf-lore and secret or special knowledge)[1]
- xunder
- "secrets", "dark deeds", or "treasure-talk"[1]
Y
- yaugh
- "a climb"[1]
- yaughadar
- "stairs", "steps"[1]
- yauthlin
- "rope"[1]
- yauthmair
- "handholds" or "no clear way"[1]
- yauthtil
- "elevator" (non-magical; a magical elevator is olyauthil)[1]
Z
- zander
- adventurer", "rogue", "foolish youth", "happy-go-lucky", or "reckless being"[1]
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 1.63 1.64 1.65 1.66 1.67 1.68 1.69 1.70 1.71 1.72 1.73 1.74 1.75 1.76 1.77 1.78 1.79 1.80 1.81 1.82 1.83 1.84 1.85 1.86 1.87 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 12. ISBN 0-88038-880-3.
- ↑ Lisa Smedman (July 2012). The Gilded Rune (Kindle ed.). (Wizards of the Coast), loc. 3296. ISBN 0786960302.
- ↑ Ed Greenwood; Sean K. Reynolds (2004-04-21). Zundaerazylym, the "Laughing Wyrm". Wyrms of the North. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2016-08-13.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 101. ISBN 978-0-7869-6580-9.
- ↑ 5.0 5.1 George Krashos (November 2000). “Bazaar of the Bizarre: Soargar's Legacy”. In Dave Gross ed. Dragon #277 (Wizards of the Coast), p. 90.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 119. ISBN 0-7869-2759-3.
- ↑ 7.0 7.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6581-6.
- ↑ Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6581-6.
- ↑ 9.0 9.1 Bruce R. Cordell (March 1998). “Mindstalkers”. In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 37.
- ↑ Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), pp. 306–307. ISBN 0-7869-4913-9.
- ↑ 11.0 11.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6581-6.
- ↑ 12.0 12.1 12.2 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6581-6.
- ↑ Lisa Smedman (July 2012). The Gilded Rune (Kindle ed.). (Wizards of the Coast), loc. 1350. ISBN 0786960302.
- ↑ Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6581-6.
- ↑ Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 135. ISBN 978-0-7869-6581-6.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6580-9.
- ↑ 17.0 17.1 17.2 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 38. ISBN 0-7869-0697-9.
- ↑ Template:Cite book/Interrogation
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 55. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 89. ISBN 0-7869-0697-9.
- ↑ Peter Sleijpen, Chris Sims (May, 2014). “The Elder Elemental Eye”. Dungeon #214 (Wizards of the Coast) (214)., p. 72.
- ↑ Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 73. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
- ↑ Ed Greenwood (2002-12-25). Part #57: Khôltar, Part 8, A First Look at Handrornlar. Elminster Speaks. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2017-10-28.
- ↑ 24.0 24.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 120. ISBN 0-7869-2759-3.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 59. ISBN 1-56076-126-1.
- ↑ Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast). ISBN 0786904496.
- ↑ Paul S. Kemp. Another Name for Dawn (PDF).
- ↑ Paul S. Kemp (November 2006). Shadowbred. (Wizards of the Coast), p. 192. ISBN 0-7869-4077-8.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 122. ISBN 0-7869-2759-3.