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Fear was a spell that caused subjects to flee,[2][4][5][7][11] it was known as cause fear after the Spellplague and before the Sundering.[4]

Effects[]

When cast, a sense of total terror was created within a cone-shaped area of effect. Any creature within this area became overcome with fear, usually causing them to panic and flee. In their panicked flight, they often dropped their weapons and equipment. This spell had no effect on undead creatures.[2][4][5][7][11]

Components[]

In addition to verbal and somatic components, the spell required a material component, the heart of a hen or a white feather[2][5][7][11] except after the Spellplague and before the Sundering.[4]

History[]

The spell was attributed to Netherese arcanist Keonid in −1875 DR and was originally known as Keonid's fear.[1] Fear was one of the spells listed in the Tome of the Unicorn[13] and in the Book of Bats.[14]

Appendix[]

See Also[]

Gallery[]

Appearances[]

Adventures
Novels
Tymora's LuckThe Sapphire Crescent
Video Games
Curse of the Azure BondsSecret of the Silver BladesTreasures of the Savage FrontierPools of DarknessEye of the Beholder series (Eye of the BeholderEye of the Beholder II: The Legend of DarkmoonEye of the Beholder III: Assault on Myth Drannor)Dungeon HackSpelljammer: Pirates of RealmspaceDescent to UndermountainNeverwinter Nights seriesBaldur's Gate III
Card Games
Spellfire: Master the Magic

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 239. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 38, 42. ISBN 978-0-7869-6612-7.
  4. 4.0 4.1 4.2 4.3 4.4 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 63. ISBN 0-7869-4867-1.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 229. ISBN 0-7869-2886-7.
  6. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 34. ISBN 0-7869-2881-6.
  7. 7.0 7.1 7.2 7.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 157. ISBN 0-88038-716-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  11. 11.0 11.1 11.2 11.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 76. ISBN 0-9356-9601-6.
  12. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  13. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 10. ISBN 0-7869-0697-9.
  14. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 16. ISBN 0-7869-0183-7.
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