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Equinals were large, horse-like guardinals native to the Blessed Fields of Elysium[3][2][1] and the House of Nature.[4] They were one of the more common varieties of guardinals and enthusiastically fought evil, typically by pounding it to pulp with their hoof-like fists.[3][2][1]

Description[]

Equinals were massive humanoid creatures with several of the features of a draft horse, including a horse-like head with long face; a crest or mane of long, wild hair that ran from their head to halfway down their back; long unguligrade legs ending in hooves and clad in short, bristly hair; and hands with thick nails as hard as iron that formed hooves when closed into a fist. They had highly muscular builds, with barrel chests, powerful shoulders, and long arms[3][2][1] and stood 7.5 feet (2.3 meters)[3] or 8 feet (2.4 meters) tall while weighing in at at least 600 pounds (270 kilograms).[2]

Personality[]

Champions of goodness and especially of giving evil a good thumping, equinals were generally benevolent, brave, and tenacious but also boisterous[3][2][1] and pigheadedly stubborn. They threw themselves enthusiastically into any cause if it meant a chance to go toe-to-hoof against beings of evil and knock them out[3][2] and when a band of equinals were set on a goal, they would go to incredible lengths to complete it. However, they were so hard to sway they would even ignore new orders from superiors in order to follow through on old orders.[3]

They enjoyed athletic competitions, brawling, and games of physical prowess, and spent hour after hour in such sports.[3] They bragged of their physical abilities and would gladly prove it in challenges and competition. An equinal would hardly ever back down if challenged.[1]

Abilities[]

The physically strongest of guardinals,[1] equinals were famed for their incredible strength, usually equal to that of a stone giant or sometimes even a bit better.[3][2] Their legs were equally powerful, enabling them to run far and fast.[1]

An equinal could also emit a powerful whinny–no mere neigh or whicker, this was an ear-piercing shriek that could leave those who heard it up to 20 feet (6.1 meters) away stunned or deafened for up to half a minute.[3][2][1] This could affect either all non-equinals[3] or all non-guardinals[2] and could be done once a minute[3] or once an hour.[2]

They possessed an array of magical powers, being able to command others, conjure a fog cloud, produce light, launch magic missiles, slow their foes, and create a wall of stone.[3][2] Like other guardinals, they could also detect evil to a distance of 100 feet (30 meters), see invisible things, teleport short distances, dispel magic, and create an aura to protect against evil (centered upon themselves to 10 feet (3 meters).[2][5] and they could possibly even detect illusions, gain infravision,[5] or aid others.[2]

Equinal and leonal MC Planescape

"Why the long— Never mind." An equinal and a leonal.

With a form of telepathy, guardinals could communicate with almost any being, whether an intelligent, language-using, non-monstrous creature as with tongues or a natural creature as with speak with animals, and could do so without the need to speak aloud.[2][5]

Like a paladin, an equinal could also lay on hooves to heal others.[2][5]

They could only be harmed by weapons made of silver[3][2][5] or which were enchanted[3][5] or evil.[2] In turn, their hooves and weapons were weapons of good that could overcome the resistances of fiends.[2]

As guardinals, they enjoyed an array of other protections, including immunities to electricity and petrification and resistances to acid, cold, and poison and against spells.[2][5] They were immune to being charmed or magically frightened and they were resistant to radiant energy.[1]

Combat[]

I don't think you understood me. [Snort!] You're going to put that sword down and act nice, berk, or I’m gonna beat you like a drum. [Snort!] You're disturbin' the peace, and we don't care for that around here. Say, is that some tanar'ri blood I see in those pointy ears and glowin' eyes of yours? [Snort, whicker!]
— The equinal Drouhawhaa to an unnamed tiefling[3]

When it came to battle, equinals scorned weaponry and favored their own iron-hard, hoof-like fists, and charged into the fray.[3][2] They would rush headlong at the opponents, often knocking them over.[2][1] They fought as boxers, delivering crushing uppercuts and jabs that smash stone and dent plate armor as if it was paper.[3][2][1] If they couldn't get close, they preferred to throw rocks.[1] An equinal would never stand down, surrender, or flee a fight, no matter how outnumbered or outclassed they were.[3] [2]

Society[]

Equinals tended to live in groups more often than other guardinals, as they had a fondness for one another's company.[3] Such a group comprised up to twelve[2] or eighteen members[3] and was typically termed a 'band'—anyone calling them a 'herd' was liable to be answered by a hoof to the face. They were friendly and welcoming to travelers, but their boisterousness and rough play made it dangerous for outsiders to get involved in equinal activities.[3]

Among the guardinals, equinals were the most common, together with cervidals.[3][2] When it came time to go to war against the forces of evil, equinals usually served as a heavy infantry. Equinals and cervidals formed the core of any guardinal army.[3][2][6] The equinals backed up the front-line lupinal fighters.[7]

Vhara

Vhara, the Duchess of the Fields.

The ruler of the equinals was Vhara, the Duchess of the Fields. As the strongest and wisest of them, she represented them among the Five Companions that collectively ruled the guardinals.[5][8] Previously, the position was held by Lord Hwhyn.[7]

Among all kinds of guardinals, some equinals served Mystra[9][10] and Mystryl before her,[11] as well as Solonor Thelandira.[12]

They usually communicated in Celestial and Common.[2][1]

Locations[]

In the Blessed Fields of Elysium, equinals made their homes in the layer of Amoria, amidst its fields and farmlands. They usually found a nice glen or meadow and dwelled there for a season or so until they departed to seek fresh pastures.[3]

Usage[]

An equinal might be summoned with summon monster VI.[13]

Appendix[]

Appearances[]

External Links[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Justice Arman, F. Wesley Schneider (October 2023). “Morte's Planar Parade”. Planescape: Adventures in the Multiverse (Wizards of the Coast), p. 33. ISBN 978-0-7869-6904-3.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 173–174. ISBN 0-7869-3136-1.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 46. ISBN 0-7869-0173-X.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 158. ISBN 0-7869-3134-5.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 42. ISBN 0-7869-0173-X.
  6. Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 45. ISBN 0-7869-0173-X.
  7. 7.0 7.1 Dale Donovan (December 1995). “Liber Benevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 51. ISBN 0-7869-0309-0.
  8. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 144. ISBN 0-7869-3136-1.
  9. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 129. ISBN 978-0786903849.
  10. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 13. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  11. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 49. ISBN 0-7869-0437-2.
  12. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 133. ISBN 0-7869-1239-1.
  13. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 190. ISBN 0-7869-3136-1.

Connections[]

Celestial Beings of Goodness and Nature
AvoralCervidalEquinalLeonalLupinalMustevalUrsinal
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