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Elder Evils is an accessory by Robert J. Schwalb for the 3.5th-edition of the Dungeons & Dragons® ruleset and published in 2007. It adds new content for epic-level characters, in the form of extremely powerful, alien monstrosities intent on destroying the world and designed as a way of providing dungeon masters a means of ending a current campaign. It gives ideas for such campaigns and feats for villainous NPCs, and details nine elder evils, together with statistics, NPCs, storylines, and suggested adaptations to the Forgotten Realms setting. While the content is not considered canon, apart from Pandorym, it is included here for interest.

High-level threats for your campaign

Your player characters stand on a precipice, the corpses of slain enemies all around them. Across a great expanse awaits the final threat—their ancient nemesis. What terror will you unleash upon them?

This supplement provides Dungeon Masters with truly wicked threats to challenge high-level adventurers. Each "elder evil" featured in this tome comes with a detailed description, statistics blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). This book also provides guidelines to help DMs create their own unique elder evil as worthy campaign villains and endgame encounters.
— Back-cover text

Contents[]

  • Introduction
  • Chapter 1: Evil Does Not Sleep
  • Chapter 2: Atropus
  • Chapter 3: Father Llymic
  • Chapter 4: The Hulks of Zoretha
  • Chapter 5: The Leviathan
  • Chapter 6: Pandorym
  • Chapter 7: Ragnorra
  • Chapter 8: Sertrous
  • Chapter 9: The Worm that Walks
  • Chapter 10: Zargon

Index[]

Characters[]

AtropusFather LlymicPandorymZargon
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Gallery[]

Credits[]

  • Designers: Robert J. Schwalb, Jason Bulmahn, Greg Gorden, James Jacobs, Rhiannon Louve, Michael McArtor, Anthony Pryor
  • Editors: Logan Banner, Michele Carter, Jennifer Clarke Wilkes
  • Freelance Coordinator: Gwendolyn F.M. Kestrel
  • Editing Manager: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Andy Collins
  • Director of RPG R&D: Bill Slavicsek
  • Project Managers: Kris Walker, Shari Overbay
  • Senior Art Director D&D: Stacy Longstreet
  • Art Director: Karin Powell
  • Cover Artist: Michael Komarck
  • Interior Artists: Miguel Coimbra, Daarken, Wayne England, Ralph Horsley, Izzy, Howard Lyon, Michael Phillippi, Skan Srisuwan, Francis Tsai, Franz Vohwinkel, Eva Widermann, James Zhang
  • Cartographer: Mike Schley
  • Graphic Designers: Michael Martin, Soe Murayama
  • Graphic Production Specialist: Erin Dorries
  • Image Technician: Sven Bolen

Appendix[]

External Links[]

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