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Elven, commonly called Elvish[6] and sometimes referred to as the True Tongue,[7] was the language (or language family) of the Tel'Quessir (e.g., eladrin, elves, and drow). Its script was known as Espruar.[8][9]

Description[]

Elven was one of the oldest languages and the parent of various other languages spoken by other races.[10] It was known for being fluid in tone, rich, and varied in vocabulary, which made it exceptional for ballads, poems, and other artistic expressions.[4][11] Well suited for magical theory and natural features, Elven offered a fine degree of differentiation to express concepts like emotions and philosophy as well as categorizing plants, animals, and weather patterns.[10] However, Elven had limited vocabulary for technical topics such as industry, mechanics, or engineering.[10]

Dialects[]

Grodd
A dialect spoken exclusively by grodd goblins. This dialect was a corrupted form of Ancient Elvish, derived from an extensive period of servitude to the elven wizard Nalavarauthatoryl.[12] This dialect was roughly 50% comprehensible to those fluent in contemporary Elvish, allowing for the general gist of meanings to be conveyed.[13]
Sea Elvish
The dialect spoken by sea elves.[1][2]
Wild Elvish
This dialect, spoken by sylvan elves, was highly musical. It sounded strange to other elves, but could be understood by them with some difficulty.[3]

Appendix[]

See Also[]

Appearances[]

Novels & Short Stories

References[]

  1. 1.0 1.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 25. ISBN 1-5607-6617-4.
  2. 2.0 2.1 Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), pp. 26–29. ISBN 1-5607-6829-0.
  3. 3.0 3.1 Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 57. ISBN 0-7869-0184-5.
  4. 4.0 4.1 4.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 123. ISBN 978-0-7869-6560-1.
  5. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 105. ISBN 978-0-7869-6580-9.
  6. Erik Scott de Bie (April 2009). Downshadow. (Wizards of the Coast), p. 9. ISBN 978-0-7869-5128-4.
  7. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel. (TSR, Inc.), p. 64. ISBN 0-7869-0710-X.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 85. ISBN 0-7869-1836-5.
  9. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 156. ISBN 978-0-7869-4929-8.
  10. 10.0 10.1 10.2 Skip Williams (February 2005). Races of the Wild. (Wizards of the Coast), p. 29. ISBN 0-7869-3438-7.
  11. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 15. ISBN 0-7869-2886-7.
  12. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), pp. 33, 86. ISBN 0-7869-1634-6.
  13. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 33. ISBN 0-7869-1634-6.

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