Eldritch giants were a breed of giant with formidable magical ability and a obsession with collecting arcane lore. They were formerly even more powerful creatures who lost much of their power. Their relation to true giants was unknown.
Eldritch giants had skin tinged with a faint purple and light colored hair. Their eyes subtly changed colors between blue, green, and violet. Adults stood 25 feet (7.6 meters) tall and weighed around 13,000 pounds (5,900 kilograms). Some eldritch giants had tattoos of arcane symbols that covered their whole bodies.
Eldritch giants had a number of innate magical abilities, namely that they could detect and dispel powerful magic, as well attack with magic missiles. Additionally, they could create dimension doors or a globe of invulnerability. Their study of arcane lore also gave them the ability to use many magical items much like a wizard could, and they had a strong resistance to illusions and mental manipulation due to their powerful wills.
The arcane tattoos that some eldritch giants possessed allowed them to absorb conjurations and zones of magic and then use the energy to bolster their own attacks. These tattoos were even said to allow eldritch giants to teleport along flows of magic energy.
While extremely dangerous in combat due to their size, eldritch giants would generally avoid it unless absolutely necessary because they viewed it as a distraction from their studies of the arcane.
When forced to fight they would do their best to strip an enemy of all magical protection, while simultaneously wrapping themselves in protective spells. They would then close-in on their target to attack at close range, generally favoring bastard swords and wearing full plate armor. They preferred hit-and-run tactics, and if an enemy proved to be a greater threat than expected, they were not against fleeing by magical means.
The primary focus of most eldritch giants was researching spells, searching for lost magical items, or creating magical items themselves. On rare occasions they would enter the settlements of other races to purchase materials for their research that they could not make themselves.
Eldritch giants were a largely solitary race, although they would occasionally band together if they had a similar special interest when it came to research or when a family developed. Groups were usually no larger than 8 in the extreme, and such groups were rarely near other eldritch giants, since as a whole this race was driven to explore remote regions looking for lost lore. Eldritch giants often built their homes near arcane wellsprings, preferably in the mountains or in deep caverns.
A subset of eldritch giants known as confessors believed in the divinity of magic itself and wielded divine magic rather than arcane magic. Their central philosophy was that any act that was done with magic was inherently morally correct. They held all others in contempt, even others of their own race, and would gather "lesser beings" together through deceit, manipulation, and bullying. They would then send these creatures into battle ahead of them, despite being completely confident in their own ability to overcome anything with their physical and magical abilities.
Eldritch giants despised storm giants, although as with most things, they deemed their research more important and would rarely pursue this grievance unless provoked. They were also known to enslave goblinoids and attack the sand giants of southern Faerûn.
- Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), pp. 120–121. ISBN 0786995101.
- Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), pp. 56–57. ISBN 0-7869-3430-1.
- Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), p. 59. ISBN 0-7869-3430-1.
Cloud • Ettin • Fire (Fire titan ) • Fog • Frost • Hill (Earth titan • Mouth of Grolantor) • Mountain • Stone • Storm (Storm titan) • Titan
Eldritch • Death • Sand • Troll