Extermination is an adventure module by Stephen Radney-MacFarland set in the Forgotten Realms campaign setting using the 3.5-edition Dungeons & Dragons rules and designed for the RPGA's Legacy of the Green Regent campaign. It was released in 2003 and has interior art by David Esbrí and maps by Dorwin Cooper. Intended for four or five 1st-level characters, it has the player-characters intervene in a goblinoid bandit attack and pursue them to their base to eliminate them and avenge their victims, and learn of a new threat to the Grayvale. In its appendices, it introduces the lightning rat monster and rafting mechanics, and details the city of Loudwater and village of Shining Falls.
Extermination is an adventure for the DUNGEONS & DRAGONS game. It can either be played as a stand-alone adventure, or as part of the LEGACY OF THE GREEN REGENT campaign offered by the RPGA. Designed to challenge 1st-level D&D heroes, those heroes face unscrupulous goblinoid bandits, and the threat of a deeper plot by their powerful master.
Synopsis[]
The adventure opens with the PCs on the road between Loudwater and Shining Falls near Tanglefork Woods, in early Eleasis of the Year of Wild Magic, 1372 DR, when they're alerted to goblinoid bandits torturing a halfling merchant. They most likely intervene, defeat the bandits, and rescue Blaz Merrymar, who angrily implores them to search for whoever is behind the attack and destroy them all to avenge his sons and nephews, who had previously been murdered by the bandits.
By some means, whether by tracking the goblins or meeting the grig prince Feythrin, the PCs follow the goblinoids through the forest and downriver to their hidden base in a river-side cave. On the way, they deal with traps, goblin bandits, and monstrous creatures, and finally face Hekkut the Molted, a wererat mage. Clues found reveal Hekkut serves the Hark, a local bandit king, and an Underdark connection.
The module offers several variations and alternative outcomes to its plot, but the official recap based on the results of actual play has a newly formed group of PCs rescue Blaz, miss meeting Feythrin (though he follows them), and defeat the gang, though Hekkut escapes (though he would not appear in future modules).
Index[]
Characters[]
Referenced only
- Augathra • Athosar (Loudwater) • Fefgrin • Forest King • The Hark • Otar • Silifrey the Spraystrider • Hethat Deegrell • Deogol Fengrath • Walenburh Fengrath • Kellinda Harvertide • Rinyon Merrymar • Jren Prencertal • Deldron Rein • Iirikos Stoneshoulder • Hendris Teinel • Harazos Thelbrimm • Kalahar Twohands • Nemmet Viccstray • Vendal Viccstray • Jaida Zerezeal
Creatures[]
- crow • dire rat (lightning rat) • familiar • giant fire beetle • goblinoid (bugbear • hobgoblin • goblin) • grick • grig • mind flayer • rat • strongheart halfling • wererat
Referenced only
- deer • derro • drow • dwarf • elemental • elf • fiend • gnome • half-elf • half-orc • human (Netherese) • red dragon • High Forest orc • ogre • rabbit • shield guardian • war dog
Locations[]
- Landmarks
- Fools Finger • Flayers' Corridors • Shining Falls
Referenced only
- The Ale and Rabbit • All Faiths Altar • Granite Tower • Hearthcircle of Yondalla • High Lord's Hall • Houses of Morning • Merry Mer-She • Merrymar's Merchandise • Phantom's Cloister • Red Boar Inn • Scarlet Shield • Velti'Enorethal
- Settlements
- Loudwater • Shining Falls (village)
Referenced only
- Llorkh • Secomber • Orlbar • Waterdeep
- Regions
- Delimbiyr Crescent/Greyvale • Delimbiyr River • Delimbiyr Vale • High Forest • Southwood • Tanglefork Woods
Referenced only
Organizations[]
Referenced only
- Fengrath • Loudwater Guard • Red Fellowship • Rensha • Scions of the Green Regent • Thelbrimm's Nine • Zhentarim
Items[]
- Weapons & Shields
- bolt • bullet • javelin • light crossbow • longsword • morningstar • quarterstaff • light wooden shield • short sword • sling
- Armor
- chainmail • leather armor • studded leather
- Tools
- alchemist's fire • fiddle • handcart • pulley • raft • rope • scrollcase • spellbook • spell component pouch • tindertwig • torch
- Magic items
- cloak of resistance • potion • scroll
Referenced only
Miscellaneous[]
- Deities
Referenced only
- Bane • Cyric • Helm • Hruggek • Labelas Enoreth • Lathander • Maglubiyet • Malar • Mielikki • Red Knight • Torm • Tymora • Yondalla
- Magic
- acid splash • alarm • arcane lock • blur • charm person • color spray • cure light wounds • daze • daze monster • disguise self • expeditious retreat • magic missile • Otto's irresistible dance • raise dead • remove curse • resistance • see invisibility • shield • sleep • touch of fatigue • web
- Plants
- ash • birch • Blueleaf • deathsbreath mushroom • hemp (plant) • oak
- Other
- alchemical silver • chalk • eldritch knight • filth fever • Gauntlet (title) • Goblin language • Gray Migrations • Green Regent • Hegredathas • lycanthropy • Sylvan language
Referenced only
- Common • Dwarven alphabet • Dwarven language • Giant language • Infernal • Orc language • Undercommon
Appendix[]
External Links[]
References[]
- ↑ Stephen Radney-MacFarland (2003-05-30). The Legacy Begins. Legacy of the Green Regent. Wizards of the Coast. Archived from the original on 2021-04-12. Retrieved on 2021-09-03.
Gallery[]
Connections[]
LGR01 Extermination • LGR02 Gray Hunt • LGR03 Key to Phantoms' Cloister • LGR04 Secret of Phantoms' Cloister • LGR05 Dark Exodus • LGR06 Epidemic • LGR07 Nurture and Nature • LGR08 Rat's Bastard • LGR09 Denial of Resource • LGR10 Into the Fallen Lands • LGR11 Humility • LGR12 Tyranny • LGR13 Book Knowledge • LGR14 Native Intelligence • LGR15 Caravan to Waterdeep • LGR16 In Cold Blood • LGR17 Tour of Duty • LGR18 Feast of the Moon • LGR19 A Difference of Opinion • LGR20 The Howling of a Mighty Storm • LGR21 The Truth of Hearts • LGR22 As Seconds Slip Away • LGR23 Strange Bedfellows • LGR24 To Sever the Snake's Head