A typical emerald golem resembled a heavily muscled human standing 9 feet (2.7 meters) tall and could easily weigh thousands of pounds. Their surface glittered when light hit the emeralds used for their construction.
Magical weapons were needed to cause harm to an emerald golem. They possessed considerable immunity to any nature-based magic, making them particularly dangerous when facing witches of Rashemen. Emerald golems were completely immune to harm from acid or heat-based attacks and were partially resistant to electricity.
A shatter spell cast upon an emerald golem caused them physical harm. Crystalbrittle removed their resistance to magic and allowed weaker magical weapons to penetrate their gemstone hide. A mending spell would partially heal an emerald golem while a glassteel spell would fully heal them.
Emerald golems were formidable opponents in battle. The easiest way to combat them was to disrupt the circle of wizards that controlled them. Any disruption to the circle caused the emerald golem to wander aimlessly.
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- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 (1998). Monstrous Compendium Annual Volume Four. (TSR, Inc), pp. 44–45. ISBN 0-7869-1212-X.
- ↑ James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), pp. 53–56. ISBN 0-7869-1832-2.
- ↑ 3.0 3.1 Richard Baker and James Wyatt (2004-03-13). Monster Update (Zipped PDF). Wizards of the Coast. p. 4. Archived from the original on 2016-11-01. Retrieved on 2018-09-10.
Flesh (Blood • Brain • Demonflesh • Fiendish flesh • Nyraala) • Gemstone (Diamond • Emerald • Ruby)
Gloom • Iron (Furnace) • Lightning • Magic • Necrophidius • Sand • Scarecrow • Siege golem • Snow
Stained glass • Stone (Spiderstone • Stone guardian • Stone juggernaut) • Thayan golem • Vault guardian