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Evard's black tentacles, or simply black tentacles, was a conjuration spell that conjured tentacles to grapple and restrain opponents. It was presumably developed by Evard.[3][7]

Effect[]

This spell conjured many 10‑foot (3‑meter) rubbery black tentacles that erupted from flat surfaces and grabbed, grappled, and crushed everything in a 40‑foot (12‑meter) diameter circular area for a brief time according to the power of the caster.[3] In a later version, the tentacles would try to restrain anything that entered or stayed in a 20‑foot (6.1‑meter) square area, and caused bludgeoning damage, for up to a minute.[7]

The area that was covered by the tentacles would be difficult for creatures to traverse.[3][7]

Components[]

Verbal and somatic components were required to cast this spell, as well as a piece of a tentacle from a giant octopus or squid as a material component.[3][7]

History[]

Evard's black tentacles was apparently unknown to the Netherese; it was not recorded as being known to them.[8]

The Evard's black tentacles spell was once kept in the great library of Candlekeep, until it was stolen by Eldrus Wands, a wizard and Magister from 409 DR to 516 DR. He made many copies and, in the guise of a poor and simple former adventurer, sold scrolls of it across Faerûn for mere handfuls of copper pieces.[9]

Despite this, around the Year of the Missing Blade, 759 DR, it was known only to southerner spellcasters.[10]

In the mid–14th century DR, Evard's black tentacles was still a rare spell in the Realms.[11][6] By the Year of Rogue Dragons, 1373 DR, the Halruaan mage Daltim Flamefist had developed a variant, Daltim's fiery tentacles, simply adding blue-white flame to the black tentacles.[12] Kyristan instead formed the tentacles of life-draining negative energy, developing Kyristan's malevolent tentacles.[13]

Users[]

The following mages knew Evard's black tentacles:

Appendix[]

See Also[]

Appearances[]

Further Reading[]

References[]

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 110, 207–211, 238. ISBN 978-0-7869-6560-1.
  2. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 166. ISBN 0-7869-4867-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 288. ISBN 0-7869-2886-7.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 157. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  6. 6.0 6.1 Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 124–125. ISBN 978-1560768289.
  7. 7.0 7.1 7.2 7.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 238. ISBN 978-0-7869-6560-1.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22–25. ISBN 0-7869-0437-2.
  9. Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), p. 41. ISBN 978-0786914302.
  10. Ed Greenwood (November 1999). The Temptation of Elminster. (Wizards of the Coast), pp. 26–27. ISBN 0-7869-1427-0.
  11. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  12. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 44, 45. ISBN 0-7869-3492-1.
  13. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 47. ISBN 0-7869-3492-1.
  14. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 29. ISBN 0-7869-3492-1.
  15. Thomas M. Reid (December 2003). Insurrection. (Wizards of the Coast). ISBN 0-7869-3033-0.