Etherealness was a transmutation spell made the caster travel to the Border Ethereal.
Effects[]
This spell functioned like ethereal jaunt except that more targets could join the caster.[2] While the spell was active the caster could move about in the Ethereal plane, but only half as fast if descending or rising. The spell lasted for eight hours, during which time the caster could see and hear into the original plane from which the spell had been cast. More powerful casters could take additional targets with them.[5]
Components[]
Vocal and somatic components where needed for the casting of this spell.[5]
Appendix[]
See Also[]
- Ethereal banishment - a related but distinct spell also known as etherealness[6][7]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 238. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 228. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 152, 167. ISBN 0-7869-0394-5.
- ↑ 5.0 5.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 238. ISBN 978-0-7869-6560-1.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 74. ISBN 978-0880388214.
- ↑ Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), pp. 325–326. ISBN 978-0786906642.