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{{nofootnotes|2=23:56, April 27, 2012 (UTC)}}
 
 
{{Spell
 
{{Spell
  +
| image = Featherfall.jpg
  +
| caption = Shar saves herself and Naneatha with featherfall.
 
| name = Feather Fall
 
| name = Feather Fall
 
| deity =
 
| deity =
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| spheres =
 
| spheres =
 
| domains =
 
| domains =
  +
| inventor = [[Yturn]]<ref name="Ne.TWoN-p22">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|22, 25}}</ref>
| inventor =
 
 
| descriptors =
 
| descriptors =
 
| keywords =
 
| keywords =
 
| level =
 
| level =
 
| type =
 
| type =
| keywords5e =
+
| school5e = [[Transmutation]]
| level5e =
+
| level5e = {{spell table|edition=5e|[[Bard]]|1|[[Sorcerer]]|1|[[Wizard]]|1|}}
| type5e =
+
| type5e = {{Vancian}}
  +
| refs5e = <ref name="PH5e-207-211,239">{{Cite book/Player's Handbook 5th edition|207-211,239}}</ref>
| refs5e =
 
 
| keywords4e = {{desc/arcane}}
 
| keywords4e = {{desc/arcane}}
 
| level4e = {{spell table|edition=4e|[[Wizard]]|2}}
 
| level4e = {{spell table|edition=4e|[[Wizard]]|2}}
 
| type4e =
 
| type4e =
 
| refs4e = <ref name="PHB4e-p131">{{Cite book/Player's Handbook 4th edition|131}}</ref>
| refs4e =
 
 
| school3e = [[Transmutation]]
 
| school3e = [[Transmutation]]
 
| domains3e =
 
| domains3e =
 
| descriptors3e =
 
| descriptors3e =
| level3e = {{spell table|edition=3e|[[Assassin]]|1|[[Bard]]|1|[[Sorcerer]]|1|[[Wizard]]|1}}
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| level3e = {{spell table|edition=3e|[[Assassin]]|1|[[Bard]]|1|[[Merchant prince]]|1|[[Sorcerer]]|1|[[Wizard]]|1}}
 
| type3e =
 
| type3e =
| refs3e = <ref name="DMG3.5-181">{{Cite book/Dungeon Master's Guide, 3.5 Edition|181}}</ref>
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| refs3e = <ref name="PH3.5-p229">{{Cite book/Player's Handbook 3.5|229}}</ref><ref name="DMG3.5-181">{{Cite book/Dungeon Master's Guide, 3.5 Edition|181}}</ref><ref name="PoF-72">{{Cite book/Power of Faerûn|72}}</ref>
 
| reversible2e =
 
| reversible2e =
  +
| school2e = [[Alteration]], [[Elemental air school|Air]], [[Wind (province)|Wind]]<br>[[Variation]]
| school2e =
 
 
| spheres2e =
 
| spheres2e =
| level2e =
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| level2e = {{spell table|edition=2e|[[Arcanist]]|1|[[Wizard]]|1}}
| type2e =
+
| type2e = {{Vancian}}
  +
| refs2e = <ref name="PHB2e-p134">{{Cite book/Player's Handbook 2nd edition|134}}</ref><ref>{{Cite book/Player's Option: Spells & Magic|183}}</ref><ref>{{Cite book/Arabian Adventures|152}}</ref><ref name="Ne.TWoN-p22"/><ref>{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|122}}</ref>
| refs2e =
 
 
| reversible1e =
 
| reversible1e =
| school1e =
+
| school1e = [[Alteration]]
| level1e =
+
| level1e = {{spell table|edition=1e|[[Magic-user]]|1}}
| type1e =
+
| type1e = {{Vancian}}
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| refs1e = <ref name="PHB1e-66">{{Cite book/Players Handbook 1st edition|66}}</ref>
| refs1e =
 
 
| rules =
 
| rules =
 
| nocat =
 
| nocat =
 
}}
 
}}
'''''Feather fall''''' is a [[spell]] that causes creatures or objects fall slowly, like a feather. ''Feather fall'' instantly changes the rate at which the targets fall to an unnaturally steady rate of ten feet per second. The target of the spell is not damaged upon landing while the spell is in effect.
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'''''Feather fall''''' (also written as '''''featherfall'''''<ref name="ADDc-22"/>) was a [[spell]] that caused creatures or objects to fall slowly, like a feather.<ref name="PHB2e-p134"/><ref name="PH3.5-p229"/><ref name="PHB4e-p131"/><ref name="PHB1e-66" />
   
==History==
+
==Effects==
The [[Netherese]] [[arcanist]] [[Yturn]] is given the credit for the creation of this spell in -1158 DR.<ref>{{Cite book/Netheril: Empire of Magic|26}}</ref>
+
An early form of the spell had a duration and weight limit set by the experience and the power of the caster.<ref name="PH2e-p134">{{Cite book/Player's Handbook 2nd edition|134}}</ref>
   
  +
A later form of ''feather fall'' instantly changed the rate at which the target fell to an unnaturally steady rate of ten feet per second. The target of the spell was not damaged upon landing while the spell was in effect. Again the duration of the spell was limited by the experience and power of the caster. However, this spell had no weight limit, instead it was limited by size and number of targets. This spell could be cast in a moment.<ref name="PH3.5-p229"/>
===[[Age of Humanity]] spell effects===
 
{{sectstub}}
 
   
  +
===Post-Spellplague===
===Early [[Era of Upheaval]] spell effects===
 
  +
After the [[Spellplague]], this spell's effects lasted until the target touched the ground again. ''Feather fall'' was complex enough that its caster had to wait a day before casting it again.<ref name="PHB4e-p131"/>
This early spell had a weight limit that could be effected, based on the wizards experience and power of the caster.<ref name="PH2e-p134">{{Cite book/Player's Handbook 2nd edition|134}}</ref> The spell the time was limited by the experience and power of the caster.<ref name="PH2e-p134" />
 
   
  +
==Users==
===Middle Era of Upheaval spell effects===
 
 
[[Beholder]]s had a [[permanent]] ''feather fall'' effect.<ref name="MM3e-p25">{{Cite book/Monster Manual 3rd edition|25}}</ref> [[Silver dragon]]s could use a ''feather fall'' [[spell]]-like ability.<ref name="MM3e-p87">{{Cite book/Monster Manual 3rd edition|87}}</ref>
When [[bard]]s and [[sorcerer]]s used the spell the time was limited by the experience and power of the caster.<ref name="PH3.5-p229">{{Cite book/Player's Handbook 3.5|229}}</ref> This spell had no weight limit, instead effecting limit was by size.<ref name="PH3.5-p229" /> This spell is cast as a free action, like a [[quickened]] spell.<ref name="PH3.5-p229" />
 
   
  +
==History==
===Late Era of upheaval spell effects===
 
After the [[Spellplague]], this spell's effects last as is required before the target touches the ground again. ''Feather fall'' is complex enough that its caster must wait a day before casting it again.<ref name="PHB4e-p131">{{Cite book/Player's Handbook 4th edition|131}}</ref>
+
The [[Netherese]] [[arcanist]] [[Yturn]] was given for the credit for the creation of this spell in [[-1158 DR]], then known as '''''Yturn's feather fall'''''.<ref>{{Cite book/Netheril: Empire of Magic|26}}</ref>
   
''Feather fall'' is a common spell in the Realms.<ref name="FRA-p152">{{Cite book/Forgotten Realms Adventures|152}}</ref>
+
''Feather fall'' was a common spell in the Realms by the mid–14th century [[DR]].<ref name="FRA-p152">{{Cite book/Forgotten Realms Adventures|152}}</ref>
   
==Monster Lore==
+
==Notable Uses==
  +
During the [[Time of Troubles]] in the [[1358 DR|Year of Shadows, 1358 DR]], [[Naneatha Suaril]] pushed the [[avatar]] of [[Shar]] off a high balcony of the [[House of the Moon]]. However, Shar cast ''featherfall'', causing both of them to land safely.<ref name="ADDc-22">{{Cite comic/Total Eclipse|8}}</ref> Later that year, the marauding [[Fellandar]] hurled the [[dwarf]] [[Onyx the Invincible]] high into the air. [[Kyriani]] caught him with a ''feather fall'' spell and brought him safely to earth.<ref name="ADDc-33-p6">{{Cite comic/Summer in the City|6}}</ref>
[[Beholder]]s have a [[permanent]] feather fall effect.<ref name="MM3e-p25">{{Cite book/Monster Manual 3rd edition|25}}</ref>[[Sliver dragon]]s can use a feather fall spell-like ability.<ref name="MM3e-p87">{{Cite book/Monster Manual 3rd edition|87}}</ref>
 
   
==References==
+
==Appendix==
 
{{Wikipedia|Spells of Dungeons & Dragons}}
 
===See also===
  +
* {{Cite book/Player's Handbook 4th edition|160}}
  +
===References===
 
{{refs}}
 
{{refs}}
 
==See Also==
 
*{{Cite book/Player's Handbook 4th edition|160}}
 
*{{Cite web|url=http://www.wizards.com/default.asp?x=dnd/lists/spells|title=Spell Index|author=|date=2005-12-19|work=Consolidated Lists|publisher=[[Wizards of the Coast]]|accessdate=2007-06-05}}
 
 
{{Wikipedia|Spells of Dungeons & Dragons}}
 
 
[[Category:Transmutation spells]]
 
[[Category:Transmutation spells]]
  +
[[Category:Alteration spells]]
  +
[[Category:Elemental air spells (2e)]]
  +
[[Category:Wind spells]]
  +
[[Category:Variations]]
  +
[[Category:Yturn's spells]]

Revision as of 00:13, 17 February 2019

Feather fall (also written as featherfall[12]) was a spell that caused creatures or objects to fall slowly, like a feather.[7][4][3][11]

Effects

An early form of the spell had a duration and weight limit set by the experience and the power of the caster.[13]

A later form of feather fall instantly changed the rate at which the target fell to an unnaturally steady rate of ten feet per second. The target of the spell was not damaged upon landing while the spell was in effect. Again the duration of the spell was limited by the experience and power of the caster. However, this spell had no weight limit, instead it was limited by size and number of targets. This spell could be cast in a moment.[4]

Post-Spellplague

After the Spellplague, this spell's effects lasted until the target touched the ground again. Feather fall was complex enough that its caster had to wait a day before casting it again.[3]

Users

Beholders had a permanent feather fall effect.[14] Silver dragons could use a feather fall spell-like ability.[15]

History

The Netherese arcanist Yturn was given for the credit for the creation of this spell in -1158 DR, then known as Yturn's feather fall.[16]

Feather fall was a common spell in the Realms by the mid–14th century DR.[17]

Notable Uses

During the Time of Troubles in the Year of Shadows, 1358 DR, Naneatha Suaril pushed the avatar of Shar off a high balcony of the House of the Moon. However, Shar cast featherfall, causing both of them to land safely.[12] Later that year, the marauding Fellandar hurled the dwarf Onyx the Invincible high into the air. Kyriani caught him with a feather fall spell and brought him safely to earth.[18]

Appendix

Smallwikipedialogo This page uses content from Wikipedia. The original article was at Spells of Dungeons & Dragons. The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details.

See also

References

  1. 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 239. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 131. ISBN 0-7869-4867-1.
  4. 4.0 4.1 4.2 Template:Cite book/Player's Handbook 3.5
  5. Template:Cite book/Dungeon Master's Guide, 3.5 Edition
  6. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  7. 7.0 7.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 134. ISBN 0-88038-716-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  11. 11.0 11.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 66. ISBN 0-9356-9601-6.
  12. 12.0 12.1 Dan Mishkin (September 1990). “Total Eclipse”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #22 (DC Comics) (22)., p. 8.
  13. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 134. ISBN 0-88038-716-5.
  14. Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), p. 25. ISBN 0-7869-1552-1.
  15. Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), p. 87. ISBN 0-7869-1552-1.
  16. slade, Jim Butler (October 1996). Netheril: Empire of Magic. Edited by Jim Butler. (TSR, Inc.), p. Cannot cite pages from this boxed set. See {{Cite book/Netheril: Empire of Magic}} for a list of citations that may be used.. ISBN 0-7869-0437-2.
  17. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  18. Dan Mishkin (September 1991). “Summer in the City”. In Kim Yale ed. Advanced Dungeons & Dragons #33 (DC Comics) (33)., p. 6.