Elephants were enormous plant-eating animals known for their prehensile trunks. In some lands, they were used as beasts of burden or mounts.[3]


Some elephants in the wild would be found in isolation, but they also had herd societies of between six and thirty animals.[3]


The tusks of elephants were made of ivory, a valued commodity in much of Faerûn.[7]


If attacking, elephants boldly charged at their opponents and trampled them.[6]


Elephants came in two kinds, a larger and stronger variety that was more unpredictable and a weaker, smaller elephant that was far easier to train. In addition, there were prehistoric elephants known as mastodons and mammoths.[6]



Elephants were sacred in the Mulhorandi pantheon. The god Anhur favored battle elephants. His fellow gods Hathor, Nephthys, and Osiris would sometimes send celestial elephants to followers in need. The deity Red Knight also considered elephants special beasts, as did Thard Harr, the dwarven jungle god.[8]

In the land of Malatra, the native Nubari tribe known as the Wise Ones worshiped the spirits of elephants through totems. Shamans within the tribe spoke daily with local elephants, of which there were always around eight near the edge of their village, to learn of recent events in their area. Whenever an elephant in the area got injured it would wander to the tribe in order to be healed by its shamans.[9]

The Zakharan island of Afyal was called the Isle of the Elephant. Elephants there were unusually intelligent and easy to be trained, and were inviolate by law.[10] They were also connected to Afyal's former main deity, the Lost One.[11]

Notable ElephantsEdit

A fiendish elephant named Tusk was a known combatant of the Underdark coliseum of Maerimydra. This elephant belonged to Kurgoth Hellspawn.[12]




External LinksEdit


  1. Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 322. ISBN 978-0786965614.
  2. Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 12. ISBN 978-07869-4978-6.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 272. ISBN 0-7869-2893-X.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 107. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 38. ISBN 0-9356-9600-8.
  6. 6.0 6.1 6.2 6.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 273. ISBN 0-7869-2893-X.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  8. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10, 12–14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  9. Uncredited (December 1994). “Tribes of the Nubari”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 11.
  10. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 108–110. ISBN 978-1560763291.
  11. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 33. ISBN 978-1560763291.
  12. James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 77. ISBN 0-7869-1212-X.
  13. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 256. ISBN 0-7869-2889-1.
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