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Dying curse was a protection spell of the southern magic tradition that allowed a caster to have vengeance after death.[2][3][note 1]

Effects

Anyone who killed the caster would suffer the effects of a major curse spell. The spell took effect even if the caster was later resurrected.[2][3] The curse was permanent until it was removed.[1]

The only way to remove the curse was by a wish,[2][3] remove bane,[2][3] or remove major curse[1] spell.

Components

This spell required verbal and somatic components.[1][2][3]

Appendix

Appearances

Adventures

Notes

  1. Spells of the southern magic tradition were created in the Old Empires region and written down with the help of Thoth mage-script, a secret magic language, and thus only usable by the initiated.

References

  1. 1.0 1.1 1.2 1.3 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 227. ISBN 9780786913596.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 J. Mark Bicking (March/April 1993). “Khamsa's Folly”. In Barbara G. Young ed. Dungeon #40 (TSR, Inc.) (40)., p. 36.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 80. ISBN 978-0880388214.
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