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Embalming fluid, sometimes simply referred to as formaldehyde, or colloquially, "everwater"[1], its major preserving agent, was a foul-smelling and toxic chemical used to embalm corpses for burial, interring rituals,[2] or the creation of mummies.[7]

Description[]

Embalming fluid had a strong foul odor somewhat reminiscent of pickles.[2] Even though its main use was to preserve dead bodies, its smell was also potent enough to mask the stench of rotting carcasses.[8]

Powers[]

Embalming fluid was the main ingredient of the mummy creation spell from the Old Empires. The corpse that was to become a mummy needed to be embalmed using 1,400 gold coins worth of formaldehyde and wrapped in bandages. The entire process took six hours.[7]

Among the liquid's more magical properties, a correctly mixed solution of embalming fluid and Keoghtom's ointment allowed certain monster bits to preserve their magics as well as tissues. One example being a beholder's eye. When it was soaked in this solution it retained its anti-magic gaze for an indefinite time, making it a rare and valuable item to have.[1]

For certain types of undead, embalming fluid could be used to restore a portion of their health and harden their dead tissues, temporarily increasing their defenses and hardiness.[8]

History[]

In mid-14th century DR, Velsharoon-worshiping members of the Cult of the Dragon in the Chantry of St. Sammaster, on the northern slopes of Thunder Peaks, used embalming fluid for their dark unholy rituals.[6]

In the late 14th century DR, embalming chemicals, simply labeled as "formaldehyde" were used in the mortuary mausoleum of Daggerford Graveyard to prepare deceased members of more well-off families to be interred in crypts and sarcophagi. The bottles of the embalming fluids were of blue and yellow color for the ease of identification and use. After embalming the wealthy corpses were made presentable via application of light makeup and blush and had two coins placed other eyes. Circa 1372 DR, funeral director Moris Olgrund was the primary person in charge of embalming the dead of Daggerford.[2]

In the late 15th century DR, circa 1492 - 1494 DR, embalming fluid was used in the cemetery of Elturel.[3] In the same century, embalming fluid was used to preserve bodies of previous Xanathars in the Xanathar's lair.[4]

Reputation[]

Worshipers of Velsharoon were known to use embalming fluids for their vile necromantic rituals in the catacombs and necropolises they gathered. Nauseating reek of formaldehyde was one of the telltale signs of the cultists' presence, along with their undead servants.[9][6]

Outside the Prime Material plane, embalming liquid was used in abundance by the Dustmen of the city of Sigil inside its sprawling Mortuary.[8]

Appendix[]

Appearances[]

Adventures
Dungeon #67, "Witches' Brew"Vale of the Dragon OracleScepter Tower of SpellgardWaterdeep: Dragon HeistBaldur's Gate: Descent into Avernus
Video Games
Planescape: TormentNeverwinter Nights: Darkness over Daggerford

References[]

  1. 1.0 1.1 1.2 Ed Greenwood (December 1990). “Treasures that lead to adventures”. In Roger E. Moore ed. Dragon #164 (TSR, Inc.), p. 81.
  2. 2.0 2.1 2.2 2.3 Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  3. 3.0 3.1 Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), chap. 2, p. 68. ISBN 978-0-7869-6687-5.
  4. 4.0 4.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), chap. 5, p. 112. ISBN 978-0-7869-6625-7.
  5. David Noonan and Greg A. Vaughan (September 2008). Scepter Tower of Spellgard. (Wizards of the Coast), p. 31. ISBN 978-0-7869-4954-0.
  6. 6.0 6.1 6.2 Bryon Wischstadt (February 1999). “Vale of the Dragon Oracle”. In Julia Martin ed. TSR Jam 1999 (TSR, Inc.), p. 8. ISBN 0-7869-1445-9.
  7. 7.0 7.1 7.2 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 604. ISBN 978-0786907915.
  8. 8.0 8.1 8.2 8.3 Black Isle Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
  9. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 77. ISBN 978-0786906574.
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