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A list of words and phrases from the Dwarvish language.

A

ae
"gold"[1]
aelin
"gold-work"[1]
agland
"sword"[1]
aetharn
"gold lust"[2]
alagh
"battle-glory, valor"[1]
arantym
an edible fungus known to humans as ripplebark.[3]
arau
"great, huge, gigantic" [1]
arauglor
"ocean, sea"[1]
Araurilcaurak
"Great pillar cavern"[4]
Arausamman
"Great Friend", a term of respect.[5]
arglar
"to butcher"[1]

B

barak
"backbone, strength, shield"[1]
barakor
"those who shield"[6]
bedorn
"disbelief, lies, mistakes, exaggeration, distortion."[1]
beldarak
"treachery"[1]
burakrin
"way through, passage"[1]

C

calass
"thief, miscreant, untrustworthy person"
calassabrak
"the flawed who aren't to be trusted"[7] Calassabrak were also duergar who were dishonored and shunned.[7][8]
caradhak (ka-RAD-ack)
illithid or mind flayer[9]
caradhaker (ka-RAD-ack-er)
"mindstalker"—an individual or a group of dwarves dedicated to hunting illithids.[9]
caurak
"cavern"[1]
corl
"to kill"[1]
corlar
"killer"[1]

D

daern
"familiar"[10]
dauble
"treasure, valuable"[1]
deladar
"to descend, to go down"[1]
deladaraugh
"to die in battle"[1]
delvar
"to dig"[1]
donnar
"metal ore"[1]
dunglor
"underground lake"[1]
dunglorrin
"overlake"[11]
dunlur
"underground river"[1]

E

endar
"cave" (on the surface, one not linked to extensive underways)[1]
erach
"scabbard"[12]

F

faern
"home"[13]
findar
"good luck, good fortune, favorable chances"[1]
forak
"empty"[12]

G

ghohlbrorn
the dwarven name for the bulette[14]
glor
"lake"[1]
glander
"gems", including natural uncut stones[1]
gordul
"gods forfend!" or "gods, look at this!" (an oath of amazement or despair)[1]
groht
"stone"[15]

H

halaur
"gift"[1]
hurnden
"payment"[1]

I

ilith
"deal, agreement, trust in one's word or honor"[1]

J

jargh
"idiot", "joker", also a term used for halflings[1]

K

kuld
"axe"[1]
kuldjargh
"axe idiot"[16]

L

lhar
"gap, (mountain) pass"[1]
lhargh
"loose stone, bad to work or unsafe"[1]
llur
"large (wide) river"[1]
lur
"river" or "stream"[17]
lurgh
"marsh", "fen"[1]
lurmurk
"bog", "muskeg" (concealed waters)"[1]

M

morndin
"peak", "height" (especially of mountains, but also used to speak of high ledges, ranks of individuals, or particularly tall creatures)[1]
mrin
"to climb", hence mrinding means "climbing"[1]
mur
"to disagree", hence murmel means "to argue", "to debate"[1]
murmelings
"arguments", "criticism", "words of dissension"[1]
mycos
"fungus"[18]

N

naek
"killers"[12]
norogh
"evil creatures", "enemies" or "foes", usually unknown[1]
noror
"enemies: (known)[1]
noroth
"enemy lair, area"[1]

O

ol
"magic, magical power or items"[1]
olara
"natural magic, not used or influenced beings"[1]
olor
"world, all lands, the entire territory of Toril seen by, and known to, dwarves"[1]
olaramorndin
"magical peaks"[19]

P

parlyn
"clothing, especially usual or expected (proper or fitting) adornment"[1]

R

raugh
"death", "an ending", "it's over" (especially feuds and love affairs)[1]
rorn
"destruction", "devastation", "war"[1]
rorntyn
"battlefield"[1]
rrin
"over", "above"[1]
rune
"familiar", "known"[1]
runedar
"familiar place, haven, home"[1]
Rrinnoroth
"place over enemy land"[20]

S

Sabrak
"broken", "cracked", "flawed"[21]
saman
"trusted friend", "shield brother", "battle companion"[1]
samryn
"trustworthy", "honest", "honorable", or "bearable"[1]
sargh
"disgusting thing or ocurrance", orcs or Orc-work[1]
Sarghathuld
"orc bane", as in the sword Sarghathuld.[5]
sonn
"good stone"[1]
splendarr
"bright", "shining", "hopeful", "beautiful"[1]
Splendarrllur
"Shining River"[17]

T

taerin
"love" (true love, deep love)[1]
tarjteir
"place of happy gathering" in the Deep Realm dialect[22][23]
thalorn
"kindness", "caring", "good deed"[1]
tharn
"love", "lust"[1]
thord
"bone"[1]
thorden
"bones"[1]
thork
"death", "excrement", "decay", "carrion"[1]
thuldor
"those who endure"[24]
thulduk
"fate", "doom", "ill luck", or (spoken in irony) everyday cheery tidings or good fortune[1]
tindul
"clumsiness", "clumsy work" (especially smithcraft)[1]
tor
"hill", "knoll" (especially if bare rock in places, and smaller then a mountain or crag)[1]
torst
"adventure", "fun", "welcomed danger"[1]
torune
"hold"[11]
Turlaghh
"Field of Broken Dreams"[25]
tyn
"field", "open place" (above ground)[1]

U

ultok
"meeting place"[1]
ultokrinlur
"ford" (translates as "meeting place over river")[1]
undivver
"hope, future plan, strategy"[1]
urdunnir
"orecutter"[26]

V

vallahir
"mountain meadow" (high valley, especially a 'hanging valley' or alpine plateau)[1]
veltel
"romance", "courtship", social games and manners[1]
vivrik
"hunted"[27]
Vos
"Wild" or "unruly" usually used to describe a Dwarven beer fest. [28]
volamtar
"blazers of fresh trails"[24]
vruden
"wood" (material)[1]
vrudenla
"wooden" or "of wood"[1]
vudd
"wood", "forest"[1]
vuddar
"of the jungle"[29]
vudlur
"woods stream"[17]

W

wurgym
"ugliness", "ugly thing/being"[1]
wurdlur
"current", "racing water" (dangerous)[1]
wurn
"water" (especially useful or drinking water)[1]

X

xoth
"knowledge" (especially dwarf-lore and secret or special knowledge)[1]
xunder
"secrets", "dark deeds", or "treasure-talk"[1]

Y

yaugh
"a climb"[1]
yaughadar
"stairs", "steps"[1]
yauthlin
"rope"[1]
yauthmair
"handholds" or "no clear way"[1]
yauthtil
"elevator" (non-magical; a magical elevator is olyauthil)[1]

Z

zander
adventurer", "rogue", "foolish youth", "happy-go-lucky", or "reckless being"[1]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 1.63 1.64 1.65 1.66 1.67 1.68 1.69 1.70 1.71 1.72 1.73 1.74 1.75 1.76 1.77 1.78 1.79 1.80 1.81 1.82 1.83 1.84 1.85 1.86 1.87 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 12. ISBN 0-88038-880-3.
  2. Lisa Smedman (July 2012). The Gilded Rune (Kindle ed.). (Wizards of the Coast), loc. 3296. ISBN 0786960302.
  3. Ed Greenwood; Sean K. Reynolds (2004-04-21). Zundaerazylym, the "Laughing Wyrm". Wyrms of the North. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2016-08-13.
  4. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 101. ISBN 978-0-7869-6580-9.
  5. 5.0 5.1 George Krashos (November 2000). “Bazaar of the Bizarre: Soargar's Legacy”. In Dave Gross ed. Dragon #277 (Wizards of the Coast), p. 90.
  6. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 119. ISBN 0-7869-2759-3.
  7. 7.0 7.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6581-6.
  8. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6581-6.
  9. 9.0 9.1 Bruce R. Cordell (March 1998). “Mindstalkers”. In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 37.
  10. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), pp. 306–307. ISBN 0-7869-4913-9.
  11. 11.0 11.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6581-6.
  12. 12.0 12.1 12.2 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6581-6.
  13. Lisa Smedman (July 2012). The Gilded Rune (Kindle ed.). (Wizards of the Coast), loc. 1350. ISBN 0786960302.
  14. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6581-6.
  15. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 135. ISBN 978-0-7869-6581-6.
  16. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6580-9.
  17. 17.0 17.1 17.2 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 38. ISBN 0-7869-0697-9.
  18. Template:Cite book/Interrogation
  19. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 55. ISBN 0-7869-0697-9.
  20. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 89. ISBN 0-7869-0697-9.
  21. Peter Sleijpen, Chris Sims (May, 2014). “The Elder Elemental Eye”. Dungeon #214 (Wizards of the Coast) (214)., p. 72.
  22. Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 73. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
  23. Ed Greenwood (2002-12-25). Part #57: Khôltar, Part 8, A First Look at Handrornlar. Elminster Speaks. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2017-10-28.
  24. 24.0 24.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 120. ISBN 0-7869-2759-3.
  25. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 59. ISBN 1-56076-126-1.
  26. Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast). ISBN 0786904496.
  27. Paul S. Kemp. Another Name for Dawn (PDF).
  28. Paul S. Kemp (November 2006). Shadowbred. (Wizards of the Coast), p. 192. ISBN 0-7869-4077-8.
  29. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 122. ISBN 0-7869-2759-3.
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