Etherealness was a transmutation spell made the caster travel to the Border ethereal.
Effect[]
The older version of this spell functioned like ethereal jaunt except more targets could join the caster.[2] While the spell was active the caster could move about in the Ethereal plane, but only half as fast if descending or rising. The spell lasted for 8 hours, during this time the caster could see and hear in the plane it was just on. If cast with a higher level the caster could have additional targets with it.[5]
Components[]
Vocal and somatic components where needed for the casting of this spell.[5]
Appendix[]
See also[]
- Ethereal banishment - a related but distinct spell also known as etherealness[6][7]
- Ethereal jaunt
Appearances[]
Adventures
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 238. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 228. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 152, 167. ISBN 0-7869-0394-5.
- ↑ 5.0 5.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 238. ISBN 978-0-7869-6560-1.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 74. ISBN 978-0880388214.
- ↑ Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), pp. 325–326. ISBN 978-0786906642.