The Earth domain was a deity domain that granted divine spellcasters like clerics with earth-based spells and powers.[1]

Deities[edit | edit source]

Powers[edit | edit source]

The spellcaster gained the ability to turn away and destroy air creatures the way a good cleric turned undead, and to rebuke, command, and strengthen earth creatures the way an evil cleric rebuked undead.[1]

Spells[edit | edit source]

As they advanced, a priest with this domain could enchant stone projectiles with magic stone; use soften earth and stone to make clay, sand, or mud; sculpt with stone shape; create defenses with spike stones and wall of stone; protect an ally with stoneskin and themselves with iron body; and trigger a small earthquake. Finally, they could summon an elemental swarm of earth elementals.[1]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
ReposeChaosEvilGoodLawDestructionKnowledgeTravelLuckDwarfAirProtectionOceanCavernHealingIllusionMoonAnimalDeathPlantHalflingFateEarthFireCharmRenewalRetributionDarknessRuneNobilityPlanningElfMetalDrowFamilyCraftHatredTimeSlimeGnomeMentalismOrcPortalScalykindMindSpiderBalanceColdBestialCelestialCommunityCorruptionDemonicDiabolicEnduranceFeyGloryGreedHeraldJoyPainPleasureLoveCivilizationChangeHopeLifePoisonSeaFreedomJusticeCreationMadnessBlightbringerWatery deathStrifeTempestNatureLightForgeGraveSelûneEnvyPrideAvariceGluttonySlothLustCharityChastityGenerosityHumilityPatienceDreamOrderTormSunZealWaterTrickeryStrengthStormSufferingTradeTyrannyUndeathSkillSpellTemperanceTormentVengeanceWarWildernessWinterWrathMagicArcana
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