Energy aura (also known as elemental aura[2]) was a quality that could be applied to any weapon to let it inflict any kind of elemental energy on a strike.[1][2][3]
Description[]
The weapon's surface appeared to shine with constantly changing colors. Occasionally, it glowed as if hot, grew a rime of frost, crackled with electricity, or exude acrid vapors.[3]
Creation[]
To apply the energy aura property when crafting a magical weapon, the caster must have five spells available: blindness/deafness, chill metal, flame blade, lightning bolt or shocking grasp, and Melf's acid arrow.[1][2][3]
Powers[]
It let the wielder add acid, cold, electricity, fire, or sonic damage to a normal attack, similar to flaming. They could change it whenever their wished, on command, once every several seconds. If this quality was applied to a ranged weapon, its effects applied to any ammunition the weapon used.[1][2][3]
Notable Energy Aura Items[]
- The Great Mallet of Silvanus, the personal weapon of the nature god of same name, was a +5 energy aura impact mighty cleaving maul.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 65. ISBN 0-7869-2759-3.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 138–140. ISBN 0-7869-1964-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Andy Collins, Eytan Bernstein, Frank Brunner, Owen K. C. Stephens, John Snead (March 2007). Magic Item Compendium. (Wizards of the Coast), p. 34. ISBN 978-0-7869-4345-6.
Connections[]
Shields
animated • arrow catching • arrow deflection • bashing • blinding • reflecting
Body Armor
cooling • fire resistance • glamered • halfweight • illithidwrought • invulnerability • malleable • sailing • shadow • spell resistance • xorn movement • warming
All Armor
acid resistance • anchoring • blinking • blending • blueshine • blurring • cold resistance • comfort • death ward • drowcraft • electricity resistance • etherealness • everbright • fortification • freedom • ghost touch • gnashing • healing • hideous • magic eating • masking • menacing • mirror image • negative energy protection • nimbleness • ocular • proof against enchantments • proof against transmutation • sanctuary • sonic resistance • strength • undead controlling • vermin controlling • wary • wild
Ammunition
radiant holding
Ranged Weapons
distance • precise • returning • quick-loading • seeking • splitting
Melee Weapons
defending • flying • harmonizing • mighty cleaving • powerleech • sacrifical smiting • speed • stalactite • sundering • sweeping • tentacle • throwing • valorous • vicious
All Weapons
acidic burst • anarchic • axiomatic • bane • berserker • blindsighted • bloodthirsty • corrosive • dancing • disarming • diseased • dismisser • dispelling • disruption • domineering • doomwarding • doomstrike • drowcraft • elemental aura • enervating • everbright • exhausting • finder • flaming • flaming burst • force • frost • ghost touch • holy • holy avenger • homeland champion • hornblade • icy burst • illithidwrought • impact • jumping • keen • knockback • light burst • merciful • metalline • morphing • paralyzing • ravenous • rusting • screaming • sending • sizing • shock • shadowscourge • shattermantle • shocking burst • smoking • speed • spellblade • spell storing • spellstrike • sure striking • thundering • unholy • vampiric • venemous • viper • virulent • vorpal • warning • weakening • wounding