The Fate domain was a deity domain that granted divine spellcasters like clerics with spells and powers inspired by fate.[1][2]

Deities[edit | edit source]

BeshabaHathorHoarJergalKelemvorMyrkulNullRaven QueenSavrasSemuanyaShekinesterTyche

Powers[edit | edit source]

Their ability to evade surprise attacks improved.[1][2]

Spells[edit | edit source]

Novice spellcasters were able to use the true strike, augury, and bestow curse spells. Clerics of some experience could cast status, mark of justice, and geas/quest. Those that were masters of this domain had access to vision, mind blank, and foresight.[1][2]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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