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Elephants were enormous plant-eating animals known for their prehensile trunks. In some lands, they were used as beasts of burden or mounts.[1]

Varieties

Elephants came in two kinds, a larger and stronger variety that was more unpredictable and a weaker, smaller elephant that was far easier to train. In addition, there were prehistoric elephants known as mastodons and mammoths.[2]

Behavior

Some elephants in the wild would be found in isolation, but they also had herd societies of between six and thirty animals.[1]

Combat

If attacking, elephants boldly charged at their opponents and trampled them.[2]

Reputation

Elephants were sacred in the Mulhorandi pantheon. The god Anhur favored battle elephants. His fellow gods Hathor, Nephthys, and Osiris would sometimes send celestial elephants to followers in need. Red Knight also considered elephants special beasts, as did Thard Harr, the dwarven jungle god.[3]
The Zakharan island of Afyal was called the Isle of the Elephant. Elephants there were unusually intelligent and easy to be trained, and were inviolate by law.[4] They were also connected to Afyal's former main deity, the Lost One.[5]

The tusks of elephants were made of ivory, a valued commodity in Faerûn.[6]

Because of their immense strength, elephants were one of the animals commonly created by figurines of wondrous power.[7]

Notable Elephants

A fiendish elephant named Tusk was a known combatant of the Underdark coliseum of Maerimydra. This elephant belonged to Kurgoth Hellspawn.[8]

References

  1. 1.0 1.1 1.2 1.3 1.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 272. ISBN 0-7869-2893-X.
  2. 2.0 2.1 2.2 2.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 273. ISBN 0-7869-2893-X.
  3. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10, 12–14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  4. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 108–110. ISBN 978-1560763291.
  5. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 33. ISBN 978-1560763291.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  7. Template:Cite book/Dungeon Master's Guide 3.5 edition
  8. James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 77. ISBN 0-7869-1212-X.
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