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Fennimar was a forest realm in the plane of Limbo according to the Great Wheel cosmology. It was the divine realm of Fenmarel Mestarine.[3]

Geography

The realm was a stretch of forest surrounded by a perilous mountain range that was nearly impossible to traverse. This arrangement kept unwelcome visitors such as slaadi at bay. The forest itself had numerous glades, valleys and streams, inhabited by the same sort of sylvan creatures that could be found in Arvandor.[3]

The weather was extremely chaotic and unpredictable in the realm, a reflection of the plane in which it was located. Conditions changed rapidly and wildly without warning.[3]

Notable Locations

The only artificial structures in the realm were numerous waystations designed to aid travelers in need. Although mostly uninhabited, these locations were always kept supplied with clothes and food.[3]

Inhabitants

Fennimar served as a training ground and as a retreat for human and elven rangers, as well as people requiring solitude. It was also inhabited by isolated hermits. No organized communities existed anywhere in the realm.[3]

Appendix

References

  1. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 173. ISBN 0-7869-0430-5.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 143–144. ISBN 0-7869-3134-5.
  3. 3.0 3.1 3.2 3.3 3.4 Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 74–75. ISBN 1560768746.

Connections

The Ever-Changing Chaos of Limbo
Layers and Realms
Gith and SlaadSusanowoAgniIndraLayer of the Lost Gods
Battle GardeCourts of IllusionDweomertorFennimarKnight's RestSupreme ThroneSwarga
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