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− | The '''evocation''' school of magic |
+ | The '''evocation''' school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. In effect, they created something out of nothing. Many of these spells produced spectacular effects, and evocation spells could deal large amounts of damage. Many iconic offensive spells such as [[magic missile]], [[Lightning bolt|lightning bolt]] and [[Fireball|fireball]] were of the evocation school. The evocation school had no subschools.<ref name="PHB3.5-173">{{Cite book/Player's Handbook, 3.5 Edition|173}}</ref> A [[wizard]] who specialized in evocation was known as an ''evoker''.<ref name="PHB3.5-57">{{Cite book/Player's Handbook, 3.5 Edition|57}}</ref> |
{{See also|Category:Evocation spells}} |
{{See also|Category:Evocation spells}} |
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==Appendix== |
==Appendix== |
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{{Incomplete}} |
{{Incomplete}} |
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+ | ==Notes== |
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+ | In 2nd edition D&D, this school was known as Invocation/Evocation, a specialist in this school was called an invoker.<ref name="PHB2ed-31">{{Cite book/Player's Handbook 2nd edition|31}}</ref> |
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===References=== |
===References=== |
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{{refs}} |
{{refs}} |
Revision as of 02:00, 31 October 2015
The evocation school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. In effect, they created something out of nothing. Many of these spells produced spectacular effects, and evocation spells could deal large amounts of damage. Many iconic offensive spells such as magic missile, lightning bolt and fireball were of the evocation school. The evocation school had no subschools.[1] A wizard who specialized in evocation was known as an evoker.[2]
- See also: Category:Evocation spells
Appendix
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
Notes
In 2nd edition D&D, this school was known as Invocation/Evocation, a specialist in this school was called an invoker.[3]
References
- ↑ Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 31. ISBN 0-88038-716-5.
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power