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The Family domain was a deity domain that granted divine spellcasters like clerics with spells and powers inspired by family.[1][2]

DeitiesEdit

Berronar TruesilverCyrrollaleeEldathHathorHiateaIsisLliiraLuthicYondalla

PowersEdit

Once a day for a brief period, priests with this domain could protect a limited number of allies who stayed within 10 feet (3 meters), making them more able to avoid attacks.[1][2]

SpellsEdit

Novice spellcasters were able to use the bless, shield other, and helping hand spells. Clerics of some experience could cast imbue with spell ability, Rary's telepathic bond, and heroes' feast. Those that were masters of this domain had access to refuge, protection from spells, and prismatic sphere.[1][2]

AppendixEdit

ReferencesEdit

ConnectionsEdit

Deity Domains
3rd, 3.5, and 5th Editions
Air​Animal​Arcana​Avarice​Balance​Bestial​Blightbringer​Cavern​Celestial​Change​Chaos​Charity​Charm​Chastity​Civilization​Cold​Community​Corruption​Craft​Creation​Darkness​Death​Demonic​Destruction​Diabolic​Dream​Drow​Dwarf​Earth​Elf​Endurance​Envy​Evil​Family​Fate​Fey​Fire​Forge​Freedom​Generosity​Glory​Gluttony​Gnome​Good​Grave​Greed​Halfling​Hatred​Healing​Herald​Hope​Humility​Illusion​Joy​Justice​Knowledge​Law​Life​Light​Love​Luck​Lust​Madness​Magic​Mentalism​Metal​Mind​Moon​Nature​Nobility​Ocean​Orc​Order​Pain​Patience​Planning​Plant​Pleasure​Poison​Portal​Pride​Protection​Renewal​Repose​Retribution​Rune​Scalykind​Sea​Selûne​Skill​Slime​Sloth​Spell​Spider​Storm​Strength​Strife​Suffering​Sun​Temperance​Tempest​Time​Torm​Torment​Trade​Travel​Trickery​Tyranny​Undeath​Vengeance​War​Water​Watery death​Wilderness​Winter​Wrath​Zeal​
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