Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

The Eastern Heartlands, sometimes merely called the Heartlands,[1] was a vast region in central and northern Faerûn.[2]

Description[]

The Eastern Heartlands comprised various smaller regions, nations and city-states, including the Dragon Coast, Cormyr, Sembia, Cormanthyr, the Dalelands, the southern stretch of the Moonsea, and Vesperin.[2][3] The humans of the Eastern Heartlands shared a common culture and language.[4]

History[]

After the Fall of Netheril, the survivors of three eastern Netherese cities, Anauria, Asram, and Hlondath, gradually migrated and settled in what is now the Eastern Heartlands.[5]

War engulfed much of the Eastern Heartlands during the 15th century DR,[6] when lost flying city of Thultanthar appeared over the Anauroch desert and signaled the return of the Netheril empire.[7][page needed] The conquering Netherese subjugated the nation of Sembia and some of the Dalelands, while engaging in a decades-long war with Cormyr and the renewed city of Myth Drannor that continued until the calamity known as the Second Sundering reshaped all of Faerûn.[8][9][10]

Inhabitants[]

Far-reaching and influential groups operated throughout the cities and rural areas of the Eastern Heartlands, including the Harpers,[11] the Zhentarim,[12][13] and to a lesser degree the Red Wizards of Thay,[13] colloquially known as the "Red Magic Cult."[14]

Nagas were known to inhabit the Eastern Heartlands.[15]

Geography[]

Cormanthor[]

Main article: Cormanthor

The great empire of the elves known as Cormanthyr experienced periods of great turmoil and profound glory over the millennia[16] but its dense and beautiful forest remained vital as of the late 15th century DR.[17] Its forests served as one of the few remaining havens for Faerûnian elves during the Era of Upheaval as many of the Tel-quessir traveled west to their ancestral home of Evermeet.[18]

Geographic Features
  • Starwood, a stretch of the forest rich with enormous oak and maple tress that was home to an abundance of wildlife.[19]
Landmarks
Settlements
  • Elven Court, a vast forest-city that remained a bulwark for the folks of the Heartlands against malevolent drow that lived aboveground.[16]
  • Elventree, this settlement attracted many druids, half-elves and members of the Harpers,[23] along with non-humans that were exiled from the city of Hillsfar.[24]
  • Myth Drannor, the great "City of Song" languished for centuries as fiend-infested ruins[16] before enjoying a brief renaissance during the 15th century DR.[17] It was ultimately destroyed a second time during the Second Sundering.[25]
  • Tangled Trees, a young community of brash and adventurous elves and half-elves that attracted many of their kind that chose not to join the Retreat.[16]

Cormyr[]

Main article: Cormyr

Cormyr and the Dragon Coast as of 1479 DR.

The stalwart kingdom of the Heartlands remained strong and retained its robust wealth after many years of prolonged battle against the Tuigan Horde,[26] a horde of orcs and Grodd goblins led by the elf-dragon Nalavara,[27][28] and even the returned empire of Netheril. The Cormyrean people took great satisfaction in the prestige and honor their kingdom earned from those from other lands.[29]

Geographic Features
  • King's Forest, a lush forest rich with wildlife that was owned by the Cormyrean throne.[30]
  • Storm Horns, stark and foreboding mountains that housed myriad of beasts and monsters.[31]
  • Thunder Peaks, a massive range of peaks that separated Cormyr from the neighboring Dalelands.[32]
  • Wyvernwater, the clear mist-covered lake that supported the livelihoods of many local fishers.[31][33]
Landmarks
Settlements
  • Arabel, despite being occupied for a time during the Goblin War,[31] the Caravan City remained a crucial trading center and military fortification for Cormyr.[35]
  • Suzail, the capital of Cormyr remained the Forest Kingdom's richest city as well as the seat of power for its monarch.[36]
  • Tilverton, this small city in eastern Cormyr was utterly destroyed in 1372 DR and transformed into a shadowy mass[36] and stretch of plagueland following the Spellplague.[37]

Dalelands[]

Main article: Dalelands

The Dalelands as of 1479 DR.

The Dalelands was a confederation of rural communities and rustic farmsteads[38] situated within and along the southern border of the Cormanthor forest.[32] Its people were hard-working, prideful, and often wanted nothing more than to be left out of the affairs of the larger nations that neighbored their lands.[39]

Geographic Features
Settlements

Dragon Coast[]

Main article: Dragon Coast

The Dragon Coast was an unaligned collective of independent city-states situated along the southwestern shores of the Sea of Fallen Stars.[48] It served as the gateway to western lands of Kara-Tur on the eastern end of the Golden Way; a place where numerous contrasting cultures came together to trade goods and trade customs.[49]

Geographic Features
Landmarks
Settlements
  • Elversult, this wealthy city helped facilitate trade, both legal and illicit,[55] between many settlements across the Heartlands.[56][57]
  • Nathlekh, the capital of the small feudal nation of Nathlan.[49]
  • Proskur, a haven of thieves and scoundrels that masqueraded as civic leaders and pillars of the community.[57][58]
  • Westgate, the oldest and wealthiest city of the coast,[59] where the promise of coin reigned supreme in the minds of most of its residents.[60]

Moonsea[]

Main article: Moonsea

The Moonsea region of north Faerûn was a perilous place of warring city-states that constantly lived under the threat of monstrous invasions from the surrounding lands.[61] While the natural wealth of its lands attracted some of the hardest folks from across the Realms, they often had to deal with extra hardships not always found elsewhere, including xenophobic governments,[62] dictatorial control over the use of magic,[63] and the ever-present threat of the Zhentarim.[64]

Geographic Features
Landmarks
Settlements
  • Melvaunt, a bleak and over-populated metropolis that lay beneath oppressive, smoke filled skies caused by the ceaseless fires of unrestrained industry.[73]
  • Mulmaster, this politically powerful city-state maintained a strong army and retained tight regulation over the use of magic within its walls.[73]
  • Zhentil Keep, the twice-destroyed city[74] was the oldest human settlement of the Moonsea,[75] as well as the birthplace of the often-mysterious and always-perilous organization known as the Zhentarim.

Sembia[]

Main article: Sembia

This young and wealthy nation remained independent for many years[76] before being pulled within the reach of the returned empire of Netheril to the north[77] for nearly a century.[39] Throughout its history Sembian culture was the embodiment of refined metropolitan tastes, envied by many across the Realms.[78] Much of the nation's wealth came from the most influential mercantile organizations that made their home within its cities.[79]

Geographic Features
  • River Arkhen, a massive river set within a deep gorge that passed through Sembia from the Dales to the north.[32]
Landmarks
Settlements
  • Daerlun, a Sembian city that acquired independence in the mid–15th century DR.[77]
  • Ordulin, the nation's former capital[78] that was annihilated by a planar rift known as the Adumbral Calyx was conjured by clergy of the goddess Shar.[81]
  • Saerloon, a chaotic city that was overrun with thieves' guilds, evil cultists, and dark agents from foreign nations.[77][82]
  • Selgaunt, the richest city of Sembia was the epitome of opulence and wealth[82] that became the exemplar for Netherese control over the realm during their prolonged war with Cormyr.[77]

The Vast[]

Main article: The Vast

While the open lands of the Vast were not densely populated,[83] they housed a handful of influential city-states along its coast and many smaller settlements connected by a robust network of roads.[84] A few of these cities banded together to form the nation of Vesperin,[4] attracting traders from nearby nations, and transforming the region into a hub of trade and greater competitive power in the Heartlands.[85]

Geographic Features
Landmarks
  • Mage's Tower, a solitary spire that was given a wide berth by locals, the mysterious owner of which was the subject of much rumor and speculation.[90]
  • Moonlit Tower, a mysterious tower that only appeared during nights of a full moon.[91]
Settlements
  • Calaunt, a strong and long-independent city that had no tolerance for piracy, except for those allied with the extensive guild of thieves known as the Shadowcloaks.[92]
  • Ravens Bluff, the bustling port metropolis was a vibrant place that attracted adventurers from all across the Realms.[93]
  • Tantras, this city was the site of a famous battle between the avatars of Bane and Torm during the Avatar Crisis.[94]

Appendix[]

References[]

  1. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 69. ISBN 0-8803-8828-5.
  2. 2.0 2.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 71. ISBN 0-8803-8828-5.
  3. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 71. ISBN 1-5607-6617-4.
  4. 4.0 4.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 84. ISBN 978-0-7869-4924-3.
  5. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  6. Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 143. ISBN 978-0786965311.
  7. Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 261–499. ISBN 978-0-7869-5365-3.
  8. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 11–12. ISBN 978-0-7869-6580-9.
  9. Teos Abadia, Greg Bilsland, Shawn Merwin (2013). Confrontation at Candlekeep. (Wizards of the Coast), p. 24.
  10. Scott Fitzgerald Gray (April 29, 2014). Dead in Thay. (Wizards of the Coast), p. 3.
  11. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 123. ISBN 0-8803-8828-5.
  12. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 125. ISBN 0-8803-8828-5.
  13. 13.0 13.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 126. ISBN 0-8803-8828-5.
  14. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 57. ISBN 0-7869-0709-6.
  15. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 153. ISBN 0-7869-3277-5.
  16. 16.0 16.1 16.2 16.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 124. ISBN 0-7869-1836-5.
  17. 17.0 17.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 156. ISBN 978-0-7869-4924-3.
  18. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 123. ISBN 0-7869-1836-5.
  19. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 12. ISBN 1-5607-6917-3.
  20. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 42. ISBN 0-7069-0761-4.
  21. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 176. ISBN 0-7869-0406-2.
  22. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 4. ISBN 978-1560766674.
  23. John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 23. ISBN 978-0786900923.
  24. Matt Hudson (2015-10-01). Herald of the Moon (DDEX3-7) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 7.
  25. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6580-9.
  26. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 115. ISBN 0-7869-1836-5.
  27. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 87. ISBN 0-7869-1634-6.
  28. Troy Denning (December 1999). Beyond the High Road. (Wizards of the Coast), p. ?. ISBN 0-7869-1436-X.
  29. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 11. ISBN 978-0-7869-6580-9.
  30. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 111. ISBN 0-7869-1836-5.
  31. 31.0 31.1 31.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 112. ISBN 0-7869-1836-5.
  32. 32.0 32.1 32.2 32.3 32.4 Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
  33. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 53. ISBN 1-5607-6617-4.
  34. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 132. ISBN 0-7869-0151-9.
  35. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 88. ISBN 0-7869-3134-5.
  36. 36.0 36.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 113. ISBN 0-7869-1836-5.
  37. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 107. ISBN 978-0-7869-4924-3.
  38. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 116. ISBN 0-7869-1836-5.
  39. 39.0 39.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 12. ISBN 978-0-7869-6580-9.
  40. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 55. ISBN 978-1560766674.
  41. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 26. ISBN 978-1560766674.
  42. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 34. ISBN 978-1560766674.
  43. 43.0 43.1 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 38. ISBN 978-1560766674.
  44. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 133. ISBN 0-7869-3654-1.
  45. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 79. ISBN 0-7869-3692-4.
  46. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 110. ISBN 978-0-7869-4924-3.
  47. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 45. ISBN 978-1560766674.
  48. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 141. ISBN 0-7869-1836-5.
  49. 49.0 49.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4924-3.
  50. Brian R. James (July 2008). “Backdrop: Cormyr” (PDF). In Chris Youngs ed. Dragon #365 (Wizards of the Coast), p. 45. Archived from the original on 2018-11-23. Retrieved on 2020-03-02.
  51. Bruce R. Cordell (2008). Plague of Spells. (Wizards of the Coast), p. 52. ISBN 978-0786949656.
  52. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 117. ISBN 978-0-7869-4924-3.
  53. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 284. ISBN 978-0-7869-4924-3.
  54. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 282. ISBN 978-0-7869-4924-3.
  55. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 87. ISBN 0-8803-8828-5.
  56. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
  57. 57.0 57.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
  58. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 81. ISBN 1-5607-6617-4.
  59. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 117. ISBN 0-8803-8828-5.
  60. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 14. ISBN 978-0-7869-6580-9.
  61. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 6. ISBN 978-0-7869-3915-2.
  62. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 47. ISBN 978-0-7869-3915-2.
  63. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 90. ISBN 978-0-7869-3915-2.
  64. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 161–162. ISBN 0-7869-1836-5.
  65. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 122. ISBN 978-0-7869-3915-2.
  66. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 159. ISBN 0-7869-1836-5.
  67. Sterling Hershey (2014-10-03). Drums in the Marsh (DDEX1-7) (PDF). D&D Adventurers League: Tyranny of Dragons (Wizards of the Coast), p. 14.
  68. Sterling Hershey (2014-10-03). Drums in the Marsh (DDEX1-7) (PDF). D&D Adventurers League: Tyranny of Dragons (Wizards of the Coast), p. 5.
  69. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 77. ISBN 978-0-7869-3915-2.
  70. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 58. ISBN 978-0-7869-4731-7.
  71. Mike Breault, David "Zeb" Cook, Jim Ward, Steve Winter (August 1988). Ruins of Adventure. (TSR, Inc.), pp. 56–59. ISBN 978-0880385886.
  72. Claire Hoffman (2015-03-01). Dark Pyramid of Sorcerer's Isle (DDEX1-11) (PDF). D&D Adventurers League: Tyranny of Dragons (Wizards of the Coast), p. 5.
  73. 73.0 73.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 161. ISBN 0-7869-1836-5.
  74. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 150. ISBN 978-0-7869-4924-3.
  75. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 162. ISBN 0-7869-1836-5.
  76. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 196. ISBN 0-7869-1836-5.
  77. 77.0 77.1 77.2 77.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 176. ISBN 978-0-7869-4924-3.
  78. 78.0 78.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 189. ISBN 0-7869-1836-5.
  79. Rand Sharpsword (September 2001). Caravans and Trading Companies in Sembia (HTML). Rand's Travelogue. Wizards of the Coast. Archived from the original on 2015-09-20. Retrieved on 2010-10-31.
  80. Paul S. Kemp (October 1, 2013). The Godborn (Hardcover). (Wizards of the Coast). ISBN 0786963735.
  81. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 177. ISBN 978-0-7869-4924-3.
  82. 82.0 82.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 190. ISBN 0-7869-1836-5.
  83. 83.0 83.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 71. ISBN 1-5607-6617-4.
  84. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 145. ISBN 0-7869-1195-6.
  85. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 192. ISBN 978-0-7869-4924-3.
  86. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.). ISBN 0-88038-880-3.
  87. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 297. ISBN 0-7869-1836-5.
  88. Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), p. 177. ISBN 0-7869-3430-1.
  89. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 202. ISBN 0-7869-1836-5.
  90. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), pp. 153–154. ISBN 0-7869-1195-6.
  91. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 153. ISBN 0-7869-1195-6.
  92. Curtis Scott (March 1992). Pirates of the Fallen Stars. (TSR, Inc), pp. 40–41. ISBN 978-1560763208.
  93. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 10. ISBN 0-7869-1195-6.
  94. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 264. ISBN 0-7869-1836-5.
Advertisement