False sensory input was a psionic power of the telepathy discipline that manipulated the senses of a subject.[4][1][2]
Effects[]
The manifester altered one of the subject's senses—sight, hearing, smell, taste, or touch—replacing the specific information received and causing them to sense something different from the reality. For example, they could make a shut door appear open, a bird look like a book, a scream sound like wind howling, a slamming door sound like thunder or a cough, a bad smell seem fragrant, stale food taste fresh, oil taste like garlic; or a gentle touch feel like a painful blow. Furthermore, it could create disguises, such as making a person appear to be a specific different person or a different sex or race.[4][1][2]
Only one sense could be so altered at a time, but this could be changed every several seconds.[1][2] The apparent size, volume, or other "intensity" of something couldn't be changed by more than 50%: a castle could look like another castle or a hill of about the same height, but not like a peasant's shack; a human could not be mistaken for a bird; a scream could not be heard as a whisper; a slamming door not sound like rustling paper; oil could not taste like water, and so on. False sensory input couldn't invent a sensation where there was nothing, and it couldn't make a target oblivious to one where there was.[4][1][2]
As false sensory input altered the subject's senses directly, it could even alter what they perceived from a true seeing spell and other psionic or magical means of acquiring information based on senses. However, the manifester needed to be aware of such a tactic ahead of time in order to deceive it.[1][2]
A subject could resist with an act of will or other means of resisting psionic powers.[1][2] Steadfast perception could give a subject a second chance to resist, but they needed to suspect a false sensory input to consider using it.[6]
A false sensory input could distract opponent spellcasters and manifesters.[1][2]
Only one subject at a time could be affected, but if an experienced manifester spent more psionic energy, they could affect additional subjects within 15 feet (4.6 meters) of one another. The false sensory input lasted as long as the manifester could maintain concentration on it, on the order of minutes.[2] It operated at long range.[4][1][2]
Prerequisite Powers[]
In early versions, manifesting the power required an initial contact and mindlink.[4]
Displays[]
Manifesting false sensory input produced only a mental display.[1][2]
Users[]
This power was knowable by psions who specialized as telepaths[2][3] and spiritualists,[7] as well as ardents and divine minds that followed the deception mantle.[3]
This power was exhibited as an innate psionic ability amongst dhours.[8][9]
In psionics terms, a false sensory input could be created by aboleths,[10][6] ki-rin,[10] and yuan-ti.[11]
Notable Users[]
- Arvin, a human psion, who once tried to use false sensory input to trick a Serphidian.[12]
- Gaulauntyr, an adult copper dragon.[13][14][note 1]
- K'yorl Odran, a drow psionicist and the matron mother of House Oblodra.[15]
- Vhondryl, a psionicist in Skullport and head of the Hall of Mental Splendor[16][17]
Appendix[]
Notes[]
- ↑ Tyrangal, also known as Gaulauntyr, is described as a topaz dragon in her first appearance, the article "Wyrms of the North: The Thief Dragon" in Dragon #240 (p. 77–81). Subsequent appearances in the 3rd edition Forgotten Realms Campaign Setting (p. 220) and the novel The Edge of Chaos describe her as a copper dragon. Gaulauntyr's entry in Dragons of Faerûn (p. 150) lists her as "topaz (copper)", presumably to avoid arbitrating the conflict. As Gaulauntyr was known to disguise herself using illusions, it is possible the early topaz dragon appearance can be attributed to that. For the purposes of this wiki, Tyrangal/Gaulauntyr is considered to be a copper dragon in accordance with our canon policy.
See Also[]
Appearances[]
Novels & Short Stories
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Bruce R. Cordell (March 2001). Psionics Handbook. (Wizards of the Coast), pp. 47, 73–74. ISBN 0786918357.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), pp. 73, 106. ISBN 0-7869-3301-1.
- ↑ 3.0 3.1 3.2 Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), pp. 68, 76. ISBN 0-7869-3911-7.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), pp. 21, 84, 126. ISBN 1-56076-054-0.
- ↑ Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 177. ISBN 0-7869-0149-7.
- ↑ 6.0 6.1 Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 133. ISBN 0-7869-3301-1.
- ↑ Jon Winter (December 1993). “The Even More Complete Psionicist”. In Kim Mohan ed. Dragon #200 (TSR, Inc.), p. 100.
- ↑ Bruce R. Cordell (1998). A Guide to the Ethereal Plane. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 63. ISBN 0-7869-1205-7.
- ↑ Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 24. ISBN 0-7869-0173-X.
- ↑ 10.0 10.1 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 123. ISBN 1-56076-054-0.
- ↑ Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 124. ISBN 1-56076-054-0.
- ↑ Lisa Smedman (March 2006). Vanity's Brood. (Wizards of the Coast), p. 29. ISBN 0-7869-3166-3.
- ↑ Ed Greenwood; Sean K. Reynolds (2002-09-25). Gaulauntyr, "Glorytongue". Wyrms of the North. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2016-08-13.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 150. ISBN 0-7869-3923-0.
- ↑ R.A. Salvatore, Michael Leger, Douglas Niles (1992). Menzoberranzan (The Houses). Edited by Karen S. Boomgarden. (TSR, Inc), p. 28. ISBN 1-5607-6460-0.
- ↑ Ed Greenwood and Steven E. Schend (August 1991). “Seeing the Sights in Skullport”. In Roger E. Moore ed. Dragon #172 (TSR, Inc.), p. 14.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), pp. 109–110. ISBN 0-5607-6868-1.