The families of Amn were a series of royal dynasties,[1] high houses,[2] aristocratic families[3] and mercantile houses of the merchant nation.[4]
List of families[]
- Royal dynasties
- Parhek, the final royal dynasty that ended with the death of King Dhanar in 1276 DR.[5][1]
- Torlath, the founding royal family of Amn that started with the legendary King Esmel.[5]
- Wavegold, the middle royal dynasty of Amn.[5]
- High Houses
- These families each "owned" a seat on the Council of Five during the 15th century DR.[2]
- Selemchant, one of the, if not the most powerful family, from the City of Coin. They sponsored the Athkatla's arcane enforcers, the Cowled Wizards.[2]
- Alibakkar, this rich family of merchants has had a seat in Amn's ruling government since the Council of Six.[6]
- Dannihyr, an enigmatic house from Eshpurta, who had secret ties to the Shadow Thieves.[2]
- Ophal, a historied, noble family from the city of Crimmor.[2][7][8]
- Nashivaar, this Esmeltaran noble family had long-standing connections within the church of Cyric.[2]
- Nobles
- Arnise, a noble family with a long history as professional warriors-for-hire.[3]
- Baerlbohun, an extravagantly wealthy family, led by patriarch Phonchandas Baerlbohun, who lived in the Athkatla's gem district.[9]
- Chainstone[10]
- Crimmor[11]
- de La Sunya, a noble house of Athkatla that followed the deity Helm, The Vigilant One and maintained close relationship with his church.[12]
- Delryn[7]
- Gheldieg, exiled from Waterdeep, this family married into Athkatla's aristocracy with House Tanislove.[6][13]
- Hardsharn, who exerted control over their social and economic concerns.[6][10]
- Jysstev, a long-standing noble house that lost most of its fortune in the mid-1300s.[6][13]
- Paalater, a family that held the title of a Baron.[7]
- Roenall[7]
- Rosznar[14]
- Tanislove[15][13]
- Vemmil[6]
- Xornnag[15]
- Merchant houses
- Argrim[4][13][8]
- Arkhmelere[8]
- Basilayer[8]
- Bladesmile[8]
- Bormul[13][8]
- Colwyvv[16][13]
- Coprith[4][8]
- Craumerdaun[17]
- Crimmor, a wealthy and famous mercantile family who was infamous in the city of Athkatla for their wild and joyful parties.[11]
- Crytrapper[8]
- Dannihyr[18]
- Hawkyns, an older merchant house of Athkatla who made their fortune in shipping, and parlayed that wealth to landowning and money-lending.[19]
- Krimmevol, a powerful family based in Crimmor that controlled much of the caravan business.[20][8]
- Lurraxol[13][8]
- Nubaedfyd, a mercantile family from Murann whose wealth was held in whaling and oil-production.[21]
- Ulvax[8]
- Vemmil[6]
- Vymmar[4][13][8]
- Yhliivast[8]
- Zhanye, a family of gem merchants.[22]
- Zoar[13][8]
Appendix[]
References[]
- ↑ 1.0 1.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 13. ISBN 0-7869-1626-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 92. ISBN 978-0-7869-4924-3.
- ↑ 3.0 3.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 48. ISBN 0-7869-1626-5.
- ↑ 4.0 4.1 4.2 4.3 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 28. ISBN 0-7869-1626-5.
- ↑ 5.0 5.1 5.2 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 74, 75. ISBN 978-0-7869-4731-7.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 8. ISBN 0-7869-0697-9.
- ↑ 7.0 7.1 7.2 7.3 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 14. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 23. ISBN 0-7869-1626-5.
- ↑ 10.0 10.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 9. ISBN 0-7869-1626-5.
- ↑ 11.0 11.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 27. ISBN 0-7869-1626-5.
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 29. ISBN 0-7869-0697-9.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 25. ISBN 0-7869-3923-0.
- ↑ 15.0 15.1 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 10. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 8. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 39. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 40. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 31. ISBN 0-7869-1626-5.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 31. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 56. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 42. ISBN 0-7869-1626-5.