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The Fallen Lands were a barren area of the Savage Frontier,[3] home to many monsters and even more mysteries.[1]

Geography

They were located just west of the Anauroch desert, along one side of the Triangle of Trees. The Far Forest was located to its north, while the Weathercote Wood was situated to its south.[4]

Geographical Features

The Fallen Lands held scores of ruins that served as reminders of ancient cities and the battles that brought them down.[2]

History

These lands were once part of the realm of Netheril, a kingdom of mages who could not stem the expansion of the Great Desert. Some sages said that many of them set out south across Faerûn to find a new home, and eventually founded the realm of Halruaa.

During the mid—14th century DR, Zhentarim agents actively scoured the area looking for ancient Netherese relics.[5]

In the Year of the Banner, 1368 DR, unidentified flying creatures were seen flying in the skies over the region.[1]

After Hellgate Keep fell in the Year of the Gauntlet, 1369 DR, many of the fiends of the Far Forest ventured south into the Fallen Lands.[6]

Around the same time, a pair of adventurers, Vanthorm and Haladan, claimed they saw an enormous beholder leading bands of hobgoblins in their capture of bestial creatures for with the goal of breeding them.[1]

Rumors & Legends

There were some local rumors that powerful mages dwelled within the southern Fallen Lands and used their magic to to keep away the evil beings of Hellgate Keep.[citation needed]

Motes of light danced through the region at night. It was believed by some that these were the after-effects of ancient arcane spells.[2]

Notable Locations

Inhabitants

Only monstrous creatures were known to inhabit the Fallen Lands.[1]

Several tribes of orcs dwelled within the area for some time, under the leadership of the shaman—king Orgash. Among these were the Bloody Scar, Black Slasher, Severed Fist, Seven Eye and Black Bone tribes.[7]

Appendix

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 62. ISBN 0-7869-0391-0.
  2. 2.0 2.1 2.2 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 83. ISBN 978-0-7869-6600-4.
  3. David Noonan and Greg A. Vaughan (September 2008). Scepter Tower of Spellgard. (Wizards of the Coast), pp. 11–12. ISBN 978-0-7869-4954-0.
  4. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0-7869-6600-4.
  5. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 12. ISBN 0-7869-0391-0.
  6. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 54. ISBN 0-7869-0391-0.
  7. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
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