Eternal flame was an alteration/necromancy spell that allowed non-magical items to receive the inherent magic of a spell, when cast upon by an arcane spellcaster.[1]
Effects[]
When cast upon an item, this spell allowed a non-magical item to receive the magical energy of a spell while still being its intended target. While it didn't enchant the item itself, like the arcane spell, it allowed an item to hold an enchantment, or dweomer typically from one or several focal stones.[1]
Eternal flame could also be cast, by touch, on the bodies of living, dead or undead mammals. The next spell affecting the target, with a few exceptions, would have maximum effect in all aspects, including damage, duration, intensity, etc. The exceptions were any enchantment/charm, or Illusion/phantasm spells. If the volume of the target body was more than twice that of the caster, the spell would fail.[1]
Components[]
The material component of this spell was the spark created from a dweomered item striking against a rock, blade or similarly magical item.[1]
Nomenclature[]
The name of this spell derived from a figurative Elven word for "magic".[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 21. ISBN 0-7869-0446-1.