The weapon's surface appeared to shine with constantly changing colors. Occasionally, it glowed as if hot, grew a rime of frost, crackled with electricity, or exude acrid vapors.
To apply the energy aura property when crafting a magical weapon, the caster must have five spells available: blindness/deafness, chill metal, flame blade, lightning bolt or shocking grasp, and Melf's acid arrow.
It let the wielder add acid, cold, electricity, fire, or sonic damage to a normal attack, similar to flaming. They could change it whenever their wished, on command, once every several seconds. If this quality was applied to a ranged weapon, its effects applied to any ammunition the weapon used.
- The Great Mallet of Silvanus, the personal weapon of the nature god of same name, was a +5 energy aura impact mighty cleaving maul.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 65. ISBN 0-7869-2759-3.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 138–140. ISBN 0-7869-1964-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Andy Collins, Eytan Bernstein, Frank Brunner, Owen K. C. Stephens, John Snead (March 2007). Magic Item Compendium. (Wizards of the Coast), p. 34. ISBN 978-0-7869-4345-6.