Fear was a spell that caused subjects to flee,[2][4][5][7][11] it was known as cause fear after the Spellplague and before the Sundering.[4]

Effects[edit | edit source]

When cast, a sense of total terror was created within a cone-shaped area of effect. Any creature within this area became overcome with fear, usually causing them to panic and flee. In their panicked flight, they often dropped their weapons and equipment. This spell had no effect on undead creatures.[2][4][5][7][11]

Components[edit | edit source]

In addition to verbal and somatic components, the spell required a material component, the heart of a hen or a white feather[2][5][7][11] except after the Spellplague and before the Sundering.[4]

History[edit | edit source]

The spell was attributed to Netherese arcanist Keonid in −1875 DR and was originally known as Keonid's fear.[1] Fear was one of the spells listed in the Tome of the Unicorn[12] and in the Book of Bats.[13]

Appendix[edit | edit source]

See Also[edit | edit source]

Appearances[edit | edit source]

Video Games
Card Games
Spellfire: Master the Magic

Further Reading[edit | edit source]

External links[edit | edit source]

Nwnwiki logo.png Fear (spell) article at the NWNWiki, a wiki for the Neverwinter Nights games.

References[edit | edit source]

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 239. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 38, 42. ISBN 978-0-7869-6612-7.
  4. 4.0 4.1 4.2 4.3 4.4 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 63. ISBN 0-7869-4867-1.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 229. ISBN 0-7869-2886-7.
  6. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 34. ISBN 0-7869-2881-6.
  7. 7.0 7.1 7.2 7.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 157. ISBN 0-88038-716-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  11. 11.0 11.1 11.2 11.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 76. ISBN 0-9356-9601-6.
  12. Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 10. ISBN 0-7869-0697-9.
  13. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 16. ISBN 0-7869-0183-7.
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