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==Notes==
 
==Notes==
In 2nd edition D&D, this school was known as Invocation/Evocation, a specialist in this school was called an invoker.<ref name="PHB2ed-31">{{Cite book/Player's Handbook 2nd edition|31}}</ref>
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In 2nd edition D&D, this school was known as '''Invocation/Evocation''', a specialist in this school was called an invoker.<ref name="PHB2ed-31">{{Cite book/Player's Handbook 2nd edition|31}}</ref>
   
 
===References===
 
===References===

Revision as of 14:26, 6 May 2016

The evocation school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. In effect, they created something out of nothing. Many of these spells produced spectacular effects, and evocation spells could deal large amounts of damage. Many iconic offensive spells such as magic missile, lightning bolt and fireball were of the evocation school. The evocation school had no subschools.[1] A wizard who specialized in evocation was known as an evoker.[2]

See also: Category:Evocation spells

Appendix

Notes

In 2nd edition D&D, this school was known as Invocation/Evocation, a specialist in this school was called an invoker.[3]

References

  1. Template:Cite book/Player's Handbook, 3.5 Edition
  2. Template:Cite book/Player's Handbook, 3.5 Edition
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 31. ISBN 0-88038-716-5.
Schools of Magic
AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power